Unkillable Cat
LEST WE FORGET
- Joined
- May 13, 2009
- Messages
- 28,570
The insane haters are less likely to get sued by indie developers as they don't have armies of lawyers backing them up.
If you travel east from the Old tree you'll eventually see an alter[?] with a man stuck to it, West of that you'll see a hidden path thru the mountain guarded by spiders that leads to a skull shaped cave.
If you met Lilith a second time in the eastern beach camp she'll tell you about weird parts that you'll need to continue.
BasiliskWrangler said:No matter what level you are on, be it level 1 or level 20, the contents of those chests are always mid-grade items made of low-grade materials (copper, pine).
To clarify: the contents of those chests are fixed by named items, but when the game creates those items, the material should be randomized based on the object's base value, meaning fancy bows should consistently be made out of material better than Pine. However, it looks like the game is simply setting the material to the lowest possible value. This only happens when generating fixed named items.
That is the real problem. I do thank you for bringing this up and making me double-check it. I can get a fix in for the next version.
BasiliskGames said:Yes, we are working on a add-on (much like the Secret of Fathamurk add-on for Book 2). Also, we will be releasing dev tools so that fans can make their own add-on adventures. You will be able to get a lot more play out of your character.
Between Book 1 and 2, the skill system received some changes, mostly to try to put a leash on the magic-user monstrosities. Limitations on learned spells, etc. For Book 3 it's the armour skills. Previously you only took 1 skill level to lose the penalties, or at most took 4 skill levels to gain some basic Damage Reduction. Now it's arranged so that certain pieces of armour now require certain skill levels. I want to wear Leather Leggings? I need Light Armour 2. (Hide Leggings that give the exact same AC bonus don't have this requirement, so WTF?)
Another added layer of difficulty is in the monsters themselves. Those blobs that throw slime at you? They now take only 50% from bludgeoning weapons. One of the new status ailments is an absolute bitch, and I'm fully expecting to see every enemy doing this to me in the future: Concussions. Being concussed means ALL your skills go down 50%, rounding down. That means if you have Divination at 1, you can't cast Divination spells anymore. So how do you cure it? It's only mentioned in passing in the manual that it counts as an Ailment, so the spell Cure Ailments or a similar potion will fix you up... provided you have access to it, of course. I haven't found a Cure Ailments potion being sold anywhere so far, I have a sick feeling that this is going to be like getting your hands on Ambergris in Book 2: Bloody impossible, and deliberate design.
Wow... that was unexpected. Even though I guessed correctly at the nature of Karamiklan, what happened next was unexpected, despite me being aware of the "rushed, anticlimatic" ending. It was so rushed, in fact, that I did both endings in less than 30 minutes. And I hadn't even finished exploring Wylderan, and three sidequests remained unsolved.
I'lll revisit Book 3 and finish everything else before triggering the endgame, but the damage is already done: The ending is so horrible, so pointless that it ruins not just the third game, but the entire trilogy. THERE'S NO FUCKING POINT IN PLAYING THE GAMES IF THIS IS THE END RESULT.
# The Omantor Temple is one big Quadruple Lock. I've mentioned this concept in game design countless times; it's cheap filler, a speedbump. The whole dungeon (and the hunt for the "keys" needed inside) can be removed without it affecting the game in any way.
# I've discovered one of the methods Book 3 was made "harder" than the prequels: HP bloat. A Goblin Soldier is suddenly worth 400 XP when it was 80XP in the first game. There are spiders up in the mountains worth 800 XP!
# Of the 30 secrets in-game, I had found 27 when I stumbled upon the ending. One of them being a fight against a cheesy monster with an insta-kill attack. This monster is so special, you get a special death message if you die by it.
This one is pretty much trolling the player. But with the right preparation and luck it can be killed and you can escape, afaik. Without said preparation your fucked, however.