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Factorio - a factory building game - now with Space Age expansion

mediocrepoet

Philosoraptor in Residence
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Factorio needs pvp
It has one. Look for Biter Battles in lobby.
The aggro is indirect, but it's there (two teams, each team has a rocket silo in the center - lose it to die; you can sacrifice science bottles to send biter waves on enemy base / silo).
But the community there is often too edgy for Factorio, many underages who want to feel kewl.

I think that would be the ultimate way to do pvp, is to just make a line of automated attack vehicles or such, and have them auto retard target the enemy base.

Then it becomes a matter of who can pump out ammo and attack vehicles faster. As anyone who plays factorio knows, those resource nodes run out quickly, so it's also a matter of keeping your belts fed while establishing new resources to mine in a timely manner.
This... sounds really bad.

Like turbo autist RTS that inevitably ends in a resource drought mandated stalemate.
 
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Flamers can handle close to infinite biters, so I'm not sure how that could actually work unless the number of behemoths is truly insane.

As far as fighting with tanks goes, they can destroy things way more easily than you can fix things with piercing (possibly uranium) shells. It's not as bad as filling your belts with the wrong ore but the exchange ratio is off when it takes less time to load ammo into a tank that you produce 10x a second than it does to fix what they destroy.
 

Demo.Graph

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Flamers can handle close to infinite biters, so I'm not sure how that could actually work unless the number of behemoths is truly insane.
They nerfed flamers from about 100 to about 12 dps, iirc. Also, the longer the game goes (and the more you pump up enemy's biters), the higher the chance to spawn boss-biters with gazillions of HP.
 
Vatnik
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Reached Aquilla. Barely.

I have a hard time understanding what's expected of me here.

Metals are obviously not present, so I need to drop them from an orbiting station. But I can't imagine what kind of station would sustainably survive this onslaught of meteors, digest them into rockets and ammo, and have an extra for the planet.

I'm firing off many rockets per second to survive here, and I'm not producing even 1 rocket/second. And same with ammo...

Am I not expected to have an orbiting station, but one that visits the planet only occasionally?

Also, travelling back is always difficult. No electricity. Lasers eat it all up, and then there's not enough juice to load ammo into turrets, and the platform gets hit a lot. I got purple-quality solar panels and accumulators.
Should I get rid of lasers?
 

Ironmonk

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I didn't go to Aquilo yet, but from my understanding, the ships going to Aquilo require Nuclear Reactors to function properly and the Ships to travel beyond Aquilo, needs Fusion.
 
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You were supposed to get rid of lasers a long time ago. The returns in minerals from destroying asteroids is net positive assuming your damage research is kept up.

A mining station is one way to do it, another way is to just have a transport that can go back and forth. If you're doing mining then you also either have to hand craft everything or set up assemblers while the transport means every item can be delivered in massive quantities with a lead time of a few minutes, so I prefer the latter.

Aquilo doesn't require nuclear reactors, just something to run heat pipes which can be nuclear or heating towers. One of the processes provides solid fuel, while on the other hand if you're transporting stuff in then you can basically go for days of time with a stack of fuel cells. I believe you do have to jump start everything with solar operating at 1% though.
 

Ranselknulf

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Gleba is just,

:despair:

At least I'll be off that god forsaken rock next time I play. The platform got destroyed while building out the factory and had to make a new one
 
Vatnik
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Gleba is just,

:despair:

At least I'll be off that god forsaken rock next time I play. The platform got destroyed while building out the factory and had to make a new one
It's the planet where I just couldn't understand what to do for 2-3 hours straight.
Once it clicks, then it's easy and you just fix the spoilage problem occasionally by putting some stuff in a provider chest and the drones take it away to be burned. Easy.

Gleba means "the soil" in Belorussian.

To compare, Fulgora required me to return there multiple times and stare at my terrible schemes for hours to figure out where the problem was. Gleba never did that.
 
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Gleba is just,

:despair:

At least I'll be off that god forsaken rock next time I play. The platform got destroyed while building out the factory and had to make a new one

dog-remember.gif


First planet, and going through that? Christ.
 

Jaedar

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Am I not expected to have an orbiting station, but one that visits the planet only occasionally?
That's what I used. Aquilo is not supposed to be self sufficient, you need to import holmium from fulgora at a minimum, even if you have an orbital refinery for iron and copper.
 

Hellraiser

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Danzig, Potato-Hitman Commonwealth
You also need tungsten steel, tungsten carbide, carbon fiber and some other stuff to produce the Aquilo science unlocks there. Although with orbital mining platforms (I had 2), you really can be self-sufficient and go AFK apart from importing nuclear fuel (well once you figure out how to 100% avoid deadlocks on those that stop rocket production dooming the platform, forcing a reload). Maybe with efficiency modules you can be self-sufficient by burning rocket fuel for electricity before fission comes along (which anyway needs Holmium, I think). Then again technically you still need to power the platforms somehow, so importing the nuclear fuel cells is totally impossible to avoid, but much less of a logistical strain than shipping basic ingredients all the time.

Nuclear Reactors aren't mandatory for Aquilo or the platforms, but they sure as hell make life easier.

Once it clicks, then it's easy and you just fix the spoilage problem occasionally by putting some stuff in a provider chest and the drones take it away to be burned. Easy.

Either you use way more drones than me or I had way more spoilage, but eventually when scaling up production on Gleba my conclusion was I need spoilage belts everywhere. Drones handling spoilage just lead to too many deadlocks that I had to unclog.
 

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