Impressive autism!Ok guys, last build, then I'll leave you be. Thanks again everyone for the valuable input confirming my biggest fears, you need to crit or you suck. With that in mind I'm refining my big guns build. Here goes:
You know what's better than an SS-trooper? An SSS-trooper! That's right, this trooper is built for Shooting, Sneaking and Sexing. I call him "Sexmaster Ron".
Sexmaster Ron is really Gifted in his sex department, and despite being short, ugly and smelly, there's something strangely Appealling Sexually about him:
S05
P09
E06
C02
I07
A10
L08
He's especially skilled at Sneaking up on folks and shooting his loads(of bullets)on them. Sexmaster Ron can accurately aim Small loads(of bullets) on peoples' groin and faces and can also conjure up major Big burst loads(of bullets) on them!
I heard you can't bank perks so:
Lvl3: Kama sutra master, of course, the best and only perk to pick
Lvl6: Bonus to his ranged loads(of bullets)
Lvl9: Better critical loads (of bullets)
Lvl12:Lifegiver
Lvl15:Bonus rate of fire for his loads(of bullets)
Now, Sexmaster Ron's success (in shooting his loads(of bullets)) breeds jealousy. He can get wrongfully accused of forcefully shooting his loads(of bullets) on some who presumably didn't want it. Post-apocalyptic society can also have laughable rules concerning who is old enough to get shot by Sexmaster Ron's loads(of bullets). It is therefore quite possibly, even probable, that bounty hunters will come after Sexmaster Ron!
Bounty Hunters are LEVEL-SCALED and have Sequence 19 at lvl 13 and Sq20 at lvl 19. They will REK your SHIT. https://fallout-archive.fandom.com/wiki/Bounty_hunter_(Fallout_2) So at some point around here, Sexmaster Ron will want Earlier sequence to shoot his loads(of bullets) before the enemy, otherwise he can end up killed.
Lvl18: Earlier sequence for his loads(of bullets). This could have been taken earlier, but there were more important perks to take. Like Kama sutra master.
Hopefully Sexmaster Ron has been playing evil and losing out on quest rewards as well, so he's also getting close to the military base and the Green memory module by now, and can up his PE to 10 as well at some point.
Lvl21: Bonus ranged damage /sequence/action/depending/whatever
Lvl24: Sniper
There. Nothing should stand up to two bursts of auto-crit end-game big guns (with 2* Bonus damage to boot!) , so Fast shot isn't necessary, and you retain the ability to snipe at eyes just for the hell of it, and also to save ammo if a burst isn't necessary.
This is the ultimate F2 experience. Quote Conan, what is best in F2? "To kill children, have sex, and shoot massive crit eyeshots and burst shots"
Wait what, you sneaked next to Horrigan and pumped him with 100+ super stims? That is most awesome, monocle's off to you sir!managed to kill horrigan with super stims and ended the game with 6 kills in my killcount
This is a quite common strat for non-lethal builds, you come close to him with high sneak and use a bunch of alcohol to lower his perception, then you get really close and spam a bunch of super stims, walk away and wait him to die.Wait what, you sneaked next to Horrigan and pumped him with 100+ super stims? That is most awesome, monocle's off to you sir!managed to kill horrigan with super stims and ended the game with 6 kills in my killcount
Yeah, I'm calling bullshit on that one.Wait what, you sneaked next to Horrigan and pumped him with 100+ super stims? That is most awesome, monocle's off to you sir!managed to kill horrigan with super stims and ended the game with 6 kills in my killcount
They only attack you after he dies. with high sneak you can sneak at him without triggering his first dialogue, which means he will not even attack you, nor the turrets (which only trigger after his death).Yeah, I'm calling bullshit on that one.Wait what, you sneaked next to Horrigan and pumped him with 100+ super stims? That is most awesome, monocle's off to you sir!managed to kill horrigan with super stims and ended the game with 6 kills in my killcount
How'd you even deal with the turrets?
Sneak works properly in Fo2, in Fo1 is a bit harder due to how the detection routine works, basically, in Fo1 you almost never will be able to get on front of your foes without being detected. in Fo2 however, with something like 180 Sneak, you can walk at their face, laugh at them and they will not notice.Interesting...
I never played a Sneak build ever.
Always thought it didn't work properly, or does it just require you to have like 200+ skill in Sneak?
you can walk away from your enemies in sneak mode and close combat when not in detection range in both gamesDoes it work in random encounters?
For example, you activate Sneak on your turn and put some distance between you and your enemies.
Will they eventually lose track of you?
impressive dedicationSo, ive recently made a sucessful thief run with this build:
Funny thing is that the throwing build (Nerd commando style, using flares) is much more painful to play with than this build, i did one playtrought with that idea, never again. the PTSD is strong on that oneimpressive dedicationSo, ive recently made a sucessful thief run with this build:
Well, my favorite build in FO2 is actually One Hander + Throwing for the first half of the game and on lvl 13 transition into Alien Blaster.Funny thing is that the throwing build (Nerd commando style, using flares) is much more painful to play with than this build, i did one playtrought with that idea, never again. the PTSD is strong on that oneimpressive dedicationSo, ive recently made a sucessful thief run with this build:
Sounds pretty cool.you can walk away from your enemies in sneak mode and close combat when not in detection range in both gamesDoes it work in random encounters?
For example, you activate Sneak on your turn and put some distance between you and your enemies.
Will they eventually lose track of you?
Funny thing, at one point I thought about doing a noncombat kill via radiation. Basic idea was to create a radiation event, then lower stats below one and then have the game kill the critter (kinda like the player is killed if some stat is below one AND the player is irradiated). The good news is, there actually is a function in the game for creating radiation events on non player critters. Unfortunately, it's never called in-game Not that you could use that on Horrigan, since there's that 10 minute timer...I did have carpal tunnel doing the superstimpak thing on Horrigan though, I think it took me about 140 of them. That's a lot of clicking even with hotkeys. Only did it once, never again...
You mean bathe an area in radiation?Funny thing, at one point I thought about doing a noncombat kill via radiation. Basic idea was to create a radiation event, then lower stats below one and then have the game kill the critter (kinda like the player is called if some stat is below one AND the player is irradiated). The good news is, there actually is a function in the game for creating radiation events on non player critters. Unfortunately, it's never called in-game Not that you could use that on Horrigan, since there's that 10 minute timer...I did have carpal tunnel doing the superstimpak thing on Horrigan though, I think it took me about 140 of them. That's a lot of clicking even with hotkeys. Only did it once, never again...
Nah, I did it with irradiated food. It increases the radiation count, but it doesn't create a radiation event (doesn't create on critters) which is the important part - that's where the stats are checked.You mean bathe an area in radiation?
Can that even be done?
What issues does it adopt in your opinion?but it has its issues, some of which are solved in FO2, and Et Tu adopts some of them.
Hi Lexx.What issues does it adopt in your opinion?but it has its issues, some of which are solved in FO2, and Et Tu adopts some of them.
Right.Nah, I did it with irradiated food. It increases the radiation count, but it doesn't create a radiation event (doesn't create on critters) which is the important part - that's where the stats are checked.You mean bathe an area in radiation?
Can that even be done?
Actually Fixt broke the game even more with their "laser patch". Basically making power armor useless in the endboss fights (since both Master and Lou use Gatling Lasers), and Tesla Armor became the strongest armor to wear.and that Et Tu doesn't have a "Laser Patch" to fix how bad lasers are in FO1 (AFAIK FIXT actually has one).
This kind of contradicts everything you wrote, though. You say ettu has adopted flaws from Fo1, but then you want a switch that makes the game exactly like Fo1 at all times? It can only be either or.My only problems with Et Tu right now are a lack of a simple Purist switch
I fucking KNEW they screwed up the Power Armor.Actually Fixt broke the game even more with their "laser patch". Basically making power armor useless in the endboss fights (since both Master and Lou use Gatling Lasers), and Tesla Armor became the strongest armor to wear.and that Et Tu doesn't have a "Laser Patch" to fix how bad lasers are in FO1 (AFAIK FIXT actually has one).
I actually did changes in ettu to make lasers fun again .... I nerfed the plasma rifle. It uses double the ammo now + has half the range as before (imo still too big of a range). What's funny about this is that nobody noticed any of those changes yet, which tells me that I should have went even harder on it. That said, the laser rifle is more of a sniper energy rifle, so you need the apropriate perks and crit chance for it. Personally I stopped using the plasma rifle a long time ago and only go with the laser rifle. Plasma is simply lame as shit.
Regarding super mutants, you can increase their amount of hitpoints and basically turn them into the Fo2 mutants. By default, ettu super mutants already have double the hitpoints now (except the bosses).
This kind of contradicts everything you wrote, though. You say ettu has adopted flaws from Fo1, but then you want a switch that makes the game exactly like Fo1 at all times? It can only be either or.My only problems with Et Tu right now are a lack of a simple Purist switch