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Europa Universalis IV

Jarpie

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Codex 2012 MCA
I'm just playing Castile/Spain at 1532, had great luck with france so far, all of the countries on french area 5-6 provinces so none of them pose threat so far. Portugal have only colonized only one province so far, probably because they need to battle fezian rebels who I'm funding. Will probably conquer portugal soon but they're allied with GB who are the only country who can pose threat.
 

Vaarna_Aarne

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My Burgundy campaign has been going along nicely. This time I decided not to focus on colonization (I'm only now preparing to take the Exploration idea, in 17th century). Instead, I decided to be the terror of Central Europe. France was defeated early on, the Dutch ain't going nowhere, Catalonia is part of Burgundy too, and now the coup de grace of Burgundian King being the permanent Holy Roman Emperor (Protestant, incidentally) has been finished.

Also, where's my Enforce Religious Unity option gone?

Its in the imperial actions in diplomacy.
No no, that's the thing: It's not THERE anymore. I enforced religious unity twice, now it seems I'll have to do it the old-fashioned way.
 

Grinolf

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Mar 6, 2013
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No no, that's the thing: It's not THERE anymore. I enforced religious unity twice, now it seems I'll have to do it the old-fashioned way.

Maybe it is like in EU3, when that function was deactivated at certain date..

More national ideas confirmed. But in the patch and not DLC. So DLC likely would be more than "add new NI and sell it".
 

Tigranes

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A Text-Only Report Of The Tunisian Cockblock

So I tried Tunis for my second game just for a laugh, with the larp-goal that I would first expand all over the Mediterranean in search of trade, meet Martin Luther and become a devout Protestant Kingdom, and then wage religious war on the Catholics in the name of... Jesus. Problem is that in the 1444 start all seaside regions are pretty well consolidated, either belonging to biggish chunks like Aragon and Napoli or to the HRE.

First step was a speedy invasion of Urbino, the only OPM in the area not to have this protection, and a successful annexation. Core. But -2 stability because I took a stab hit to declare war means increased rebel chances. Queue rebellion while coring, which quickly blooms to a size of 28,000 men - in 1446. The Urbino Nationalists field a larger army than France. They capture Ancona, then go on to besiege Rome for some reason, then Napoli-owned Abruzzi. I sit and wring my hands as Urbino reforms, now as a two-province, automatically beginning wars with Napoli and with myself (separately). As a fully fledged nation, Urbino realises it cannot pay for 28,000 men and promptly disbands everyone except 5,000 - which is just about all I can afford. I promptly land my ships in a set of evenly pitched battles and just win. The result: Urbino rebels have given me Abruzzi as well.

Once again, I try and core, and once again, rebellion while coring. Still on -2 stab. Urbino Nationalist Horde wipes out my army for a second time. I eventually accept demands, which strangely does not reform Urbino, but Abruzzi gets -100% everything Autonomy modifier for 20 years. Seeing its continued ownership as pointless for now I sell it to Napoli for 60 gold and try to core Ancona ASAP, using points for stability and harsh treatment. Ancona is cored. I relax and begin the missionary conversion process - which hikes up rebellion chance by 6%, and soon there is Urbino Horde III that wipes my army. Again. It goes rampant, again, and forms Urbino again, this time including the Papacy-owned Romagna. Urbino disbands the entire horde again, I swoop in again. The result: Urbino rebels have given me Romagna as well.

At this point my army has been wiped 4+ times, I am perpetually in negative stability, I can't afford any Ideas, and I only have trade income from the Tunis node to continue to replenish my army and keep a foothold. Just before Romagna is cored, Urbino Horde IV rises and wipes my army. Again. My ally, the Ottoman Empire, drags me into a war with Venice, which promptly sinks all my ships.

And that's where I'm at.

At least in Polish history rebels DID field much larger army than the Polish state ever did. But your approach seems... flawed. Why not go to war with positive stability and enough points for core plus revolt reduction and stab boost?

I know tigranes' fell. It's simply absurb that one tiny Italian region can suddenly field a full fledged army of 28 000 men, when a country of 15+ provinces like France has 25 000.
Rebels and the whole unrest mechanism should be revamped (and should have been different in the first place). I don't know what kind of retard thought it would be a good idea, but it makes conquering provinces from another culture and religion nigh impossible. Which makes playing those surrounded by those provinces a tedious frustrating experience more than a challenge.
They could have come up with a better idea, still as challenging, than a 12 000 strong army of doom when you take a province.

Also, it also makes playing a large empire even easier. You can always lose a war, afford to lose 3-5 provinces, most will eventually come back to you thanks to this 10 000 strong hidden army you left behind in each of them.

It's not impossible, I'm happy that Tunisia just wandering along to conquer Urbino should be very difficult, time-consuming and full of setbacks. It shouldn't be in the form of 30k rebels, obviously, but in the EU format rebels were always going to be a problem - tiny little streams of 1-2k rebels isn't any better since the game can't simulate non-conventional warfare. And there are already modifiers for reduced tax income and neighbours relation penalty.

It makes sense to me that after defeating the King's army and declaring rule over the lands the nobility can organise new nationalist efforts, it just shouldn't add up to 28k and it shouldn't be as well trained as conventional armies.
 

maverick

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Codex 2012 MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
I've got a CK2 savegame where I conquered every single county with the restored Roman Empire. I wonder how that would fit into EU IV...
 
Unwanted

Cursed Platypus

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It's not impossible, I'm happy that Tunisia just wandering along to conquer Urbino should be very difficult, time-consuming and full of setbacks. It shouldn't be in the form of 30k rebels, obviously, but in the EU format rebels were always going to be a problem - tiny little streams of 1-2k rebels isn't any better since the game can't simulate non-conventional warfare. And there are already modifiers for reduced tax income and neighbours relation penalty.

It makes sense to me that after defeating the King's army and declaring rule over the lands the nobility can organise new nationalist efforts, it just shouldn't add up to 28k and it shouldn't be as well trained as conventional armies.

Well, non conventional warfare is already sort-of simulated by the fact that you gain no profit from provinces with high unrest (they could be raiding the tax wagon...).
Rebels from a small province should stay a small distraction, annoying when your army is 1000 km away, but not a major threat to your empire.
Smaller, less trained tax, but maybe another penalty to compensate (the garrison in the province's fort could slowly decrease over time until the province gets spontaneously conquered by rebels, unless of course you do something to prevent it).
 

Kane

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well yeah but does that means that add 25 new ideas group for everyone (you'll have to scroll) ? In that case what's with the ''Serbia, Odrissia, Granada'' ?
No. Some countries (the more relevant ones) have a specific set of ideas available that they unlock while also unlocking ideas from the common pool (those that you take). Irrelevant countries share a common national idea group. Serbia, Orissa and Granada along with 22 other countries will now get their own individual idea groups, which makes these countries more defined.
 

Vaarna_Aarne

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Generally the special idea groups aren't a huge power-up... Aside from exceptions like Sweden and Brandenburg/Prussia that get to have Imperial Sardaukar.
 
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Most special idea groups are a pretty big powerup. I'm just hoping that they'll put in Al-Andalus for Granada already.
 

BelisariuS.F

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Mar 23, 2010
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I found a funny way to bait an enemy army to a position where he will not be able to do the shattered retreat. If you intend to to fight many wars with some country, then first take some border provinces from him, leaving one of his provinces surrounded by your newly acquired provinces. In subsequent wars the first thing you do is to siege this single province with a small force and park the rest of your forces nearby. Soon the enemy army comes to relieve the siege, you defeat it, it retreats to one of the surrounding (YOUR) provinces and STOPS, you annihilate it, get a nice warscore, repeat the operation or proceed to sieging the rest of his provinces.
 

Borelli

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Dec 5, 2012
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So i decided to get it after all before waiting for juicy expansion packs and i had a nice full grand campaign game with castille. I must say the carribean trade node is a gold mine, although i was not happy with the game handling me aragon on a plate. Too deterministic. What does +xxxx combat ability means? Is it like discipline but for only a specific unit type?
 

Vaarna_Aarne

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Combat Ability is a base damage increase in combat. Basically, a unit with +10% extra combat ability would first deal x1.10 damage, and with 125% discipline that damage would then be multiplied by 1.25. At least, that's how I understood it. Basically, you'll want as much Combat Ability AND Discipline as possible, though Discipline remains the king of land warfare, since it also reduces damage you take.
 
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And just to explain the rest, fire/shock pips on generals and fire/shock pips on unit types are compared to enemies defenses and the difference is added/subtracted from your roll (worth about +-20% damage for each). Military tactics is another flat damage reducer. I'd say Tactics and pips are the real kings of land warfare, since they increase much more drastically. Getting a new unit with +2 attack and defense, or going from .25 tactics to .5 tactics is insane.

Morale is weird and doesn't get boosted from any other combat boosts other than pips. And, interestingly enough, the morale damage dealt goes up the higher your morale is.
 

oscar

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I wish the save game converter would just automatically import pagan religions without requiring them to be reformed.
 

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