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Emulation central - recommendations in 1st post

Nifft Batuff

Cipher
Joined
Nov 14, 2018
Messages
2,519
Since I can't decide which CRT filter is better/more authentic, and I don't want to became autistic about it too, in the end I just use a x2 + bilinear filtering, to add just a bit of smoothness (+ correct aspect ratio, if needed).
 

Arthandas

Arbiter
Joined
Apr 21, 2015
Messages
902
Since I can't decide which CRT filter is better/more authentic, and I don't want to became autistic about it too, in the end I just use a x2 + bilinear filtering, to add just a bit of smoothness (+ correct aspect ratio, if needed).
I think that's the worst possible solution. You can't just smudge everything with bilinear filtering and call it a crt filter. Even the crappy crt shaders are better than this.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
14,600
Since I can't decide which CRT filter is better/more authentic, and I don't want to became autistic about it too, in the end I just use a x2 + bilinear filtering, to add just a bit of smoothness (+ correct aspect ratio, if needed).

CRT-Royale i think is currently the best, the most advanced filter. You need high resolution screen though for it to work properly and decent gpu.

CRT-Royale.png
 
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Puukko

Arcane
Joined
Jul 23, 2015
Messages
3,544
Location
The Khanate
I took a liking to newpixie but it's not universally the best. The scanlines are noticeably yellow which blends in in some games but really sticks out in others. Royale is a bit too heavyhanded I find.
 
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Perkel

Arcane
Joined
Mar 28, 2014
Messages
14,600

Also for those wondering how they were able to make pixel stuff and then make it look on CRT like that.
They were making art on CRT in first place. So they never saw LCD/LED version in first place.

Moreover thanks to this they used various CRT quirks to achieve those things. Like how you can see blue at side of face and none in LCD. That is because of how CRT color balance worked when you had near each other bright and dark stuff.

Another famous example of that is sonic waterfalls and how SEGA genesis used composite video quirks to create effects because they uses shitty quality to their advantage:

 
Joined
Dec 19, 2012
Messages
1,419
Yeah, the dithering tricks I never knew about in the past are the big reason I can't go back to playing without shaders.

It's hard to go back once you realize most every single-pixel 'checkerboard' was intended to be some kind of transparency or dithering trick, such as the empty health bar on the right in this playthrough of MM4 I'm going through now. Without shaders the right health bar is not transparent at all :

3v0lfaQ.png


These tricks were being used well into the PSX era. Although I will admit I haven't gotten quite the right mix of shaders, and I've noticed a lot of screenshots I've taken using them look like shit but look great in-game.
 

Lutte

Dumbfuck!
Dumbfuck
Joined
Aug 24, 2017
Messages
1,873
Note that different platforms had different types of pixel art.
Home console games were designed for shitty TVs - composite signal, hefty pixel color bleed. Up till the ps1 era. Heck, even 3d games looked better on composite when it came to home consoles. Silent Hill 1 looked horrifyingly bad without some blurring.
This is what it looked like on a CRT if you used S-Video (better quality signal) rather than composite :
SC7UpF8.jpg


Motherfucking hell of a checkerboard pattern.
In video :


But computer monitors looked much sharper. I don't mean sharp like a LCD rendering a blocky square pixel but overall accuracy and consistency was better.
yT1PGJH.jpg


Itn6Mbv.jpg




Ny0DMyU.jpg


I find it harder to simulate the look of the sort of monitors we had on older PCs. Low resolution games looked better on CRTs than on LCDs, but the effect CRT monitors had on the image was more subtle than TVs.
 
Unwanted
Dumbfuck
Joined
Dec 14, 2020
Messages
803
Since I can't decide which CRT filter is better/more authentic, and I don't want to became autistic about it too, in the end I just use a x2 + bilinear filtering, to add just a bit of smoothness (+ correct aspect ratio, if needed).

CRT-Royale i think is currently the best, the most advanced filter. You need high resolution screen though for it to work properly and decent gpu.

CRT-Royale.png
zfVNxs5.jpg

Jesus guys.
 

Derringer

Cipher
Joined
Jan 28, 2020
Messages
1,622
There's a shader now for PS1 in Retroarch that does the dithering effect better for 2D sprites, ps1-dither-comparison, it makes the ps1 port of SMT1 a lot easier on the eyes with the pre-rendered assets.
 

Morpheus Kitami

Liturgist
Joined
May 14, 2020
Messages
2,146
Could you not have picked a better video than that? I thought that was some weird 3D vtuber thing before clicking on it and seeing her randomly start the video eating chicken. I don't know why someone going for sex appeal chose that thumbnail. Unless she's going for "serial killer" chic...
Don't know where there's a full list of those games, but Wikipedia lists some 110 of 'em.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
8,699
Her video before is a KFC console...

:kfc:

Is there an emulator for that? Food consoles! Where the Japanese Food consoles?
 
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KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
8,699
So, I had been pondering on getting a usb converter for old 9 pin joysticks/controllers/gamepads for a long while. I saw the list on this one and decided to take the plunge:

Universal Joystick to USB adapter (D-SUB 9)

NEW VERSION 3.2, ALL BLACK***
This version is the most universal D-SUB 9 joystick adapter ever invented with USB flashable firmware. It is compatible with these D-SUB 9 controllers;

  • Atari 2600 Joystick
  • Atari 7800 Joystick (2 buttons)
  • Atari Paddle (2 players)
  • Atari Flashback Joystick
  • Atari driving controller (as one axis mouse)
  • Atari video touch pad Keyboard
  • Amstrad Joystick (3 buttons)
  • Apple ][ Joystick (2 buttons)
  • Amiga Joystick
  • Amiga Mouse / Trackball (2 and 3 buttons)
  • Atari ST Mouse / Trackball (2 buttons)
  • Mac Mouse
  • Commodore 64 Joystick
  • Commodore 64 Paddles
  • Commodore CD32 Joypad (7 buttons)
  • Intellivision Touch pad (16 direction disc and 15 buttons)
  • Intellivision Flashback Touch pad (16 direction disc and 15 buttons)
  • ColecoVision Touch pad and Super Action Controller (16 buttons + spinner)
  • Coleco Gemini Joystick & Paddle (Hybrid controller, also compatible with Sears console)
  • MSX Joystick (2 buttons)
  • Sega Genesis Joypad (3 and 6 buttons)
  • Sega Master System Joypad
  • Sega Multi-Tap Adapter (4 players)
  • 3DO (Panasonic) Joypad
  • TI99/4/4a Joystick
  • FM Towns/Marty Joypad
  • Famiclone (NES clone) Joypad
  • Odyssey2 controller
  • Fairchild channel F controller
  • Bally/Astrocade controller
  • RedOctane Dance pads (6 buttons DB9 version)
  • ZX Spectrum Interface 2 Joysticks
  • Vectrex Joystick (4 buttons)
This new hardware version was designed with compatibility in mind. Every pin is reconfigurable so new firmware can be built to support much more devices.

Design will stay open source so anybody out there can contribute to this quest for retro gaming pleasure

See Retronicdesign website for software and more details.

  • USB 2.0 compatible.
  • Using an ATMEL ATMEGA 328p microcontroller running at 12MHz.
  • Based on standard human interface device (HID) from the USB spec for simple integration (Like keyboard or mouse).
  • Open source design. (Public domain).
  • Reprogrammable firmware via USB flash application.
  • Support a large range of DB9 controllers, including Atari digital joysticks, Atari analog paddles, Commodore CD32 joypad, Sega Genesis joypad, Intellivision gamepad and many many more.
  • Support auto-fire (If your joystick provide it).
  • Robust design.
  • Authenticity of original controllers with the simplicity of USB.
  • No driver to install or update (Standard HID input device).
  • Use with any emulator or game.
  • Tested on PC, MAC, Raspberry PI and many other USB enabled platforms.
  • *Joystick NOT included.
 

Suicidal

Arcane
Joined
Apr 29, 2007
Messages
1,962
Location
Worstest cuntry EU
So apparently Vita3k can now run Dungeon Travelers 2, which I've seen several of the local dungeon crawler autists describe as a very good weeb crawler with interesting dungeons and challenging combat.

I tried it and it works but runs like shit. Weirdly enough, it works fine, if a little laggy, during exploration and combat, but whenever you open the menu screens it just drops to 5 FPS and every input you do has a massive delay.

Also within the first 5 minutes of the game, I was greeted with this:

gFRVTCx.png

:hmmm:

I sure hope it doesn't feature any full blown pedoshit and that I'm not already on the CIA watch list just for downloading it.
 

Suicidal

Arcane
Joined
Apr 29, 2007
Messages
1,962
Location
Worstest cuntry EU
I've seen several of the local dungeon crawler autists describe as a very good weeb crawler with interesting dungeons and challenging combat.

Never trust jrpg weebs.
Codex weebs got me to play Labyrinth of Touhou 2, which still remains the best RPG I've played in the last 10 years so I'm pretty trusting.
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
2,462
So apparently Vita3k can now run Dungeon Travelers 2
It can run a lot of games.
which I've seen several of the local dungeon crawler autists describe as a very good weeb crawler with interesting dungeons and challenging combat
It is mostly aweigh who shills for the game,but he is not wrong here.
I tried it and it works but runs like shit
Welcome to running a very beta version of a emulator.
Also within the first 5 minutes of the game, I was greeted with this:
That is because this game is a dungeon crawler +vn.
It is no different then kamidori and other good japanese vn games,the porn/ecchi is there to get sales.
Just blitz through that shit and enjoy the actual game.
I sure hope it doesn't feature any full blown pedoshit
Fabulously optimistic.
I'm not already on the CIA watch list
You are posting on the Codex,you are on every alphabet agency list.
 
Joined
Dec 19, 2012
Messages
1,419
Only problem in the Vita's case is they stopped producting them so long ago, I've found it difficult to get 'pristine' hardware to jailbreak in the first place. And unfortunately they stopped producing the OLED vitas in favor of the inferior LCD screens a long time ago.

It absolutely sucks because the Vita was and is by far my favorite piece of portable gaming hardware. Absolutely loved how the d-pad and hair-sensitive dual analogues felt, they completely shit on the Switch's joycons for precision and I'd be wary of the Steamdeck without having the chance to give it a test drive, as well. The OLED screen was beautiful, especially when playing something like Odin Sphere or even retroarch NES games with simple bilinear filtering. I hugely regret not taking care of my launch-edition OLED Vita, at some point I got a small chip in the screen and it just ruined the experience.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
8,699
I'm having a little fun with the old colecovision controller and super action coleco controllers.

I'm using an adapter from


RetronicDesign

NzSgWcm.jpg

UuFAlB1.jpg


Now, I saw a modified 5200 controller but it is out of stock from
MakerMatrix

Use joytokey and you can play all sorts of shit.

Looking at makermatrix and modern gamepads I'd love to see another ultra controller made.

Combine a d-pad version of maker matrix with dual analog sticks in optimal positions, start, select, 6-8 button like a old sega controller, and double L & R shoulder buttons. It'd be a hefty gamepad for sure. Maybe there are a few other controller buttons i am missing like platstation and X-box button.

Am i missing anything?
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
8,699
So apparently Vita3k can now run Dungeon Travelers 2, which I've seen several of the local dungeon crawler autists describe as a very good weeb crawler with interesting dungeons and challenging combat.

I tried it and it works but runs like shit. Weirdly enough, it works fine, if a little laggy, during exploration and combat, but whenever you open the menu screens it just drops to 5 FPS and every input you do has a massive delay.

Also within the first 5 minutes of the game, I was greeted with this:

gFRVTCx.png

:hmmm:

I sure hope it doesn't feature any full blown pedoshit and that I'm not already on the CIA watch list just for downloading it.
I guess it is a DC of sorts....


Not sure what the tutorial is about...



I thought it was japanese text but that last video showed otherwise I guess.
 

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