And in 1.2 they greatly reduced lucky nations bonuses in favor of better overall AI. Now they mainly serve to ensure that major historical powers will remain major powers.
<picture of some bullshit>
This is so retarded it's fun.
And in 1.2 they greatly reduced lucky nations bonuses in favor of better overall AI. Now they mainly serve to ensure that major historical powers will remain major powers.
Where did you hear that? Modifiers are still mostly the same. At least, the combat modifiers are still the same and will make fighting any lucky nation a PITA. I think paradox might have removed the -2% tech cost modifier, which is entirely negligible.
Incidentally I noticed that Lucky nations now provides an additional -25% merc cost, which when stacked with a nation that gets -25% merc costs and the two ideas that provide the same, gives -100% merc cost. Naturally the only historical lucky nation that can do this is... Sweden. Ohh Paradox.
If only there was a way of simulating campaigns rather than individual ping-pong battles
I am beginning to get the feeling that the expectation from games like Crusader Kings, where you can start out as a one-county nation and fight your way to world ruler, just doesn't apply to EU.
If only there was a way of simulating campaigns rather than individual ping-pong battles
yeah, kinda like a Total War function, either where you can lead your troops around the map yourself or a Auto-Fight option.
In the patch notes? You know the thingy devs post to show you what was changed? Also in the forums, I visit them frequently to see byzantine fanboys whining how hard it is now to cheese to victory.
Lucky nations now only gives +1 monarch stats instead of +2, which is huge, other bonuses dont really matter in comparison.
I thought there is limited number of mercenaries. And is this bonus applied to recruitment, or to upkeep as well?
In the patch notes? You know the thingy devs post to show you what was changed? Also in the forums, I visit them frequently to see byzantine fanboys whining how hard it is now to cheese to victory.
Lucky nations now only gives +1 monarch stats instead of +2, which is huge, other bonuses dont really matter in comparison.
Considering that Lucky nations area already Western, the monarch stat bonus doesn't matter much. They are going to be on time with tech.
+1 shock and fire is far more important. That's a huge combat bonus to fight against, ontop of the fact that the major nations tend to have good combat bonuses already (Sweden already does about 2x as much damage with their units as a standard nation does, with the lucky bonus it goes to 2.5x). And -25% Merc cost is really, really huge inasmuch as it means that destroying their army and manpower will have almost no effect on them. And you have to consider that the +Fort Defense modifier that lucky nations get is a lot stronger in 1.2 with everyone taking 1% attrition on sieges (2% as soon as Defensive is picked up).
The only change on Byzantium is that the AI will ask for military access to get to Europe if you block it. It's simple to raise relations and prevent this. Byzatine fanboys always whine.
+1 shock and fire quickly stops being important because you can easily max out there with ideas and tradition (and build forts mission help you get 100 tradition). Lucky nations dont get any combat bonuses its their ideas. Possibly a discipline bonus tho, not sure. Fort defense is huge, indeed thats true.
But +1 stat mattered a lot when you consider how many relations you can upkeep with extra points and how many techs ahead of time you can get. Now its more reasonable.
Basic mercenary pool is 8 units IIRC which quickly isnt nearly enough. It replenishes with 1% daily chance for a new unit, cant really raise a 100k mercenary army when you need one. Early game is fine. With national ideas geared for mercenaries its fine too.
My point is between 1 and 2 shock its 100% general difference but between 4 and 5 there is merely 25% difference in combat performance. Way less when you count terrain modifiers. Do the math, stacking bonuses isnt as good as it may seem.
<picture of some bullshit>
This is so retarded it's fun.
Couldn't agree more, battle win/loss mechanics are really screwed up right now. No way in hell does losing 100k men more constitute any sort of "victory" at any point in human history. That battle would have MASSIVE repercussions, and largely be seen as a loss regardless of whatever strategic aim they won. There are plenty of accounts of "phyrric" victories crippling leaders, armies, and entire nations. I'd like to see losses take a much bigger hit to war exhaustion, and also be tied to the morale of the troops. You've lost 500k men over the past few years? Well guess what, your troops don't want to fight anymore because they just go into the meat grinder, -.50 morale, or whatever. "Old Blood and Guts" springs to mind, though at least he made up for it with brilliant tactics.
<picture of some bullshit>
This is so retarded it's fun.
Couldn't agree more, battle win/loss mechanics are really screwed up right now. No way in hell does losing 100k men more constitute any sort of "victory" at any point in human history. That battle would have MASSIVE repercussions, and largely be seen as a loss regardless of whatever strategic aim they won. There are plenty of accounts of "phyrric" victories crippling leaders, armies, and entire nations. I'd like to see losses take a much bigger hit to war exhaustion, and also be tied to the morale of the troops. You've lost 500k men over the past few years? Well guess what, your troops don't want to fight anymore because they just go into the meat grinder, -.50 morale, or whatever. "Old Blood and Guts" springs to mind, though at least he made up for it with brilliant tactics.
http://en.wikipedia.org/wiki/Battle_of_Thermopylae