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Factorio - a factory building game - now with Space Age expansion

mediocrepoet

Philosoraptor in Residence
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Factorio needs pvp
It has one. Look for Biter Battles in lobby.
The aggro is indirect, but it's there (two teams, each team has a rocket silo in the center - lose it to die; you can sacrifice science bottles to send biter waves on enemy base / silo).
But the community there is often too edgy for Factorio, many underages who want to feel kewl.

I think that would be the ultimate way to do pvp, is to just make a line of automated attack vehicles or such, and have them auto retard target the enemy base.

Then it becomes a matter of who can pump out ammo and attack vehicles faster. As anyone who plays factorio knows, those resource nodes run out quickly, so it's also a matter of keeping your belts fed while establishing new resources to mine in a timely manner.
This... sounds really bad.

Like turbo autist RTS that inevitably ends in a resource drought mandated stalemate.
 
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Flamers can handle close to infinite biters, so I'm not sure how that could actually work unless the number of behemoths is truly insane.

As far as fighting with tanks goes, they can destroy things way more easily than you can fix things with piercing (possibly uranium) shells. It's not as bad as filling your belts with the wrong ore but the exchange ratio is off when it takes less time to load ammo into a tank that you produce 10x a second than it does to fix what they destroy.
 

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