Puukko
Arcane
Texture dumping got merged a while back too, I only just noticed. Time to get fiddling.
I saw that it was merged. However it is not clear how can I add my personal settings to the db. In other words, how can I save my settings on a per game basis? Is there some file I need to manually edit?Automatic GS Fixes have been added to the GameDB on PCSX2. Theoretically this should avoid the need to configure each game (For example to fix upscaling problems) when playing them on the emulator. Hunting for settings has been one of the biggest gripes with PCSX2.
https://github.com/PCSX2/pcsx2/pull/5593
The only exception are Texture Offset settings, which still have to be done manually. (Since these are different depending on the internal resolution you play a game at). Thankfully since the advent of Half-Pixel Offset option this has become less of a need when upscaling PS2 games.
Of course, this will still need a bit of time until the database is filled. But by the time the new QT UI is finished it will hopefully be somewhat robust.
Huge year for PS2 emulation in terms of usability.
I saw that it was merged. However it is not clear how can I add my personal settings to the db. In other words, how can I save my settings on a per game basis? Is there some file I need to manually edit?
Little late on this, but if you still wanna do it, the file is gameindex.yaml under the resources folder and documentation for it is under the folder docs, the file is gameindex.pdf.I saw that it was merged. However it is not clear how can I add my personal settings to the db. In other words, how can I save my settings on a per game basis? Is there some file I need to manually edit?Automatic GS Fixes have been added to the GameDB on PCSX2. Theoretically this should avoid the need to configure each game (For example to fix upscaling problems) when playing them on the emulator. Hunting for settings has been one of the biggest gripes with PCSX2.
https://github.com/PCSX2/pcsx2/pull/5593
The only exception are Texture Offset settings, which still have to be done manually. (Since these are different depending on the internal resolution you play a game at). Thankfully since the advent of Half-Pixel Offset option this has become less of a need when upscaling PS2 games.
Of course, this will still need a bit of time until the database is filled. But by the time the new QT UI is finished it will hopefully be somewhat robust.
Huge year for PS2 emulation in terms of usability.
For a myriad of reasons, we’ve migrated to a new website. It should be much easier to maintain and edit – so hopefully this translates into more interesting articles, quicker progress-reports and eventually a more streamlined experience for finding game compatibility issues.
Old blog posts and articles will slowly be moved over to this site with the old URL formats being preserved. This means that in the long-term, there should be no dead links.
No migration is complete without some small hiccups though, and there will likely be some rough edges that need to be smoothed out, so bear with us!
The animated banner maxes out my gpu.New PCSX2 website is ready
https://pcsx2.net/
For a myriad of reasons, we’ve migrated to a new website. It should be much easier to maintain and edit – so hopefully this translates into more interesting articles, quicker progress-reports and eventually a more streamlined experience for finding game compatibility issues.
Old blog posts and articles will slowly be moved over to this site with the old URL formats being preserved. This means that in the long-term, there should be no dead links.
No migration is complete without some small hiccups though, and there will likely be some rough edges that need to be smoothed out, so bear with us!
It seems he removed some specific options for the libretro core compilation...Stenzek unarchived Duckstation and has added some commits to it.
Could be that it was just a one time maintenance update. Could be he finally managed to simply say *Fuck you Twin Aphex* in his mind and move on. Let's hope its the latter.
It seems he removed some specific options for the libretro core compilation...Stenzek unarchived Duckstation and has added some commits to it.
Could be that it was just a one time maintenance update. Could be he finally managed to simply say *Fuck you Twin Aphex* in his mind and move on. Let's hope its the latter.
What was the problem with Twin Aphex?
That's where I got my first Red Ring of Death on Xbox 360.Lost Odyssey always crashes for me in one of the first battles after pirate gurl joins.
So yeah, Stenzek is back on Duckstation (While still contributing to PCSX2 and so on). He also removed the leftover Libretro stuff and Libretro/Retroarch removed the Duckstation core (But kept their own fork *Swanstation*). So I guess the matter is settled.Stenzek unarchived Duckstation and has added some commits to it.
Could be that it was just a one time maintenance update. Could be he finally managed to simply say *Fuck you Twin Aphex* in his mind and move on. Let's hope its the latter.