Actually Fixt broke the game even more with their "laser patch". Basically making power armor useless in the endboss fights (since both Master and Lou use Gatling Lasers), and Tesla Armor became the strongest armor to wear.
Really? Damn. But wouldn't it be compensated by the fact Hardened Power will resist Normal and Explosion weapons wielded by the other Super Mutants? Which might come to play in the final battle due to the Super Mutants coming from the Corridor of Revulsion.
To be fair... isn't Tesla Armor supposed to be worth it? It always seemed super-useless in both Fallouts to me. By the time you get Tesla, you likely already have Hardened Power Armor. AFAIK the only moment in FO1 and FO2 where Tesla is useful is attacking Navarro, where almost everyone and his mom has a Turbo Plasma. I honestly have no idea what is the point of Tesla in FO1 - a dev fallback in case the player is doing the Cathedral but failed to score Power Armor? I know speedrunners use it.
I actually did changes in ettu to make lasers fun again .... I nerfed the plasma rifle. It uses double the ammo now + has half the range as before (imo still too big of a range). What's funny about this is that nobody noticed any of those changes yet, which tells me that I should have went even harder on it. That said, the laser rifle is more of a sniper energy rifle, so you need the apropriate perks and crit chance for it. Personally I stopped using the plasma rifle a long time ago and only go with the laser rifle. Plasma is simply lame as shit.
Hmmmm... I would have to try and see how it compares now. Double ammo is interesting. Range might be a bit of a careful touch, lest it becomes as short-ranged as the Alien Blaster - which compensates by being OP.
Have you tried to nerf the Turbo Plasma Rifle to only up the AP not the damage? Its still very cheese, but less than the total ownage it becomes due to the increased damage.
Yeah, Laser Rifle is more of a sniper weapon.
I do think the problem of Lasers is not just that Plasma is vastly superior, its that every single armor that's not Leather has better resists for Lasers than for Normal dmg. Which does makes one wonder why Laser weapons are even a thing, if lasers provide no advantage vs armor in relation to bullets. Which probably gets even worse now that ammo modifiers work again.
Lasers being the long-ranged sniper weapons of Energy Weapons vs Plasma being the short-ranged weapons would be interesting.
Regarding super mutants, you can increase their amount of hitpoints and basically turn them into the Fo2 mutants. By default, ettu super mutants already have double the hitpoints now (except the bosses).
I know! I already do that. Great setting btw. Super Mutants should be, well,
Super.
Top of my mind, I use x2 or x3 Super Mutants.
I remember Harry in x3 being a defacto Act I boss with like 360 HP. That was kinda funny.
Wish we could use fractions for it, like x2.2, 2.5.
Feels like x2 is not enough and x3 is too much. Something like 2.5 might be perfect.
Btw, is it possible to make the FO2 engine allow higher HP than 999? Imagine The Master with 1500 HP on x3 or 1250 in x2.5.
This kind of contradicts everything you wrote, though. You say ettu has adopted flaws from Fo1, but then you want a switch that makes the game exactly like Fo1 at all times? It can only be either or.
I didn't say Et Tu adopted
flaws from FO1, I said FO1 had flaws whose
solutions in FO2 were adopted by Et Tu (because it uses the FO2 engine and has the options for that).
My wording may not have been clear.
Not at all times, I meant stuff like bug-fixes only and some FO2 conveniences like pushing companions, Take All button, etc.
Might be worth it to have some sort of Purist/Semi-Purist switch?