Norfleet
Moderator
- Joined
- Jun 3, 2005
- Messages
- 12,250
ES actually has multiple storylines at the moment. There's the "main plot" Free Worlds storyline, the Remnant storyline, and the Wanderer storyline, off the top of my head. All are pretty railroaded, with the only real choice being a few cosmetic options and the option to derail the train, ending your participation in the storyline. All are pretty okay for what they are.I have neither the time nor the energy to address all of the conversational points here, but I will say this: The one storyline that ES currently has is much longer, better written, more cleanly edited, has more branches, and features more choice and consequence than any SINGLE Escape Velocity storyline.
Mechanically, their interaction with the game is generally better: EV:N storylines have this tendency to hard-lock you into an endgame ship, that you can never change out (unless you wanna lose it forever), while ES storylines are less about locking you into a buildpath, mostly because ES handles multiple ship ownership better than EV:N (although not as well as SS).
Ultimately, its flaws can be overlooked on the grounds of it being open source and free, whereas SS and EVN are functionally dead ends, closed systems doomed to die from entropic decay.