Fenix
Arcane
Gauss/pulse rifles allow you to curbstomp entire oil-rig without much fuss
And that's why I don't like guns much. Was sick of it after 2-3 playthrough of Fallout1.
Gauss/pulse rifles allow you to curbstomp entire oil-rig without much fuss
That's why I don't like melee much. Gauss/pulse rifles allow you to curbstomp entire oil-rig without much fuss. In Resurrection it's even worse because of nerfed armor and scarcity of stims.
Two big cities (likes of Hub and New-Reno), two small ones. Kinda short unless you grind for better stuff and XP.How many hours did it take you guys to finish the game? Is it a short game, or does it go on forever and ever?
can you elaborate on that? File corruption, softlock, unwinnable encounters?Cool. Resurrection just killed two my saves in Albuquerque, and no way I replay it from the start - as we know, the most tedious parts are in the beginning, and Resurrection adds even more tediousness with its rebalance of stuff. And it's especially frustrating to repeat the stuff you already done after killed savegames. I guess my playthrough list of Resurrection will stop at 1.5 runs for the time being.
Save game - crash - unable to load corrupted file. First time took me by surprise, second time I saved over my second save because I'm retard.can you elaborate on that? File corruption, softlock, unwinnable encounters?
Damn man, that sucks. If you've recovered from this tragedy, I suggest you do it like any proper RPG connoisseur: make multiple saves every time you want to talk to someone and before entering new areas. This way you might end up with hundreds of save points, but better safe than sorry.Save game - crash - unable to load corrupted file. First time took me by surprise, second time I saved over my second save because I'm retard.can you elaborate on that? File corruption, softlock, unwinnable encounters?
I usually do that, but in lite version: two or three saves, and I juggle them around when encountering some fork or potentially fucking up situation.multiple saves
Cool. Just finished this yesterday. I usually quite sceptical about fanmade projects, but 1.5 really impressed me in some ways.
After my experience with AoD, I decided to start a tradition and make first runs totally blind, without googling anything at all. Because I didn't know if sadistic or not Czechs are in game design I started on normal/normal difficulty. Because I didn't know how scarce ammo will be I started with unarmed/melee build, with additional stealth.
This worked quite well, but while playing I remembered why I don't like melee builds. Damage output is great, but running up to people and constantly taking damage is quite annoying. Also, points spent in melee were just wasted for I used unarmed for 99% of time. My weapon progression was knuckles - spiked knuckles - power fist - mega power fist. I killed maybe five or six people with melee, no more. Killed one guy with a shotgun: bastard ran away into exit grid, I picked shotgun lying around and bursted him. Felt like Obi Van killing Grievous from prequels with blaster.
I like quest design in 1.5. There are so much forks for you usually presented with two mutually exclusive sides to work with and you should choose which one. Almost every major quest could be find inside such fork. Once inside, there's plenty of ways to finish the quest, even option to buy you way out if you lack needed skills. Anonym quest in Albuquerque is the highlight of the game. And paedophiles quest is some sick shit.
There were some challenging fights, but overall, game is not that hard. I usually play solo and I didn't find any serious obstacles during my run. Aran vs Elisa fight was annoying because Aran kept dying in first two turns: I disabled robots and hooked him on Psycho, but to no avail. Only several loads later RNG relented, he survived and Elisa died to power fist in the face.
Mutant Outpost was annoying too. With 5 speech there was no option but combat. Suicide, no less. But: if you start combat while sneaking, kill your opponent in one turn and end combat, no one aggroes on you - a proper stealth kill. I cleaned base outside this way (to kill mutie in two hits takes 4-5 reloads), rest were lured to the side and killed more conventional.
As soon as I got Slayer perk all challenge ended.
Rebirth base was a slog, but I cleared every floor.
I have issue with balance in 1.5, though. They nerfed armor! This doesn't make fights any harder, it makes them longer for you are forced to use stims every couple of turns and get high on psycho every fight. Psycho works magic on usual damage resistance, but useless against energy weapons.
And thing is, stims are hard to get buy. I had zero problems with loot: by late game I had several stashes with tens of thousands worth of loot around, but to sell it requires ultimate grind: sell what you can, wait for trader to restock, repeat. Very tedious. I was forced to leave Rebirth base two times to restock on stims. Some fix on traders would have been welcome.
Overall, good stuff. I really liked this heavily forked quest design and some moments were truly hilarious. Gotta play it again, this time with more pleasant ranged build.
Game still crashes while saving at Albuquerque
That pedo quest was unexpected. Hit me like 'oh shit, this is post apocalyptic reality, son!' Super memorable, gritty, gotta respect them for that.
It was crashing in suburbs and now - voila! - it's not. Some scripting mystery.Which district?
I've had problems with saving in Suburbs, Dead District and around MH base- save files were getting corrupted. So between quests I left town to save.
Chuck is the best goddamnarms dealerlover in the game
I liked ending slides
Savior is the lamest antagonist in the entire true Fallout universe. His motivations reminded me of Kerghan, but weaker. I "talked" him to self-destruction and it was very disappointing, he changes his shoes on the fly with no coherency whatsoever.
Difficulty curve in 1.5 is quite simple for it's just two stages.Power progression and difficulty curve is way better than in Nevada - the game isn't stingy and gives you plenty of useful stuff gradually as you explore the game.
Me too. The area would load, but if I walked away from the spawn location it would crash. Eventually I did something "correct" and it ceased crashing. Not sure what I did, however.Game still crashes while saving at Albuquerque
Which district?
I've had problems with saving in Suburbs, Dead District and around MH base- save files were getting corrupted. So between quests I left town to save.