Vault Dweller said:There is a difference between "trust us, it will be cool!" and tons of detailed examples, no?
If you really cared about the quest you would have done it before you decided to step out of the gates.
FeelTheRads said:If you really cared about the quest you would have done it before you decided to step out of the gates.
Excuse me... what the fuck?
Ah, good, I see we're still making up excuses for failed game mechanics.
I guess it will be good for what it is, though.
My question: 800x600? Please tell me that 1024x768 is an option.
Exactly. Shit gets done with or without you, but if it's done with you, you can affect the outcome (and even fuck everything up).Fat Dragon said:The auto-complete sounds like a really cool idea. You're basically just a simple vagabond trying to get by however the hell you can. Turn a job down, no big deal somebody else will be around to get shit done. Your guy in the game isn't really all that special and shit goes on with or without you which I assume is what Vince and crew were going for.
I don't think the game suffers from low amount of dialogue options, but maybe I'm mistaken. Anyway, judge for yourself:Dark_Paladin_Anti_Hero said:You are given a pitifully low amount of dialog options. I am certainly glad that there's no dialog 'fishing' (exhausting all options until you get all the information in the NPC's database), I can't help but think the game would be greatly enhanced by providing a little flavor to your responses, and varying them. You cannot say anything to these NPCs besides Yes, No and Continue. It's like a Windows' prompt.
He isn't. He explained why. If you tell Dellar that Feng sent you, he'll tell you to fuck off.If Feng is helping you to gain an audience with Antidas...
You can ask for more money.... why does your character ask him how grateful he would be for killing Cassius?
Risk we're willing to take.The whole issue with you getting a meaty paragraph whenever you meet a new character is very fourth wall breaking...
Assassinations are a legitimate business in AoD. Opportunistic bastards are respected because they tend to get shit done.Quest line A: The character plays an idiot when he admits to the head guard that he is an opportunistic bastard, and that he was hired for an assassination.
Why would he need to conspire? The lord of the town invited him personally. Feng is dead the moment Lord Antidas hears that he tried to have his guest killed. Well, he isn't dead, he manages to leave town, but you get my point.The guard is all, "Well, that's all right kid. Let's go see the boss." What's worse, is that you cannot say anything else! You act like an assassin as soon as you walk up and meet him. There are a ton of possible situations here. You could conspire with Cassius against the man that tried to kill him, for instance.
It is.My question: 800x600? Please tell me that 1024x768 is an option.
See the rpgwatch links above (in this post).POOPERSCOOPER said:What I don't like about those lets play things is that its filled with posts from people I don't give a shit about. VD can you maybe have like separate threads where you post progress and only your allowed to post in it.
The "ur mechanics r failed" judgment has already been passed? I thought we were going to talk about it?FeelTheRads said:If you really cared about the quest you would have done it before you decided to step out of the gates.
Excuse me... what the fuck?
Ah, good, I see we're still making up excuses for failed game mechanics.
I guess it will be good for what it is, though.
What videos? The AI and dynamic shadows? It's different. Easy to fake, hard to implement, easy to explain why they had to be turned off because the game can contain only so much awesomeness. Dialogues and choices are pretty much the opposite, especially for games that actually have demos.MetalCraze said:Vault Dweller said:There is a difference between "trust us, it will be cool!" and tons of detailed examples, no?
Well Beth actually even showed videos of stuff that in the end never was there.
Life is full of disappointments?FeelTheRads said:Vault Dweller said:Sense of urgency? Quests that don't revolve around killing 10 wolves?
Got that and it's all fine. Still, I don't like the way it's handled.
We don't have side quests that can wait. Each town has a "theme" - events that involve all factions. For example, Teron's events revolve around the Imperial Guards attempting to take over. So, one of the assassins quest is killing the IG commander, which would prevent the takeover. It can't wait. If you playing for the guards, you'll be doing your best to help them to take the town over. Can't wait. They will attempt the takeover with or without you, just like other factions involved will respond with or without you. If you leave and come back a few months later, you'll find that things have changed and some factions are no longer there.It seems really heavy-handed: you don't want to punish the players too hard by having time limits on the quests but you also have all uncompleted ones auto-complete at the same time.
No. NWN simply removed unfinished quests. AoD auto completes them, choosing the default outcome, which will affect gameplay.Part of it, it is. And you have to admit it sound pretty much like the way NWN1 handled unfinished quests in a location.
Yes. Let's say you didn't talk to Feng at all. He doesn't exist for you, but he exists in the gameworld and his problem - Cassius - exists in the gameworld too. He has no choice but to do something about it.JarlFrank said:VD, a question about the auto-completion. What about quests you haven't started yet?
Say, you meet an NPC, accept a sidequest, go away for too long and the quest completes itself.
Now, if you don't meet the NPC at all, will the quest still auto-complete?
Yes.And will there be new sidequests available when you re-enter the place later?
Something like this. Certain events will trigger them.It would be interesting if some side-quests were only available at certain "chapters" of the game.
Vault Dweller said:I don't think the game suffers from low amount of dialogue options, but maybe I'm mistaken. Anyway, judge for yourself:
http://www.rpgwatch.com/show/article?ar ... ref=0&id=2
http://www.rpgwatch.com/show/article?ar ... ref=0&id=2
http://www.rpgwatch.com/show/article?ar ... ref=0&id=2
http://www.irontowerstudio.com/forum/in ... opic=610.0
http://www.irontowerstudio.com/forum/in ... opic=564.0
http://www.irontowerstudio.com/forum/in ... opic=363.0
If Feng is helping you to gain an audience with Antidas...
He isn't. He explained why. If you tell Dellar that Feng sent you, he'll tell you to fuck off.
... why does your character ask him how grateful he would be for killing Cassius?
You can ask for more money.
Vault Dweller said:fuck off.If Feng is helping you to gain an audience with Antidas...
Quest line A: The character plays an idiot when he admits to the head guard that he is an opportunistic bastard, and that he was hired for an assassination.
Assassinations are a legitimate business in AoD. Opportunistic bastards are respected because they tend to get shit done.
The guard is all, "Well, that's all right kid. Let's go see the boss." What's worse, is that you cannot say anything else! You act like an assassin as soon as you walk up and meet him. There are a ton of possible situations here. You could conspire with Cassius against the man that tried to kill him, for instance.
Why would he need to conspire? The lord of the town invited him personally. Feng is dead the moment Lord Antidas hears that he tried to have his guest killed. Well, he isn't dead, he manages to leave town, but you get my point.
What you're noticing is that the game has no pointless fluff dialog choices (like what you see in Bioware games, Fallout 2, etc). You instead just go quickly to the part where you make the dialog choices that actually matter.I still stand by my initial statement. I could go through them all but it probably wouldn't matter. The game seems to provide a lot of freedom, so I guess overall it isn't a big issue.
We're working on it. Translation: at the moment very little, but we would like to improve it and there is a chance that we'll overcome the engine's limitations and succeed.Occasionally Fatal said:Random Question: VD, are there going to be combat fatalities like in Fallout? I only ask because of this: http://www.irontowerstudio.com/images/indexscreen7.jpg Also, any idea how much gore we can expect in a real fight?
You'll lose a bit of reputation for being an unreliable douchebag. The actual effect depends on your reputation with a faction. Your mistake can be overlooked, or you can be thrown out of the faction, or put on a shit list and attacked on sight.Fat Dragon said:So what kind of consequences do we get for NOT doing a quest? Say you agreed to do something important for one of the high ranked faction guys or something but pussed out. Would he send some of his guys to hunt you down as punishent for lying or something like that? I can't imagine him just saying "eh, fuck it" and letting it go, especially if his job for you was really important.
No. Here is the exact quote:Dark_Paladin_Anti_Hero said:In fact, towards the end, he gives you a ring which will help you to gain an audience with Antidas.
The entire conversation was posted in the LP thread (see the RPG Watch links).Dellar gets one paragraph in the first Feng case ...
Like I said, take a look at the RPG Watch links if you're interested. These screens were posted on the forums to entertain those who follow the game and are familiar with the events. I didn't think that other sites would post it as news otherwise I would have explained the situation better and posted the missing screens.Knowing "how grateful" means more money would entail that the entirety of the situation - Feng not being able to get you an audience, apparently (? see previous about ring), and him offering you money in the first place. If he didn't initially offer money, which seems to be the case in the screenshot, this of course begs the question as to what an assassin doing without first asking how much he would be paid for said assassination. Like I said, I haven't followed the LP, so I don't know all the details. I'm sure it works out great.
FeelTheRads said:If you really cared about the quest you would have done it before you decided to step out of the gates.
Excuse me... what the fuck?
Ah, good, I see we're still making up excuses for failed game mechanics.
I guess it will be good for what it is, though.
DarkUnderlord said:HELP! I cannot do the quest. Where is Cassius' house? I cannot find it. Fuck this gaem is stupid where is the quest compass? Why do they make it so hard to find someone?
Someone tell me where Cassius house is plz kthx.
Vault Dweller said:No. Here is the exact quote:
"When you finally meet Lord Antidas - I suppose I could take you to see him, but it would be too suspicious, you'll offer the ring as a tribute without asking for anything in return."
The entire conversation was posted in the LP thread (see the RPG Watch links).Dellar gets one paragraph in the first Feng case ...
...
Like I said, take a look at the RPG Watch links if you're interested. These screens were posted on the forums to entertain those who follow the game and are familiar with the events. I didn't think that other sites would post it as news otherwise I would have explained the situation better and posted the missing screens.
This. Are you in alpha testing yet VD?JarlFrank said:Damn, can it be Thursday already?
Maybe it's because I'm knackered and 'in the zone' but I felt a great deal of immersion when reading the dialogue so I'm happy, it gives off a great Medieval vibe.baronjohn said:No offence, but the writing seems a bit pedestrian. It's a common thing with indie (and some AAA) games. Style is as important as substance.
I thought we were going to talk about it?
AoD auto completes them, choosing the default outcome, which will affect gameplay.
We don't have side quests that can wait. Each town has a "theme" - events that involve all factions. For example, Teron's events revolve around the Imperial Guards attempting to take over. So, one of the assassins quest is killing the IG commander, which would prevent the takeover. It can't wait. If you playing for the guards, you'll be doing your best to help them to take the town over. Can't wait. They will attempt the takeover with or without you, just like other factions involved will respond with or without you. If you leave and come back a few months later, you'll find that things have changed and some factions are no longer there.
and bitching about a completely logical system to deal with a major flaw in rpgs