Black Angel
Arcane
So does that 88/12 thingy worked out or nah?
They didn't do a good job of explaining to the consumer that it's about keeping the studios you like alive. The way they approached it was, as you said, about "savings" and the implication that it would lower the cost of games.Here's the problem with the 88/12 cut: If the store is taking less, why do I have to pay the same for games? Shouldn't they be passing some of those savings onto the customer?
And the answer to those questions are why you shouldn't care at all about the 88/12 cut.
I disagree. When they blast out press releases and give interviews to game "journalists" they are speaking to consumers. There are more effective ways to spread news to dev studios about why your store is attractive.Metro 3 did launch at $50, I believe. No one else followed suit though.
To be fair to Epic they have consistently said they're more about giving developers more money and freedom. They haven't really said jack shit about helping consumers, to my memory. Obviously this isn't the best pitch to consumers, but give them credit for being consistent I guess.
I disagree. When they blast out press releases and give interviews to game "journalists" they are speaking to consumers. There are more effective ways to spread news to dev studios about why your store is attractive.
They might be pitching that to consumers hoping they will care, but that's their message isn't it?
So that the customers who expected to get the games anywhere else (not just Steam, but also GOG, itch.io, etc etc), who were already pretty pissed off when they announced the exclusivity in advance, to be even MORE pissed off?88/12 thingy is fine but not enough alone, they failed mostly because they've announced in advance these are all timed exclusives, or didn't pay enough to make them permanent exclusives.
They should just kept the timed nature of exclusives secret and wait to see what happens, there was literally no advantage to announcing it in advance and I can't wrap my head around why they did it.
Ah yes. There it is, the Steam ((((fanboy)))) argument once again. It doesn't even fucking matter that the one who lose the most in Epic's shenanigans is GOG, who have less customer base and market share than Steam, and iirc they even admitted that they COULD compete with Steam, provided they can also get same release day for high profile games as Steam's, and Epic's shenanigans intercepted that.Not only they don't care, the very concept of caring about that won't even cross their mind and they find the idea revolting if you point it out.
It was a bit surprising for me to learn, but it was a valuable insight into a sheeple mindset and a life lesson, to never, ever expect for anyone to care about my business in the slightest.
I've got rid of a layer of naivetee, by witnessing this. For example, I'll never count on employee, to care about my business now.
I don't care about people who buy my games and was SHOCKED to find out they don't care about me too!It was a bit surprising for me to learn, but it was a valuable insight into a sheeple mindset and a life lesson, to never, ever expect for anyone to care about my business in the slightest.
I've got rid of a layer of naivetee, by witnessing this. For example, I'll never count on employee, to care about my business now.
The thing is Epic could have easily got good publicity with players. At the start, instead of buying already kickstared games they should have went out and just do what they are doing now, giving money to developers to make games with limited exclusivity on their store.
Fucking over fans made bad first impression of Epic store, and first impressions are pretty important in business.
Imagine them going to Phoenix Point devs before kickstarter and giving them bunch of money to make the game as they wish. Even here nobody would mind one year of exclusivity as long as we can get true Xcom spiritual successor.
Let's not blame the man offering money for the moral and contractual failings of the man accepting money.The thing is Epic could have easily got good publicity with players. At the start, instead of buying already kickstared games they should have went out and just do what they are doing now, giving money to developers to make games with limited exclusivity on their store.
Fucking over fans made bad first impression of Epic store, and first impressions are pretty important in business.
Imagine them going to Phoenix Point devs before kickstarter and giving them bunch of money to make the game as they wish. Even here nobody would mind one year of exclusivity as long as we can get true Xcom spiritual successor.
Except without Epic you'd never got a chance to refund Phoenix Point that didn't met your expectations as a backer, neither you would get a finished game at all since they were running out of money at that point and backers that kept their pledge will even get the Steam/GoG key after exclusivity period. So backers didn't loose anything on this deal, Epic pretty much gave the money required to make the game possible, as you claim would buy them your goodwill and you still bitch about it.
No Steam, no buy sheeples like you, wouldn't buy anything on Epic anyway, you would just have one less retarded talking point to bitch about and Phoenix Point would be even more of a failure, that's all that would change.
Except without Epic you'd never got a chance to refund Phoenix Point that didn't met your expectations as a backer,
neither you would get a finished game at all since they were running out of money at that point
and backers that kept their pledge will even get the Steam/GoG key after exclusivity period.
So backers didn't loose anything on this deal, Epic pretty much gave the money required to make the game possible, as you claim would buy them your goodwill and you still bitch about it.
No Steam, no buy sheeples like you, wouldn't buy anything on Epic anyway, you would just have one less retarded talking point to bitch about and Phoenix Point would be even more of a failure, that's all that would change.
"except without the moneyhat offerer, I'd never got a chance to get back the money I used to make an interesting looking game become reality"Except without Epic you'd never got a chance to refund the game that didn't met your expectations, neither you would get a finished game at all since they were running out of money at that point and backers will even get the Steam/GoG key after exclusivity period.
So backers didn't loose anything on this deal, Epic pretty much gave them money to make the game possible, as you claim would buy them your goodwill and you still bitch about it.
No Steam, no buy sheeples like you, still wouldn't buy anything on Epic, you would have only one less retarded talking point to bitch about and that's all that would change.
Making everything orange apparently going by the trailer.
Making everything orange apparently going by the trailer.
Probably adding tons of modern processing and lighting effects which will actually make the game look way worse.