Vic
Savant
I knew there would be some guy who would be all "ackshually!".. that's why I said:Should have the full fields mining (at least for iron, other resources probably aren't a bottleneck), full lanes of iron plates, at least 10 assemblers producing science (are you... hand crafting science? I don't see anything making it). I haven't really played Deathworld only Deathworld Marathon but it looks like you're way behind to me. Spending time building walls isn't really a great idea because the biters are just gonna expand around you and then you have to painstakingly push them away to gain ground, you're better off running out there and destroying their bases ASAP. Walls are more for very long term "I don't care about this area" decisions. For short term defense you're better off just placing a 2x2 or 3x3 turret setup with 2 layers of walls around them.
With regards to fighting higher tier stuff, there's a few things to do. The best is obviously flamethrowers, but that requires oil. You kind of want Damage 3 for turrets to have enough damage to beat med biters with regular ammo efficiently, below that you need the piercing ammo to have enough damage to overcome their DR.
Also having 124 mining drills in your inventory is way excessive, that's a lot of pollution/mining time wasted.
PS: I just slapped shit in there, I know the designs suck, I wanted to try and build more liberal this time instead of optimizing throughput and such. It will all get scrapped once I unlock robotics anyway, so I'm not too worried about getting the early base right, but it will turn quite messy and spaghetti-y.
As for the walls, they are a necessity I'm afraid, waves of 20-30 biters every minute or so with 3 nests nearby and the nests start of huge, no way to destroy them that early imo
now that I have my walls I am going to start to actually get some production going, time to mine those ugly resource patches out of my base, improve my base's defensive capabilities and starting building.