Alchemy Techniques & Reagents
Healing salve
Base reagent: Cassava Root
Restorative Liniment
+
Base reagent: Cassava Root
Modifier reagent: Goldenberry
Regeneration potion
+
Base reagent: Cassava Root
Modifier reagent: Amaranthus Extract
Berserk Potion
Base reagent: Blood Mushroom
Extended berserk potion
+
Base reagent: Blood Mushroom
Modifier reagent: Emoryl Root
Berserk Potion Hemostasis
+
Base reagent: Blood Mushroom
Modifier reagent: Fennah Berries
Neurostimulant
Base reagent: Quicksilver Roots
Extended Neurostimulant
+
Base reagent: Quicksilver Roots
Modifier reagent: Emoryl Root
Eagle Eye Neurostimulant
+
Base reagent: Quicksilver Roots
Modifier reagent: Dragon's Blood Extract
Poison Vial
or
Base reagent: Kadura Leaves or A poisoned stinger
Antidote
+
Base reagent: Kadura Leaves or A poisoned stinger
Modifier reagent: Avatera Sprouts
Potent poison vial
+
Base reagent: Kadura Leaves or A poisoned stinger
Modifier reagent: Emoryl Root
Acid Vial
Base reagent: Sulfur
Splash Acid Vial
+
Base reagent: Sulfur
Modifier reagent: Fools' Gold
Strong Acid Vial
+
Base reagent: Sulfur
Modifier reagent: Salt Petrae
Liquid fire
Base reagent: Rock Oil
Strong liquid fire
+
Base reagent: Rock Oil
Modifier reagent: Sulfur
Burning liquid fire
+
Base reagent: Rock Oil
Modifier reagent: Quicklime
Black powder bomb
Base reagent: Black Powder
Black powder bomb frag
+
Base reagent: Black Powder
Modifier reagent: Iron Balls
Strong black powder bomb
+
Base reagent: Black Powder
Modifier reagent: Salt Petrae
Alchemy Skill Levells 1-7: Items & Their Statistics
Alchemy Skill Level 1
- Healing Salve - Heals HP 5
Alchemy Skill Level 2
- Healing Salve - Heals HP 15
- Berserk Potion - Damage bonus 30% - THC penalty 25% - Duration turns 3
- Poison Vial - Damage 3 - Strikes 20 - Duration turns 3
Alchemy Skill Level 3
- Healing Salve - Heals HP 15
- Restorative Liniment - Heals stat penalties for 1 point
- Berserk Potion - Damage bonus 30% - THC penalty 25% - Duration turns 3
- Neurostimulant - AP bonus 2 - Duration turns 2
- Poison Vial - Damage 3 - Strikes 20 - Duration turns 3
- Antidote - Decreases poison level by 20
- Acid Vial - Melts DR 1 - Damage to HP 3-3
- Liquid Fire Vial - Damage 2-5
Alchemy Skill Level 4
- Healing Salve - Heals HP 20
- Restorative Liniment - Heals stat penalties for 1 point
- Berserk Potion - Damage bonus 30% - THC penalty 20% - Duration turns 3
- Neurostimulant - AP bonus 2 - Duration turns 2
- Neurostimulant (Extended) - AP bonus 2 - Duration turns 3
- Poison Vial - Damage 5 - Strikes 20 - Duration turns 3
- Antidote - Decreases poison level by 20
- Acid Vial - Melts DR 1 - Damage to HP 3-3
- Liquid Fire Vial - Damage 2-5
- Black Powder Bomb - Damage 15-20 - 5 tiles - Weapon Hardness 75%
Alchemy Skill Level 5
- Healing Salve - Heals HP 20
- Restorative Liniment - Heals stat penalties for 2 points
- Berserk Potion - Damage bonus 30% - THC penalty 20% - Duration turns 3
- Berserk Potion (Extended) - Damage bonus 30% - THC penalty 20% - Duration turns 4
- Neurostimulant - AP bonus 3 - Duration turns 2
- Neurostimulant (Extended) - AP bonus 3 - Duration turns 3
- Poison Vial - Damage 5 - Strikes 20 - Duration turns 3
- Antidote - Decreases poison level by 40
- Acid Vial - Melts DR 2 - Damage to HP 3-3
- Liquid Fire Vial - Damage 3-7
- Black Powder Bomb - Damage 15-20 - 5 tiles - Weapon Hardness 75%
Alchemy Skill Level 6
- Healing Salve - Heals HP 25
- Restorative Liniment - Heals stat penalties for 2 points
- Berserk Potion - Damage bonus 35% - THC penalty 20% - Duration turns 3
- Berserk Potion (Extended) - Damage bonus 35% - THC penalty 20% - Duration turns 4
- Neurostimulant - AP bonus 3 - Duration turns 2
- Neurostimulant (Extended) - AP bonus 3 - Duration turns 3
- Neurostimulant (Eagle Eye) - AP bonus 3 - THC bonus 15 - Duration turns 2
- Poison Vial - Damage 7 - Strikes 20 - Duration turns 3
- Antidote - Decreases poison level by 40
- Acid Vial - Melts DR 2 - Damage to HP 3-3
- Acid Vial (Splash) - Melts DR 2 - Damage to HP 2-2
- Liquid Fire Vial - Damage 3-7
- Liquid Fire Vial (Strong) - Damage 8-12
- Black Powder Bomb - Damage 15-20 - 5 tiles - Weapon Hardness 75%
- Black Powder Bomb (Frag) - Damage 15-20 - 5 tiles - Weapon Hardness 125%
Alchemy Skill Level 7
- Healing Salve - Heals HP 25
- Restorative Liniment - Heals stat penalties for 3 points
- Regeneration Potion - Lowers max HP by 5 - 1 HP regeneration per turn
- Berserk Potion - Damage bonus 35% - THC penalty 20% - Duration turns 3
- Berserk Potion (Extended) - Damage bonus 35% - THC penalty 20% - Duration turns 4
- Berserk Potion (Hemostasis) - Natural DR bonus 2 - Lose HP when the effect ends 10 - Duration turns 3
- Neurostimulant - AP bonus 4 - Duration turns 2
- Neurostimulant (Extended) - AP bonus 4 - Duration turns 3
- Neurostimulant (Eagle Eye) - AP bonus 4 - THC bonus 15 - Duration turns 2
- Poison Vial - Damage 7 - Strikes 20 - Duration turns 3
- Antidote - Decreases poison level by 60
- Acid Vial - Melts DR 3 - Damage to HP 3-3
- Acid Vial (Splash) - Melts DR 3 - Damage to HP 2-2
- Liquid Fire Vial - Damage 4-9
- Liquid Fire Vial (Strong) - Damage 9-14
- Black Powder Bomb - Damage 20-25 - 5 tiles - Weapon Hardness 75%
- Black Powder Bomb (Frag) - Damage 20-25 - 5 tiles - Weapon Hardness 125%
Alchemy Skill Levels 8-10: Items & Their Statistics
Alchemy Skill Level 8
- Healing Salve - Heals HP 30
- Restorative Liniment - Heals stat penalties for 3 points
- Regeneration Potion - Lowers max HP by 5 - 1 HP regeneration per turn
- Berserk Potion - Damage bonus 35% - THC penalty 15% - Duration turns 3
- Berserk Potion (Extended) - Damage bonus 35% - THC penalty 15% - Duration turns 4
- Berserk Potion (Hemostasis) - Natural DR bonus 2 - Lose HP when the effect ends 10 - Duration turns 3
- Neurostimulant - AP bonus 4 - Duration turns 2
- Neurostimulant (Extended) - AP bonus 4 - Duration turns 4
- Neurostimulant (Eagle Eye) - AP bonus 4 - THC bonus 15 - Duration turns 2
- Poison Vial - Damage 9 - Strikes 20 - Duration turns 3
- Antidote - Decreases poison level by 60
- Acid Vial - Melts DR 3 - Damage to HP 3-3
- Acid Vial (Splash) - Melts DR 3 - Damage to HP 2-2
- Liquid Fire Vial - Damage 4-9
- Liquid Fire Vial (Strong) - Damage 9-14
- Liquid Fire Vial (Burning) - Damage 4-9 - Burning damage (3 turns) 1-3
- Black Powder Bomb - Damage 20-25 - 5 tiles - Weapon Hardness 75%
- Black Powder Bomb (Frag) - Damage 20-25 - 5 tiles - Weapon Hardness 125%
- Black Powder Bomb (Strong) - Damage 20-25 - 13 tiles - Weapon Hardness 75%
Alchemy Skill Level 9
- Healing Salve - Heals HP 30
- Restorative Liniment - Heals stat penalties for 4 points
- Regeneration Potion - Lowers max HP by 5 - 1 HP regeneration per turn
- Berserk Potion - Damage bonus 35% - THC penalty 15% - Duration turns 3
- Berserk Potion (Extended) - Damage bonus 35% - THC penalty 15% - Duration turns 5
- Berserk Potion (Hemostasis) - Natural DR bonus 2 - Lose HP when the effect ends 10 - Duration turns 3
- Neurostimulant - AP bonus 5 - Duration turns 2
- Neurostimulant (Extended) - AP bonus 5 - Duration turns 4
- Neurostimulant (Eagle Eye) - AP bonus 5 - THC bonus 15 - Duration turns 2
- Poison Vial - Damage 9 - Strikes 20 - Duration turns 3
- Antidote - Decreases poison level by 80
- Poison Vial (Potent) - Damage 9 - Strikes 20 - Duration turns 5
- Acid Vial - Melts DR 4 - Damage to HP 3-3
- Acid Vial (Splash) - Melts DR 4 - Damage to HP 2-2
- Acid Vial (Strong) - Melts DR 7 - Damage to HP 4-4
- Liquid Fire Vial - Damage 5-11
- Liquid Fire Vial (Strong) - Damage 10-16
- Liquid Fire Vial (Burning) - Damage 5-11 - Burning damage (3 turns) 1-3
- Black Powder Bomb - Damage 20-25 - 5 tiles - Weapon Hardness 75%
- Black Powder Bomb (Frag) - Damage 20-25 - 5 tiles - Weapon Hardness 125%
- Black Powder Bomb (Strong) - Damage 20-25 - 13 tiles - Weapon Hardness 75%
Alchemy Skill Level 10
- Healing Salve - Heals HP 40
- Restorative Liniment - Heals stat penalties for 5 points
- Regeneration Potion - Lowers max HP by 8 - 2 HP regeneration per turn
- Berserk Potion - Damage bonus 40% - THC penalty 10% - Duration turns 3
- Berserk Potion (Extended) - Damage bonus 40% - THC penalty 10% - Duration turns 5
- Berserk Potion (Hemostasis) - Natural DR bonus 3 - Lose HP when the effect ends 5 - Duration turns 3
- Neurostimulant - AP bonus 6 - Duration turns 2
- Neurostimulant (Extended) - AP bonus 6 - Duration turns 4
- Neurostimulant (Eagle Eye) - AP bonus 6 - THC bonus 25 - Duration turns 2
- Poison Vial - Damage 11 - Strikes 20 - Duration turns 3
- Antidote - Decreases poison level by 100
- Poison Vial (Potent) - Damage 11 - Strikes 20 - Duration turns 5
- Acid Vial - Melts DR 5 - Damage to HP 3-3
- Acid Vial (Splash) - Melts DR 5 - Damage to HP 2-2
- Acid Vial (Strong) - Melts DR 8 - Damage to HP 4-4
- Liquid Fire Vial - Damage 6-12
- Liquid Fire Vial (Strong) - Damage 11-17
- Liquid Fire Vial (Burning) - Damage 6-12 - Burning damage (3 turns) 1-3
- Black Powder Bomb - Damage 25-30 - 5 tiles - Weapon Hardness 75%
- Black Powder Bomb (Frag) - Damage 25-30 - 5 tiles - Weapon Hardness 125%
- Black Powder Bomb (Strong) - Damage 25-30 - 13 tiles - Weapon Hardness 75%