Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,035
http://www.telegraph.co.uk/connected/ma ... ble120.xml
I'm afraid to believe the crazy man, but I really, really want to. I failed my save vs. hype and it started sucking me in. Oh well, here is a great quote for the lulz:"One mission at the beginning [of the game] has the character meeting a town guard who is in search of arrest warrants," Molyneux smiles. "If you don't help the guard find the warrants, criminals end up running that area of the city. When you come back to it at later stages of the game, you'll see that it's become a crime-ridden slum and assassins are being trained there - and your character can also become an assassin. This is one whole storyline contained within the game that you'll never experience if you give the warrants to the guard. If you do that then the area become a nice middle class area with a strong economy and all the inhabitants are happy."
Molyneux says that all of this is geared towards producing a game with multiple endings and massive re-play value.
Making games for people who are too dumb to play games.... It's so crazy, it just might work!In the early 90s we were standing on the brink of what everyone was certain was going to be an entertainment revolution - we were set to entertain the world in a way that they'd never been entertained before," he says. "But instead of thinking of that as our central vision, we went down another route where we made games for just the hardcore gamers, completely forgetting about the huge untapped potential of casual gamers. And then surprise surprise, Nintendo releases the Wii and targets all the millions of people that thought that games were dumb, or that they were too dumb to play them.