Did they fund Borderlands 3?No, nigga, people on kickstarter paid for them with their own money. Where epic was when developers were seeking for funds?The exclusives were always earned. They literally paid for them with their own money.
Who cares about Borderlands 3?Did they fund Borderlands 3?No, nigga, people on kickstarter paid for them with their own money. Where epic was when developers were seeking for funds?The exclusives were always earned. They literally paid for them with their own money.
Same reason Steam games cost the same as consoles games despite having no licensing fees to Nintendo/Sony/Microsoft.Here's the problem with the 88/12 cut: If the store is taking less, why do I have to pay the same for games? Shouldn't they be passing some of those savings onto the customer?
And the answer to those questions are why you shouldn't care at all about the 88/12 cut.
I see, "consumers should be able to choose wherever they buy games" was always just an excuse. The cat is out the bag, people just see EGS as a threat to PC gaming Steam.
Like? Most Epic exclusives weren't even kickstarted.
Oh but you can. EGS games link to the developers' official Twitter/Discord/Boards. Don't base things on internet memes.
Edit: also complaining about "being forced to use something they don't like" when Steam allows DRM for physical copies of games is lol
Same reason Steam games cost the same as consoles games despite having no licensing fees to Nintendo/Sony/Microsoft.
But that's ok because Valve didn't impose it!
This. SEGA, i'm looking at you! Yakuza 0 - 10$, Valkyria Chronicles 4 - 80$Publishers decide the cost for the game
https://store.playstation.com/en-US/product/UP3526-CUSA12611_00-ORIGINALSIN2DE01Same reason Steam games cost the same as consoles games despite having no licensing fees to Nintendo/Sony/Microsoft.Here's the problem with the 88/12 cut: If the store is taking less, why do I have to pay the same for games? Shouldn't they be passing some of those savings onto the customer?
And the answer to those questions are why you shouldn't care at all about the 88/12 cut.
But that's ok because Valve didn't impose it!
Divinity: Original Sin 2 - Definitive Edition
Full Game | PS4
$59.99
How is it a handful when it's because Steam applies adjusted regional pricing globally? Though I'll admit I don't know if it's true and applies to *all* countries, and I've heard that in some countries the pricing is so off it's ridiculous. But from where I'm standing 'one exception (or a handful of them)' isn't exactly the case.One exception (or a handful of them) doesn't really disprove the rule that games tend to be released on PC and console for the same price.
That's right. When a game is made in such a way that only a certain PC spec can run it on high settings and stable framerate, but the consoles can't do the same, they just downgrade the PC version instead.Developers don't want to be seen as discriminating against a platform.
Not possible since Steam has hundreds of exclusives.How did you come to this conclusion from a comment saying that Steam is a better client. Point is that people want to choose where to buy games, and naturally two most important things are price and quality of service.
Most EGS exclusives weren't kickstarted by players yet outrage still happened.Like? Most Epic exclusives weren't even kickstarted.
Shenmue 3 and Phoenix Point, cant recall if there were others.
You are able to voice your opinion about the game.How does that have to do with people putting reviews/comments on their store.
They don't forbid them either. From the point of view of the consumer it's the same thing: you're being forced to use something you don't want.Valve allows people to use Steam as DRM, iF THEY WISH, they dont force them.
Yes.Publishers decide the cost for the game, almost every store has same cut, itch.io takes only 10% cut on a sale yet you dont see any bug publisher running to put their games there.
Is it though? You buy a game, download it and play it normally. Also dozen of free games didn't hurt me.Steam is not perfect and it could use more competition but Epic as it is right now not only is garbage service but actually hurts players themselves.
Game creators having more commercial and artistic freedom is up to my interests:Its fascinating to see a gamer shilling for something that works against his interests, unless your main interest is just to see Steam
loosing piece of a market.
This. Recent release: Resident Evil 3, $60 on all platforms (it's also a Steam exclusive but that's ok because Valve didn't buy it)One exception (or a handful of them) doesn't really disprove the rule that games tend to be released on PC and console for the same price. Developers don't want to be seen as discriminating against a platform.
Not possible since Steam has hundreds of exclusives.
Most EGS exclusives weren't kickstarted by players yet outrage still happened.
You are able to voice your opinion about the game.
They don't forbid them either. From the point of view of the consumer it's the same thing: you're being forced to use something you don't want.
Yes.
Is it though? You buy a game, download it and play it normally. Also dozen of free games didn't hurt me.
Game creators having more commercial and artistic freedom is up to my interests:
http://www.gendesign.co.jp/E_index.html
This. Recent release: Resident Evil 3, $60 on all platforms (it's also a Steam exclusive but that's ok because Valve didn't buy it.
Its not Valve that forces publishers to make that games exclusive.
Its not Valves fault if publishers decide to use Steam as DRM.
Again its not like Valve forced anyone to make that decision.
point is that people want to choose where to buy games,
If Steam was actively paying developers to exclusively publish on their platform then you'd have an argument. Hmm…
Even I would never say Valve and Epic did the same thing. Valve created a service people love with the hoped for intention of those features making many games effectively Steam "exclusive," but that's a very different thing from just buying them outright and having a shitty client you force people to use.
Steam was literally piece of garbage for years and frankly speaking still is. IT was literally FORCED on people by velve when they released Half Life 2 when most of people were still running modems. Right now with Epic launcher you click play and it plays game. That is what matters and everything else is just garbage talk.
I started using Steam sometime around when TF2 released, I've never really had an issue with it.Steam was literally piece of garbage for years and frankly speaking still is.
Neither Epic forces publishers to release games on their storeIts not Valve that forces publishers to make that games exclusive.
Nobody is forcing you to play these gamesBiggest outrage was due kickstarted games, for the rest it was due people being forced to use yet another shitty platform and that it will damage the state of PC gaming.
They are figuring out how to create a review system that blocks review bombing (massive incline)Where on the store itself?
It isn't Epic fault if publishers accept good exclusivity dealsIts not Valves fault if publishers decide to use Steam as DRM.
I'm not, I don't buy games at full priceIf you agree then why bitch about Steam prices.
Steam lacks weekly free gaemsAfter how long EPIC store is up they still are unable to add some basic features like gifting games, having a basket or putting comments/reviews or just rating a game. The client himself lacks shit load of features Steam has, like the mod workshop or forums.
Sure it is usable but thats about it, lets not pretend its anything near as good as Steam.
https://www.usgamer.net/amp/epic-games-store-exclusivity-sellout-indie-devYou mean that few developers will be given money by EPIC to make games, which Im all for and good for them.
30% sharecut is evil for small developers, should be 20% for everyone, not only for games that make over $50m in revenueBut I fail to see how exactly Steam was stuffing their commercial and artistic freedom. Seeing how it was Steam that created the PC digital market and allowed pretty much anyone to make any kind of game and put it on Steam and earn living from it.
But do they bitch about developers who release games on other platforms?Not to mention that EPIC unlike Steam limits what games can be launched on their platform, seems a bit not very freedom like.
Epic didn't force anyone to release games for $60Again its not like Valve forced anyone to make that decision.
Yep. When people say "Epic is damaging PC gaming", they are actually saying "Epic is damaging Steam".People do forget how shit Steam was at release, but they quickly made it into something people preferred. I remember when Dragon Age: Origins came out there was a long thread on the Bioware forums of people pissed it was just a disc check DVD and not a Steam code, and that was 2009.
Yes it's called capitalism, but there's always a solution for thisDo me a favor and forget about the features of the storefronts, the interfaces, the fabled 88-12 thing for a moment.
Epic exclusive = less copies
not Epic exclusive = as many copies as possible
Right now, this is an undeniable fact. No whats no buts. Devs/publishers make exclusivity/timed exclusivity deals with Epic KNOWING they will sell less copies, and attempt to compensate lost revenue with Epic's fee. Hence all the comparisons with console exclusives.
Now, at the risk of sounding like a Valve cuck, Steam/Steamworks is not such a deterrent at that scale. While there will be people who hesitate to buy a game if it happens to be a Steamworks exclusive, third parties that pick Steam/Steamworks do it for popularity, even in the case of exclusivity, not for some guaranteed money from Valve to compensate for lost sales.
To me that's it. That's all there is to it. When you sacrifice a chunk of your audience for a fee "because you are a new and blossoming studio" and "you'll put that money to good use" or whatever, you are categorically a sellout.
Epic keeps ruining consumers'... free timeJust Cause 4 for free on ES.
IF steam is interested in exclusive they outright buy studio not just fund timed exclusivity. Which is way worse.
IF steam is interested in exclusive they outright buy studio not just fund timed exclusivity. Which is way worse.
https://www.theverge.com/2019/5/1/1...cquisition-rocket-league-fortnite-unreal-deal
https://www.theverge.com/2020/3/26/21195152/epic-games-publishing-label-control-last-guardian-inside