Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Esoteric Ebb - Disco-like using 5e ruleset where you are cleric uncovering political conspiracy with goblin sidekick

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,165
I'm working on some more exciting action set-pieces. Including this thrilling encounter.

FcSKtKNX0AA8nrv
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,165


Norvik's about to hold its first ever election, and somebody just blew up a tea shop. In ESOTERIC EBB you're a chaotic cleric on a divine mission. Unravel a political web of incompetency as you delve deep into this ancient city full of devils, drunk sphinxes, and all manner of fantastical fools.
 
Last edited by a moderator:

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,366
If RPGs were all about combat wouldn't they be called combat games instead?
Vast amounts of confusion would have been avoided if only Gary Gygax had formally adopted the term "role" for character classes, then had named the new type of game originating with Dungeons & Dragons a "combat-exploration game". :M
 
Developer
Joined
Oct 25, 2018
Messages
25
Is there going to be combat
Literally from the OP:

Set-piece combat sequences. Clerics in Norvik are taught to use violence as a last resort only, although not everyone follows the mantra so strictly. When need does arise, a roll of the dice determines life or death.
"Set-piece combat sequences" is a $15 word salad that doesn't really tell me anything. Disco Elysium has "set-piece combat sequences", but according to most people here it doesn't have combat.
That's exactly what I felt when I wrote it. I'll have to find a better way to describe this weird 'interactive branching dice-roll encounter' design I have.
I think the dev failed his fortitude save after posting on page 1.
It's been great reading all the discussion. Sadly I'm mostly just a lurker, unless I get called out with a direct question.

I know what it's like being discriminated against.

Airquotes.
Dialogue is way too modern and anachronistic for DnD. The game has a racial discrimination theme? Also did the medieval Europeans use "airquotes"? I think it's a distinctly american thing.

The homebrew setting is quite weird and hard to sell to be honest. I think I pitched it to my players as something like, 'what if we skipped the industrial revolution with magic, and then had a world war.' (or Low-tech Eberron maybe?) The general tone of modernism came to when I actually started playtesting it a lot. Since, you know, unless you have some damn fine roleplayers in your group, most D&D play is kind of ridiculously anachronistic. At least when it's not focused on being a 'serious' campaign. So when I wanted the players' tone to match the setting, the setting became really weird. That worked for me and my players, and was very fun to play. So now I'm just trying to translate that into the digital space.

My early marketing has kind of failed to convey that at all. So that's one thing I'm focusing on for the future.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom