here's a tip; the 'play one side against the other' aspect of the fallouts isn't really present. you get locked out of competing faction's quests very easily, by merely accepting Faction A's quest (not completing or even acting on it), you will be locked out of Faction Z's quests 95% of the time.about to start it, can someone give me not too spoilery answers as im probably going to play it once:
- are there any permanent stat increases, like modules or luck boost from scientology in f2?
- im thinking about playing unarmed + jinx + 10luck. I know some feats were altered/gone. is hth evasion still amazing? Any issues I might have?
- any trap choices I should be aware of? Or any skills that were trash and now are amazing?
It's a superior game in any sense.if they manage to do even better than Resurrection (from what I hear about Fallout of Nevada, that could be the case).
It's a superior game in any sense.if they manage to do even better than Resurrection (from what I hear about Fallout of Nevada, that could be the case).
It's the biggest problem of tragedy end. It make players losing enthuasiasms because it strike at their psyche.
The classic case of tragedy end (MC probabbly die) is The Nameless One of Planescape Torment... is not actually tragic. It's tragic what happened, but the end is actually release, freedom, stop making badthings worse, the thing that he long for.
Fallout1's Vault Dweller is also not a tragic hero. Sure, his homeland turn back on him at the end, mostly, but the world is not just Vault 13. and not all of the V13 abandon him, as there's a group follow him at the end.
Lesson? Dont do tragic end. DONT. DO. IT.
The thing with the end is, that they could have just cut out one bit and it would have been fine.
I mean the bit, where it is stated that we kill ourselves.
There is enough hope for the world if you play your cards right. Personally I just cut it out, but I think it was implemented in the early stages of the mod and then they let it in, because latter settlements are tonally different to the first two (it's still desolate, but it can get better).
make copies of your ddraw.ini and f2_res.ini in your Fallout 2\Resurrection folder, and replace the originals with these.Is there a way to increase the dialogue window size? I play on 1024x768 resolution and the dialogue screen appears smaller in the middle of the screen with dark border around. I set the "static screen size" in the options to "stretch while maintaining aspect ration " and other options but nothing happens
What is the native resolution of your monitor, and I assume you're on Win7 or Win10?
1920x1080 win7
ddraw.ini
f2_res.ini
I think you'll find it superior to what you've currently got, and the dialogue / inventory window will be larger.
edit: I set up FO1.5 so that it takes up your entire 1920x1080 screen, but the game is rendered in 960x540. That doesn't mean letterboxing, it's taking up the entire 1080p screen. You'll see when you try it. That also means that all windows, including dialogue, are larger relative to what you originally played in. Furthermore, I've made sure static screen elements and movies aren't stretched (aspect-ratio correct), and that the world is blacked out during dialogue, like in the original game. It's essentially the purist presentation, but for modern monitors. If you want to see ants squiggle across the screen in full 1920x1080, look elsewhere.
Tactics (2197) should be between F 1.5 (2170) and F2 (2241).How cool would it be to do a chronological Fallout run
Fallout Nevada
Fallout 1
Fallout 1.5
Fallout 2
maybe Tactics?
Tactics (2197) should be between F 1.5 (2170) and F2 (2241).How cool would it be to do a chronological Fallout run
Fallout Nevada
Fallout 1
Fallout 1.5
Fallout 2
maybe Tactics?
Do it. In fact LP itHow cool would it be to do a chronological Fallout run
Fallout Nevada
Fallout 1
Fallout 1.5
Fallout 2
maybe Tactics?
Did you kill any raiders outside Seddit? I think it's glitched and checks if you killed raiders at all, not specifically in Lost Town.So I was playing through this and was tasked with finding the raiders in lost town for the Fredrick's Dream side.
But it automatically resolved the quest for me, I haven't killed any raiders and yet I had the option of saying "I already killed them". Where are the raiders I supposedly already killed?
Did you kill any raiders outside Seddit? I think it's glitched and checks if you killed raiders at all, not specifically in Lost Town.
Did you kill any raiders outside Seddit? I think it's glitched and checks if you killed raiders at all, not specifically in Lost Town.
I don't think so but that was last week so I might have forgotten. But I did go down a semi-hidden ladder in Lost Town where there was a trapped hallway. I turned around cause I figured I was underleveled.
Any way to avoid this? Do I just need to cheese it and reload and come back way over leveled? Maybe just run and hope they stop shooting me?