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Epic Games Store - the console war comes to PC

Black Angel

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So does that 88/12 thingy worked out or nah?
 

passerby

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88/12 thingy is fine but not enough alone, they failed mostly because they've announced in advance these are all timed exclusives, or didn't pay enough to make them permanent exclusives.
They should just kept the timed nature of exclusives secret and wait to see what happens, there was literally no advantage to announcing it in advance and I can't wrap my head around why they did it.

They're also bloating the store with non exclusive indie trash, that no one buys and dillute the exposure exclusives get there.
They should have a separate section with only exclusives at the top of the store page and the rest of the games below it.
 
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Here's the problem with the 88/12 cut: If the store is taking less, why do I have to pay the same for games? Shouldn't they be passing some of those savings onto the customer?
And the answer to those questions are why you shouldn't care at all about the 88/12 cut.
 

J1M

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Here's the problem with the 88/12 cut: If the store is taking less, why do I have to pay the same for games? Shouldn't they be passing some of those savings onto the customer?
And the answer to those questions are why you shouldn't care at all about the 88/12 cut.
They didn't do a good job of explaining to the consumer that it's about keeping the studios you like alive. The way they approached it was, as you said, about "savings" and the implication that it would lower the cost of games.

Not an easy thing to explain. Most people assume that "fun game" translates to "rich and famous developers" instead of "made $30k/year as indie game dev, not sure if I should keep doing this".

Though that's entirely the fault of Epic and the studios parroting their talking points.
 

DalekFlay

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Metro 3 did launch at $50, I believe. No one else followed suit though.

To be fair to Epic they have consistently said they're more about giving developers more money and freedom. They haven't really said jack shit about helping consumers, to my memory. Obviously this isn't the best pitch to consumers, but give them credit for being consistent I guess.
 

J1M

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Metro 3 did launch at $50, I believe. No one else followed suit though.

To be fair to Epic they have consistently said they're more about giving developers more money and freedom. They haven't really said jack shit about helping consumers, to my memory. Obviously this isn't the best pitch to consumers, but give them credit for being consistent I guess.
I disagree. When they blast out press releases and give interviews to game "journalists" they are speaking to consumers. There are more effective ways to spread news to dev studios about why your store is attractive.
 

DalekFlay

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I disagree. When they blast out press releases and give interviews to game "journalists" they are speaking to consumers. There are more effective ways to spread news to dev studios about why your store is attractive.

I mean, I don't think they're being effective but their main message has always seemed to me to be "Steam is bad for developers, we're gonna make it better." They might be pitching that to consumers hoping they will care, but that's their message isn't it? Not saying they're right by any means, by the way, just that it's their pitch.
 

Archibald

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Nobody cares if EA gets 88/12 or 50/50.

Sure, it matters for smaller companies, but most of the money still goes thru big dogs.
 

passerby

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They might be pitching that to consumers hoping they will care, but that's their message isn't it?

Not only they don't care, the very concept of caring about that won't even cross their mind and they find the idea revolting if you point it out.

It was a bit surprising for me to learn, but it was a valuable insight into a sheeple mindset and a life lesson, to never, ever expect for anyone to care about my business in the slightest.
I've got rid of a layer of naivetee, by witnessing this. For example, I'll never count on employee, to care about my business now.
 

Black Angel

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88/12 thingy is fine but not enough alone, they failed mostly because they've announced in advance these are all timed exclusives, or didn't pay enough to make them permanent exclusives.
They should just kept the timed nature of exclusives secret and wait to see what happens, there was literally no advantage to announcing it in advance and I can't wrap my head around why they did it.
So that the customers who expected to get the games anywhere else (not just Steam, but also GOG, itch.io, etc etc), who were already pretty pissed off when they announced the exclusivity in advance, to be even MORE pissed off?

Not only they don't care, the very concept of caring about that won't even cross their mind and they find the idea revolting if you point it out.

It was a bit surprising for me to learn, but it was a valuable insight into a sheeple mindset and a life lesson, to never, ever expect for anyone to care about my business in the slightest.
I've got rid of a layer of naivetee, by witnessing this. For example, I'll never count on employee, to care about my business now.
Ah yes. There it is, the Steam ((((fanboy)))) argument once again. It doesn't even fucking matter that the one who lose the most in Epic's shenanigans is GOG, who have less customer base and market share than Steam, and iirc they even admitted that they COULD compete with Steam, provided they can also get same release day for high profile games as Steam's, and Epic's shenanigans intercepted that.
 

markec

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The thing is Epic could have easily got good publicity with players. At the start, instead of buying already kickstared games they should have went out and just do what they are doing now, giving money to developers to make games with limited exclusivity on their store.

Fucking over fans made bad first impression of Epic store, and first impressions are pretty important in business.

Imagine them going to Phoenix Point devs before kickstarter and giving them bunch of money to make the game as they wish. Even here nobody would mind one year of exclusivity as long as we can get true Xcom spiritual successor.

But they didnt care what fans think since in their mind if they get exclusivity fans will come no matter what.



Also 88/12 split is something that players care a bit when they buy games from indie devs. People dont care if Ubisoft or Gearbox are getting that split, especially when you get nothing in return and are forced to use shitty platform.
 

Reinhardt

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It was a bit surprising for me to learn, but it was a valuable insight into a sheeple mindset and a life lesson, to never, ever expect for anyone to care about my business in the slightest.
I've got rid of a layer of naivetee, by witnessing this. For example, I'll never count on employee, to care about my business now.
I don't care about people who buy my games and was SHOCKED to find out they don't care about me too!
 

Black Angel

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In any other industry, producers who didn't care about their customers (and even showed a slightest scorn) would quickly lose not only money but also reputation.

Meanwhile, here not only we have a lot of greedy arrogant shameless fuckers, but also drones ready to defend them, with even the nerve to call others 'drones'.
 

abija

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Any? Look at apple...

Also, people defending their choices is as common as it gets. Everyone's doctor/stylist/store/whatever the fuck else is "just the best". I know very few people that I can actually get some useful information from.
 

passerby

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The thing is Epic could have easily got good publicity with players. At the start, instead of buying already kickstared games they should have went out and just do what they are doing now, giving money to developers to make games with limited exclusivity on their store.

Fucking over fans made bad first impression of Epic store, and first impressions are pretty important in business.

Imagine them going to Phoenix Point devs before kickstarter and giving them bunch of money to make the game as they wish. Even here nobody would mind one year of exclusivity as long as we can get true Xcom spiritual successor.

Except without Epic you'd never got a chance to refund Phoenix Point that didn't met your expectations as a backer, neither you would get a finished game at all since they were running out of money at that point and backers that kept their pledge will even get the Steam/GoG key after exclusivity period. So backers didn't loose anything on this deal, Epic pretty much gave the money required to make the game possible, as you claim would buy them your goodwill and you still bitch about it.

No Steam, no buy sheeples like you, wouldn't buy anything on Epic anyway, you would just have one less retarded talking point to bitch about and Phoenix Point would be even more of a failure, that's all that would change.
 
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J1M

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The thing is Epic could have easily got good publicity with players. At the start, instead of buying already kickstared games they should have went out and just do what they are doing now, giving money to developers to make games with limited exclusivity on their store.

Fucking over fans made bad first impression of Epic store, and first impressions are pretty important in business.

Imagine them going to Phoenix Point devs before kickstarter and giving them bunch of money to make the game as they wish. Even here nobody would mind one year of exclusivity as long as we can get true Xcom spiritual successor.

Except without Epic you'd never got a chance to refund Phoenix Point that didn't met your expectations as a backer, neither you would get a finished game at all since they were running out of money at that point and backers that kept their pledge will even get the Steam/GoG key after exclusivity period. So backers didn't loose anything on this deal, Epic pretty much gave the money required to make the game possible, as you claim would buy them your goodwill and you still bitch about it.

No Steam, no buy sheeples like you, wouldn't buy anything on Epic anyway, you would just have one less retarded talking point to bitch about and Phoenix Point would be even more of a failure, that's all that would change.
Let's not blame the man offering money for the moral and contractual failings of the man accepting money.

If they couldn't accept the money without launching on Steam for backers on day 1, they should have accepted less money or turned down the deal.
 

markec

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Except without Epic you'd never got a chance to refund Phoenix Point that didn't met your expectations as a backer,

I backed bunch of games and was disappointing in most of them, yet I never asked for a refund because game not meeting expectations is a risk of kickstarter.

neither you would get a finished game at all since they were running out of money at that point

There were kickstarters that ran out of money and had to start new crowdfunding campaigns to get the money necessary to finish the game. If their reason for taking Epic deal was ONLY due need of funds for finishing the game they should have done that first and take the deal only if all other options failed. But lets not kid ourself here they took the money because it was enough money for not only finish the game but to put a lot of it in their own pockets and fans who kickstarted their game can go fuck themselves.

and backers that kept their pledge will even get the Steam/GoG key after exclusivity period.

You must be stupid if you cant see how people who backed the game and expected to actually play the game when it was released on the platform of their choosing, as promised, instead of waiting for a WHOLE YEAR, then we have nothing more to discuss.

So backers didn't loose anything on this deal, Epic pretty much gave the money required to make the game possible, as you claim would buy them your goodwill and you still bitch about it.

Oh wait you are stupid.

No Steam, no buy sheeples like you, wouldn't buy anything on Epic anyway, you would just have one less retarded talking point to bitch about and Phoenix Point would be even more of a failure, that's all that would change.

I actually bought a game on Epic, Subnautica Sub Zero for 5.99 euros and Im thinking of buying Outward for the same price if a friend of mine wants to play coop. The thing is there is absolutely no other reason to buy game in EPIC beside it being dirt cheap. If the difference in price is few euros Ill rather buy it on Steam since Its far superior platform and I have all my games on a same place.

The fact is that what you EPIC shills have been claiming that how EPIC with its business practices will make PC gaming more healthier has not really turned into reality. For all that shilling the PC scene is actually worse since only people who profited off this are developers who were paid lots of money for exclusivity. And even that is maybe only short term profit since we dont know how good would those game preformed it they launched on Steam form day 1.

So keep dreaming that in the future EPIC will make a huge dent in the market, make the scene better for actual players so you can finally say "I told you so!" and be proud that all that dick sucking of EPIC didnt go in vain.
 

Belegarsson

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Steve gets a Kidney but I don't even get a tag.
Except without Epic you'd never got a chance to refund the game that didn't met your expectations, neither you would get a finished game at all since they were running out of money at that point and backers will even get the Steam/GoG key after exclusivity period.
So backers didn't loose anything on this deal, Epic pretty much gave them money to make the game possible, as you claim would buy them your goodwill and you still bitch about it.

No Steam, no buy sheeples like you, still wouldn't buy anything on Epic, you would have only one less retarded talking point to bitch about and that's all that would change.
"except without the moneyhat offerer, I'd never got a chance to get back the money I used to make an interesting looking game become reality"

2dt6B8P.png


First, I'm pretty sure most Kickstarter backers for any project knows that there's always the risk of project being a disappointment, and that's the risk they're willing to take (if they aren't and still back the projects, jokes on them). Second, despite Epic's funding, Phoenix Point still released in a poor, unfinished, buggy state. So which side does that speak more about, backers' lack of empathy and understanding towards Snapshot Games, or Snapshot Games' incompetence for not being able to complete the game with over 700k USD they originally asked for?
 

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