Average Manatee
Arcane
- Joined
- Jan 7, 2012
- Messages
- 15,507
I recall reading that the melee damage stat only improves your max damage, so it's only half that on average. In other words mostly useless
You get to carry more loot though.I recall reading that the melee damage stat only improves your max damage, so it's only half that on average. In other words mostly useless
Hmm yea same here, it's probably a Sfall thing though I don't know exactly what.EDIT: Just loaded my Fallout 2 and checked my saves. Definitely still 9 despite both Heavy Handed and Bonus HtH Damage.Heavy Handed and Bonus HtH Damage don't stack.???
Number goes up.I recall reading that the melee damage stat only improves your max damage, so it's only half that on average. In other words mostly useless
Bonus hth dmg perks would be largely useless either way. The ranged ones are OK for auto weapon builds and that's it.I recall reading that the melee damage stat only improves your max damage, so it's only half that on average. In other words mostly useless
Grugs on drugs, final stats on Mentats...
Do a Jinxed run!
Bare-handed + Jinxed is the way to play Fallout 2. So much fun.Do a Jinxed run!
I dont see how its fun to hit stuff for 5 dmg when enemies are HP sponges in Fallout 2.Bare-handed + Jinxed is the way to play Fallout 2. So much fun.Do a Jinxed run!
That's right.I dont see how its fun to hit stuff for 5 dmg when enemies are HP sponges in Fallout 2.Bare-handed + Jinxed is the way to play Fallout 2. So much fun.Do a Jinxed run!
When it comes fo Jinxed trait I think many players dont understand how it works. Luck does nothing to prevent bad things that will happen to you. Way it works is, lets say you have 95% chance to hit to prevent jinxed from ruining you, there is still 5% chance that you will miss attack and will roll with 50% chance to something bad happen. This automatically makes it bad because this will also apply to joinable NPC's.
The point isn't to make the most effective build in combat. The point is that running all around a battlefield with high AC, punching raiders in the crotch while everybody is constantly critically failing is hilarious. It's a very fun build to play even if it's far from optimized.I dont see how its fun to hit stuff for 5 dmg when enemies are HP sponges in Fallout 2.
BLM, bro, BLM.You saved Kenji
Jinxed mess with your crit tables, lowering them to the minimum, crit chances influence critical rolls, so luck does help, what helps even more is getting better crits at L9-12I dont see how its fun to hit stuff for 5 dmg when enemies are HP sponges in Fallout 2.Bare-handed + Jinxed is the way to play Fallout 2. So much fun.Do a Jinxed run!
When it comes fo Jinxed trait I think many players dont understand how it works. Luck does nothing to prevent bad things that will happen to you. Way it works is, lets say you have 95% chance to hit to prevent jinxed from ruining you, there is still 5% chance that you will miss attack and will roll with 50% chance to something bad happen. This automatically makes it bad because this will also apply to joinable NPC's.