Assisted Living Godzilla
Prophet
- Joined
- Nov 23, 2017
- Messages
- 4,756
Dead Rising is about the only game where doing escort missions is actually fun. But then Dead Rising is a game built around escort missions.
Yeah, I'm thinking unless the game is entirely designed around that interaction from the ground up it's hard for escort missions to be entertaining.Ico (2001) is the only example of a game with good escort missions, because this is the entire premise of the game, which is therefore designed around it.
Dragon's Dogma had a lot of them.
Escort missions in Dragon's Dogma are good only in that the player can plunk a portcrystal down near the terminus of the mission before starting it, then initiate the mission and immediately teleport to the destination, thus avoiding the need to conduct any actual escorting. Also, they're entirely optional notice-board quests (aside from delivering Madeleine to the Encampment or taking Quina through the Witchwood, but those are trivially easy, and Quina can actually help in combat a bit).Dragon's Dogma had a lot of them. They don't tell you that doing them could help you raise approval from certain characters. They also don't tell you that you can use the crystals to teleport and the escorted character will teleport with you (or so they did last time I played).
They tend to be terrible in general, in every game. Most of the time it's just busy work or an excuse to include narrative bits.
I remember all these rich people who are playing games, and all that butthurt that escort mission causes. And then I find I finished escort mission already. They are typically not a problem.Have you ever enjoyed one? Any game, any genre? Which ones are your favorites?
I'm struggling to think of a single one
Of course Ancient made Gotta Protectors: Cart of Darkness where every level is an escort mission, which I assume plays well enough (I don't actually know), but that's different from a game that places escort missions in a more general simulation engine.
Or that fucking cart at the start of the gameEscort missions in Dragon's Dogma are good only in that the player can plunk a portcrystal down near the terminus of the mission before starting it, then initiate the mission and immediately teleport to the destination, thus avoiding the need to conduct any actual escorting. Also, they're entirely optional notice-board quests (aside from delivering Madeleine to the Encampment or taking Quina through the Witchwood, but those are trivially easy, and Quina can actually help in combat a bit).Dragon's Dogma had a lot of them. They don't tell you that doing them could help you raise approval from certain characters. They also don't tell you that you can use the crystals to teleport and the escorted character will teleport with you (or so they did last time I played).
They tend to be terrible in general, in every game. Most of the time it's just busy work or an excuse to include narrative bits.
Yes but are they enjoyable/memorable compared to other kinds of missions?They are typically not a problem.
What did the cart do to you lmaoOr that fucking cart at the start of the game
It was so slooooow.What did the cart do to you lmaoOr that fucking cart at the start of the game
Yeah, plenty of time to jump on it and read a book irl till something happened.It was so slooooow.What did the cart do to you lmaoOr that fucking cart at the start of the game