Well, I'm certainly enjoying this more than Space. Combat is... Well, you might just want to look it up on Youtube or something and see if it's your cup of tea or not. As a design idea, it's actually pretty cool - basically what happens when two armies meet is, if you choose to manually control the battle, it zooms in on the region, and your and the enemy's armies fight over the actual terrain that you'd otherwise take a few turns to navigate on the normal map. So technically you can get a big advantage by using the ground positioning well. It's not just a "+50% defending" on one hex for your doom stack - although once in combat, each unit obviously gets a +/- based on where on the map they are in relation to the enemy. Having Obi-Wan's advantage is obviously the thing to go for here. If you have other units in the region nearby, you can use them to reinforce your main army as well. This includes town militias. Rather nice.
Now, obviously, the problem is, since this is a 4X and not a MoM/HoMM/Disciples-like game, the game doesn't focus too much attention on the army combat element, so while it's pretty varied on paper, in reality you'll either autocombat the heck out of it (and end up with basic Civ combat, which's like, what's the problem with that?), or you'll just end up picking up one grind tactic that works and fuck everything up with your Fuck You I'm A Human advantage. Oh, and you also get to customize your units, both with tech stuff you learn and with some artifacts you can find. And hire heroes to lead armies/cities. So, can't really say the model is bad by any means, from what I've seen it's just as serviceable (or slightly better even, since you can do manual combat) as Civ fights. I guess I just expected this to be a better version of Civ rather than a modern version of MoM, so, no disappointment here.
Then again, I don't flip out and lose my shit over Torment combat, so take this with a grain of salt I guess.