lightbane
Arcane
- Joined
- Dec 27, 2008
- Messages
- 10,561
That quirkiness would have been tolerable if not for the absolutely atrocious combat system, easily the worst I have seen in a TBS. It is a serious mess, and I am usually quite tolerant when it comes to bad combat. What was the purpose of making it semi-real-time on the global map, so you have to close the pop-ups as fast as possible to escape from the AI? Why go for the odd semi-indirect command system in combat where you don't really know what silly nonsense your units will come up with? Why can't you speed up units on the global map?
That's a shame, I only played the tutorial after liking E. Space 1 so I didn't have the chance to play much yet. It seems the devs keep struggling with combat, since it seems to be always the weakest aspect of their games.
I saw some mods that modified combat plus a community patch but dunno how good they are.
It's especially sad because they had a couple of decent ideas like different equipment for units.
To be fair that's a thing in all Endless games, including the original E. Space 1 and the new sequel. On the plus side they have amazing music, especially starting from this one.
How easy to play is that Fall of Heaven 2? It seems like this mod has many metamods modifying the content.