My favorite Fallout 2 build "
Implants run" (veteran, although a solid first time build too):
starting: | derived:
===========
S- 5 | 8 (red module, Power Armor)
P- 7 | 8 (green module)
E- 4 | 4 (taking a perk lategame for the fuck of it? meh)
C- 8 | 8 with upgraded implants, 10 without (blue module + perk) or 9 with Shades in second slot cause you only really need a Gauss pistol
I - 7 | 8 (yellow module)
A- 8 | 8
L - 8 | 10 (+2 Hubologist scan)
Traits: Finesse, Gifted
Tags: Doctor, Lockpick, Speech
Taking Perks as follows:
lvl3 - Healer (xp gain and healing gain from First aid/Doctor is underrated)
lvl6 - Bonus Ranged Dmg (slight compensation for Finesse, good for burst weapons too. Take Awareness here instead if not interested)
lvl9 - Better Criticals. No negotiation.
lvl12 - Living anatomy ofc
lvl15 - Bonus Rate of Fire (=3 shots from Gauss pistol)
lvl18 - Gain Charisma (I like taking as many companions, offsets Implant upgrades)
lvl21 - Awareness (roleplay flavor pick since at this point I'm in Power Armor, take whatever. Magnetic Personality here, for more companions)
lvl24 - Sniper (Cheese with Mentats if you didn't get green module yet. Game over, LK10 = crit constantly)
Lategame perks: Magnetic Personality, second level Healer and Bonus Ranged Dmg
Acquired special Perks that the build provides:
Vault City Inoculations
Vault City Training
Alcohol Raised Hitpoints II
Dermal Impact Armor (and optional upgrade)
Phoenix Armor Implants (and optional upgrade)
Style: Consuming Buffout and Mentats, sleeping with everything that moves, Savior of the Damned karma
Cheese:
1. Savescum to get Good vs Bad guys Map travel encounters, letting them kill eachother and picking loot throughout early-mid game
2. Discovering San Franciso after lvl 18. Save before entering the city, run to Red 888 guns shop and check if
Gauss pistol /
rifle (and later on just for the
2mm EC ammo) spawns, load until get
3. Same with NCR Bazaar, save b4 entering the map, you're looking for the ammo(3rd shelf) that can spawn up to 250 in stack, load until get.
Repeat every time you visit these places and no more 2mm EC problems.
4. Fun fact: Encountering Hubologists around San Fran is excellent for 3 reasons: you don't lose karma by killing them, they don't attack if you pickpocket fail, and they carry valuable shit. Strategy: Pickpocket the ones without visible weapon equipped - they carry several Plazma grenades. Take the nades and member them cause they'll still have one more in active slot, aka shoot them first. The ones with a weapon are actually packing a rare
Heckler&Koch G11E variant. A great secondary weapon option for this build, bearing in mind that it requires STR 6.
Notable companion gear:
Vic - best with Gauss pistol
Cassidy - can shoot Gauss rifle 2 times later on
Skynet - same^
Sulik - I like to keep the Hammer/Super Sledge from San Fran thing going. Shame he can't use Cattle Prod, make it happen someone?
Notes:
A fun Sniper Perk secondary weapon option would be a
FN FAL HPFA due to the highest burst crit output as stated in the wiki.
Passively boosting Energy weapons throughout the game is also a thing here, in case you wanna go for Alien Blaster Eye crits or you just like Laser/Pulse stuff.