yeah. I liked how you fought the same exact enemies every encounter.
Then you havent really played diablo. Unlike diablo 2 each floor in diablo had their own randomly generated ecology. Which meant each playthrough was wildly different. As an example you could find ranged enemies with melee enemies, enemies that charged at you and stunned you, enemies that set DoT areas that forced you to stay mobile, etc. Each kind of enemy could be aligned to an element and it really made you hate enemies of certain elements, this ties into itemization.
On top of that each level worked as an encounter in itself, with its own traps, treasure locations and enemy groups composition, plus obviously the level itself with its corridors, open spaces and rooms that you usually had to use to navigate it completely.
Finally you had finite resources in each playthrough, which meant you had to make due with what you found. Its a classic, go and play it.
That's autism. Anyone who enjoyed IWDs for the combat is probably mentally ill. However, BG1/2 were objectively better made for the most part in the encounter design. Even there, we have moments of trash.
Nonsense, anyone that enjoys micro in RTS would find himself right at home with BG1/2 or IWD1.
CYOAs normally feature very detailed and interesting encounters with long term consequences.
Great job dismissing without proving the opposite. Turn based games can dispense with animations, which means you can finish a turn as fast as you use up your actions. Games like ToME allowed you to take hundreds of turns in a matter of seconds, you could also find yourself spending over 5 minutes thinking of the next move and setting up an strategy. Cool stuff.
BG2 has shit encounter design, then.
How did you arrive at that conclusion?
It should be built in to every RPG that uses Vancian Magic and resting to heal; i.e, standardized.
No it shouldnt, as i said, takes too much resources to make for a viable system, or you find a game thats far too restrictive. And vancian magic sadly doesnt really belong to the realm of cRPGs. It rewards metagaming too much.