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Europa Universalis IV

Joined
Jan 7, 2012
Messages
15,492
I don't know about usually, but if you are capable of sieging it they might opportunistically leave to chase down an enemy stack or something.

Ally AI is mostly useless though. Only good for cleanup duty after you've broken the enemy doomstack (and vassals can handle that perfectly well). Otherwise they just feed your enemy warscore, and in the case of wargoals that require you to win 80% of battles they basically make such a feat impossible.
 

Vaarna_Aarne

Notorious Internet Vandal
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MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
They do fairly well in establishing naval superiority tho, if they have the fleet for it. Britain has crushed the Spanish and Portuguese navies many times for me (despite often being outnumbered).
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,361
They work well when enemy has one doom stack to siege some provinces around to distract him. Otherwise they try to join ally in doomstack.
 

XenomorphII

Prophet
Joined
Jan 23, 2011
Messages
1,198
I don't know about usually, but if you are capable of sieging it they might opportunistically leave to chase down an enemy stack or something.

Ally AI is mostly useless though. Only good for cleanup duty after you've broken the enemy doomstack (and vassals can handle that perfectly well). Otherwise they just feed your enemy warscore, and in the case of wargoals that require you to win 80% of battles they basically make such a feat impossible.

Every time I move an army onto a province already being sieged by an ally that belongs to the target of the war, they will do a momentary move or actual move and leave me in control of it.

Are you not helping them, while fighting much larger or similar size forces? Because I will often times stay near an ally doom stack, wait for it and the enemy doom stack to engage, then join in for what is usually a crushing victory. After the win I pursue the enemy and wipe them out (easier to do if they are in our territory then in theirs, but still doable) while my friends start blanketing the enemy provinces. That is usually how France dies in my games (while I am still somewhat weaker then them).
 

Malakal

Arcane
Glory to Ukraine
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Messages
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Poland
I don't know about usually, but if you are capable of sieging it they might opportunistically leave to chase down an enemy stack or something.

Ally AI is mostly useless though. Only good for cleanup duty after you've broken the enemy doomstack (and vassals can handle that perfectly well). Otherwise they just feed your enemy warscore, and in the case of wargoals that require you to win 80% of battles they basically make such a feat impossible.

Small AI nations wont do much but if you manage to ally with a bigger one it can provide quite a considerable number of armies. For medium armies in the range of 10-20k I attach some of my own armies since AI is EXCELLENT at chasing down and killing minor enemy stacks, disrupting sieges, chasing defeated enemies etc. And with your troops AI will feel stronger and more aggressive.
 

oscar

Arcane
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Aug 30, 2008
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NZ
Anyone looking for a much easier Byzantine start can get the mod that rolls back starting dates to 1399 (pretty much copy and pasted from EUIII), and fire up in 1405.
 

Whisky

The Solution
Joined
Feb 22, 2012
Messages
8,555
Location
Banjoville, British Columbia
Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
Anyone looking for a much easier Byzantine start can get the mod that rolls back starting dates to 1399 (pretty much copy and pasted from EUIII), and fire up in 1405.

Excellent. I was ecstatic when I found that bit of history in EU3.

"What's wrong Mehmed? Having some trouble crossing the Marmara? Oh gee, I guess my ships are blocking the way, isn't that a shame. I'll move them...riiiight after I have a bit of fun in Bulgaria."

I was disappointed when the start date wasn't early enough in EU4.
 

Wilian

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Divinity: Original Sin
Whoever was behind the Coalition mechanic should be taken behind a barn, shot, filled with C4 and then blown out of existance many times over.
 

Wilian

Arcane
Patron
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Messages
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Divinity: Original Sin
Revolts are fine but not being able to get off a bloody war because some one province large city state dictates the supposed coalition (better tooltips next time plx) now that's bullshit.
 

Vaarna_Aarne

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Yea, they really need to rework OE mechanics in the New World. Otherwise, I think it's rather good, it gives you pause and presents reason to plan your expansion carefully.

Whoever was behind the Coalition mechanic should be taken behind a barn, shot, filled with C4 and then blown out of existance many times over.
No. Coaltions are one of the best new mechanics added, far superior to old Badboy.
 

Whisky

The Solution
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Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
Yea, they really need to rework OE mechanics in the New World. Otherwise, I think it's rather good, it gives you pause and presents reason to plan your expansion carefully.

Whoever was behind the Coalition mechanic should be taken behind a barn, shot, filled with C4 and then blown out of existance many times over.
No. Coaltions are one of the best new mechanics added, far superior to old Badboy.

Yeah, that's really one change I can't really see any fault with. It makes things more personal than Badboy, while at the same time not causing immediate and total war upon aggressively expanding.

You aren't a true monocled Emperor until you get a coalition of all the puny nations against you every once in awhile. It's a sign of success.
 

Wilian

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Divinity: Original Sin
No. Coaltions are one of the best new mechanics added, far superior to old Badboy.

Then it should be atleast be explained better in game. The text when making coalition against a country reads to me that the war that might come would be optional join to in rather than the commitment that Alliance requires but instead of that I'm now locked into perpetual war because one city state started the war it can't win, but we won't lose due to other factors yet I can't get rid of it.
 

Vaarna_Aarne

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MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
It does explain rather clearly that in a coalition war only the war leader can make peace. Generally speaking entering or forming a coalition is much more serious business than forming an alliance.
 
Joined
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It does explain rather clearly that in a coalition war only the war leader can make peace. Generally speaking entering or forming a coalition is much more serious business than forming an alliance.

Yes, but that's a shit mechanic. It leads to the two following problems.

1. Coalition leader is someone far away. Let's say Russia. France destroys and occupies, say, Spain. Spain can't peace out, and Russia will never peace out until they get seriously hurt. Spain gets 20 WE, 100k revolts everywhere, literally loses their entire empire to revolting nationalists because they can't give up.

2. France wants to take a Spanish province. Russia is warleader. France can only negotiate with Russia and take Russian provinces. France literally can't take the territory they started the war for.

Coalitions would work well, but at the moment the design is ridiculously shitty beyond belief.
 

1eyedking

Erudite
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3,606
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Argentina
I still can't understand how people play all these glorified Paradox excel spreadsheet simulators.

I had some recent curiosity and downloaded CK2, gave it a couple of spins, and my god is it awful. The amount of grinding you must go through to actually make something happen, endlessly clicking through character windows and harvesting data to make some half-blind assessment that in the end can royally fuck up due to some random event. Is this your idea of fun people? I tremble at how dull your actual lives might actually be.

It's also funny how everyone turns a blind eye at ridiculous shit happening like getting a noble to surrender and offering himsef for imprisonment as a peace condition. Yeah, right.

The funny thing about these grand epic scope and supposedly complex games is that, in the end, it ultimately boils down to some stupid gimmick like assassinating fuck-everyone, getting a high stat councillor to forge claims (to actually get some adrenaline-inducing data-browsing action going), and marrying genius courtiers to get genius sons.

Uninstall this shit and play Civilization.
 
Joined
Aug 6, 2008
Messages
7,269
I still can't understand how people play all these glorified Paradox excel spreadsheet simulators.

I had some recent curiosity and downloaded CK2, gave it a couple of spins, and my god is it awful. The amount of grinding you must go through to actually make something happen, endlessly clicking through character windows and harvesting data to make some half-blind assessment that in the end can royally fuck up due to some random event. Is this your idea of fun people? I tremble at how dull your actual lives might actually be.

It's also funny how everyone turns a blind eye at ridiculous shit happening like getting a noble to surrender and offering himsef for imprisonment as a peace condition. Yeah, right.

The funny thing about these grand epic scope and supposedly complex games is that, in the end, it ultimately boils down to some stupid gimmick like assassinating fuck-everyone, getting a high stat councillor to forge claims (to actually get some adrenaline-inducing data-browsing action going), and marrying genius courtiers to get genius sons.

Uninstall this shit and play Civilization.
You're a faggot and I hope you get aids.
 

Wilian

Arcane
Patron
Joined
Jan 14, 2011
Messages
2,846
Divinity: Original Sin
It does explain rather clearly that in a coalition war only the war leader can make peace. Generally speaking entering or forming a coalition is much more serious business than forming an alliance.

No it doesn't nor it isn't. Historically coalitions are flimsy at best, Jugashvili made a great post regarding them so I don't delve into it any further. You also mentioned that coalition does explain itself clearly. It certainly does not as this pic provides:

rphALAo.jpg


It says all other members will be called in to war, fair enough. However, it never mentions I'm unable to break off coalition NOR gives me option to work on my own terms when the war commences. Those are two things that it certainly doesn't inform about when joining coalition which is silly due to the fact that actually signed alliances do let you do that, break treaties.

Because of how this system works I'm part of perpetual war under one leader that is half a globe away, war I suffer from due to war weariness but can do nothing to help it and thus get all the negatives.

There is absolutely no indication of the scale that this commitment takes, I even used the hint button in attempt to get more info but nope. This is all. So please don't talk bullshit about this.
 

Borelli

Arcane
Joined
Dec 5, 2012
Messages
1,310
So i attacked Aztecs for sweet sweet gold they have, my 2k infantry groups a+click kill everything they have no problem. They get pissed at me and enter a coalition. So now everytime i want to attack them to annex the rest of them whole Europe jumps on their side (i was playing as France). It's a bit weeeiiird, native americans would not be able to contact europeans unless europeans themselves come to new world. Pretty lame.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,583
I still can't understand how people play all these glorified Paradox excel spreadsheet simulators.

I had some recent curiosity and downloaded CK2, gave it a couple of spins, and my god is it awful. The amount of grinding you must go through to actually make something happen, endlessly clicking through character windows and harvesting data to make some half-blind assessment that in the end can royally fuck up due to some random event. Is this your idea of fun people? I tremble at how dull your actual lives might actually be.

It's also funny how everyone turns a blind eye at ridiculous shit happening like getting a noble to surrender and offering himsef for imprisonment as a peace condition. Yeah, right.

The funny thing about these grand epic scope and supposedly complex games is that, in the end, it ultimately boils down to some stupid gimmick like assassinating fuck-everyone, getting a high stat councillor to forge claims (to actually get some adrenaline-inducing data-browsing action going), and marrying genius courtiers to get genius sons.

Uninstall this shit and play Civilization.

Always persistent, always making efforts .. Give this guy his dumbfuck tag , hes working so hard to get it , all the time.
 

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