And what about widescreen, you delaying bastards? I wouldn't want to see your HUD stretched.Elhoim said:My question: 800x600? Please tell me that 1024x768 is an option.
Yes, and higher too.
And what about widescreen, you delaying bastards? I wouldn't want to see your HUD stretched.Elhoim said:My question: 800x600? Please tell me that 1024x768 is an option.
Yes, and higher too.
Claw said:On Thursday.
Barrow_Bug said:Claw said:On Thursday.
Great. They're not doing a disc version or anything are they?
It's very challenging. I doubt that many people will be able to beat the demo.Hory said:Dear god, I hope they make it challenging - at least twice as difficult as Fallout. If not, hook me up with Age.of.Decadence-WheelchairWarez
You are a true patriot, Pooper.POOPERSCOOPER said:I'm going to be the one who seeds it.
It doesn't, don't get your hopes up.Barrow_Bug said:So when does it come out VD?
Silellak said:Nope. All quests have default "outcomes". If you don't do them, someone else would (i.e. the default outcome will be chosen). In this particular case, the default outcome is "Feng poisoned Cassius, tried to flee when things got out of control, but was caught and hanged".
There is no time limit, so as long as you are in a major location (which includes all satellites), you can take your time getting things done. When you leave, all outstanding quests are auto-completed. Kittens are saved, rats are killed, packages are delivered. Much rejoicing.
That sounds really cool. Have any RPGs done something similar to this in the past? I am trying to think of examples, other than the obvious "people die if you take too long in Fallout".