TheHeroOfTime
Arcane
Better voice acting and writing than most modern gaems
Better voice acting and writing than most modern gaems
Better voice acting and writing than most modern gaems
The delivery just made the dialogue even funnier.The President of the United-fucking-States-of-America. Who'd you think i was talking about? Who the f- Who is - What - I should kick your fucking ass. Who is this?
Nice, not only is that a beautiful word but it denotes a gorgeous phenomenon.unseeingeye ok you got me with “hypnopompic”, that was a new one.
One good vocab add begets another: goniochromic.
Very interesting position given that Underrail is uglier (despite being directly inspired by Fallout and still in development), UI is a mess, writing is merely passable, story is a bloody shart cliffhanger and overall more aimless & pointless to-do than Fallout 1 and 2 put together. I guess I can see why you like Underrail since lore&writing take a backseat in the shortbus to endless combat with very few exceptionsHonestly, if I enjoyed Fallout's art style, UI, and general feel of the gameplay (how your character moves on the screen, what it feels like to click and inspect things, initiate dialogue, etc), I bet I would really enjoy Fallout, even despite the shit combat and average writing. I just can't. IE games are better looking and feel more responsive/fluid than Fallout imo.
combat = combat system + encounter design + mechanics/ruleset (and ai ofc but very few rpgs actually implement this well)For instance the combat in Fallout is one of the only pseudo-isometric view turn based implementations of it that I not only enjoy, but find myself thoroughly engaged by, the qualia of how it feels to click and inspect things, to issue commands &c is addictive. The death animations are so well designed and the sensation of hearing that scream and the sound of an automatic burst fire as bullets tear the body to shreds almost mimics the intravenous delivery rapid-onset narcotics. Other games with a derivative approach to violent encounters somehow miss whatever that coincident sum of components ought to be called and as such fail to capture attention along with it.
I was referring to the whole package, but specifically remarking how much I enjoy the presentation as it is the highlight for me in response to the previous posters comment.combat = combat system + encounter design + mechanics/ruleset (and ai ofc but very few rpgs actually implement this well)
NOT animations + sound effects + the tactile sensation you feel when clicking with your mouse
fallout has a decent combat system (isometric turn based with action point management and locational targeting). however, the lackluster encounter design and a couple of overlooked mechanics drag down combat as a whole. every encounter in fallout requires the same tactic: shoot the eyes, which can be done with reliable accuracy starting from level 5-6 especially when there are only a handful of skills that are worth investing points into. there is not much incentive to cripple an enemy's arm/leg when shooting their eyes can kill them instantly with the same crit roll or at the very least blind them with a low roll. there is also no reason to use armor piercing rounds since crits bypass armor anyway. combat does become slightly more tactical with a burst fire build because you have to find the right position to unload your clip but there is still not enough tactical variation to keep it engaging.
Yeah because this,Very interesting position given that Underrail is uglier (despite being directly inspired by Fallout and still in development),
LOL. Yeah, because the Fallout UI, where you have to click through a rolodex of every single item in your inventory to get to something is much better. Underrail's UI is extremely easy to use, understand, and fits in stylistically with the rest of the game's design. One might perhaps make the argument that it could be done up a little to be a bit more artistic/ornate, but I personally like it the way it is. Whatever though, that's not a hill I'm willing to die on. Whatever you want to say about its look, Underrail undeniably has a more functional UI than Fallout, and if you disagree you're either a retarded fanboy or played the game when it was first released, as the game has been heavily improved upon since then.UI is a mess
The writing and lore in Underrail far exceeds that of Fallout 1. The difference between Underrail and Fallout is that Underrail communicates its lore in subtle ways that reward you for being attentive and finding out more and more about the game. There was nothing in Fallout that stood out to me, and I found most of the locations and characters to be rather surface level and not particularly gripping. Admittedly I couldn't stick the game out to get to the very end where I'm sure things started to pick up, but I saw enough of the game for me to make judgment.writing is merely passable
Underrail's story isn't a cliffhanger. Just because the end of the game sets up an extension to the story doesn't mean that the actual plot isn't resolved in a satisfying way. It's a good thing for somethings to remain mysterious, as it adds to the overall mystique and world building of a game's setting. I fail to see how Fallout 1's glorified fetch quest or Fallout 2's save the village quest (the village is shit and boring. I have no reason to give a fuck about it) is more gripping than Underrail's main quest lmao.story is a bloody shart cliffhanger and overall more aimless & pointless to-do than Fallout 1 and 2 put together.
You're just saying unsubstantiated shit at this point. Underrail places a heavy emphasis on lore and writing. Fallout has tons of combat as well, the only reason people gloss over the tis because the combat isn't very good. Ask anyone who has played both games, even people that prefer FO over Underrail. Lore and writing do not take a backseat when compared to Underrail.I guess I can see why you like Underrail since lore&writing take a backseat in the shortbus to endless combat with very few exceptions
I wish my bar was as low as yours. The combat in Fallout is braindead easy and entirely surface level, and I'll be honest when I say I wasn't impressed at all with the tactical feelback and quail of how it feels. That's actually my main issue, as I've played plenty of games with subpar combat and the like, but if I can appreciate the things you described it'll be fine. Trouble is, it feels like shit. Oh well.For instance the combat in Fallout is one of the only pseudo-isometric view turn based implementations of it that I not only enjoy, but find myself thoroughly engaged by, the qualia of how it feels to click and inspect things, to issue commands &c is addictive.
EVERYONE brings up these fucking death animations and I'm so tired of hearing it. You see all of them before the game is over and it's literally the most insignificant thing ever. imagine having to praise death animations instead of tactical depth, build diversity, and so on.The death animations are so well designed and the sensation of hearing that scream and the sound of an automatic burst fire as bullets tear the body to shreds almost mimics the intravenous delivery rapid-onset narcotics.
EVERYONE brings up these fucking death animations and I'm so tired of hearing it. You see all of them before the game is over and it's literally the most insignificant thing ever. imagine having to praise death animations instead of tactical depth, build diversity, and so on.The death animations are so well designed and the sensation of hearing that scream and the sound of an automatic burst fire as bullets tear the body to shreds almost mimics the intravenous delivery rapid-onset narcotics.
sounds like a combination of running out of ammo and having bad combat settingsI've never had a good playthrough of Fallout 2. The original time I played it, I remember there was an annoying bug but I can't remember what it was. It plagued me throughout the entire game but I pushed through because I enjoyed what I was playing.
I played through it again about 7 or 8 years ago and ran into another frustrating bug where my party members would unequip any of the weapons they came with or that I gave them and would just try to bare knuckle box all the enemies. I continued the playthrough but didn't really enjoy it.
Yeah because this,
looks better than this.
These are the first couple screenshots found by google searching each game. Fallout's biggest problem is the horrendous color palette they've used. Everything looks so fucking dry and lifeless, it's depressing. Just because it's a desert doesn't mean everything has to be shit brown. The actual art style would be fine, as I think most of the way things are drawn in the game are actually really nice...except for the buildings. Way too many maps are collections of boxes and it's so fucking sad, as the maps where they actually branch off from that look pretty damn good (aside from the color palette which is usually still shit). I don't mind rectangles, obviously most buildings are quadrilaterals, but the way they look in the game just feels cheap and amateurish.
LOL. Yeah, because the Fallout UI, where you have to click through a rolodex of every single item in your inventory to get to something is much better. Underrail's UI is extremely easy to use, understand, and fits in stylistically with the rest of the game's design. One might perhaps make the argument that it could be done up a little to be a bit more artistic/ornate, but I personally like it the way it is. Whatever though, that's not a hill I'm willing to die on. Whatever you want to say about its look, Underrail undeniably has a more functional UI than Fallout, and if you disagree you're either a retarded fanboy or played the game when it was first released, as the game has been heavily improved upon since then.
The writing and lore in Underrail far exceeds that of Fallout 1. The difference between Underrail and Fallout is that Underrail communicates its lore in subtle ways that reward you for being attentive and finding out more and more about the game. There was nothing in Fallout that stood out to me, and I found most of the locations and characters to be rather surface level and not particularly gripping. Admittedly I couldn't stick the game out to get to the very end where I'm sure things started to pick up, but I saw enough of the game for me to make judgment.
Underrail's story isn't a cliffhanger. Just because the end of the game sets up an extension to the story doesn't mean that the actual plot isn't resolved in a satisfying way. It's a good thing for somethings to remain mysterious, as it adds to the overall mystique and world building of a game's setting. I fail to see how Fallout 1's glorified fetch quest or Fallout 2's save the village quest (the village is shit and boring. I have no reason to give a fuck about it) is more gripping than Underrail's main quest lmao.
You're just saying unsubstantiated shit at this point. Underrail places a heavy emphasis on lore and writing. Fallout has tons of combat as well, the only reason people gloss over the tis because the combat isn't very good. Ask anyone who has played both games, even people that prefer FO over Underrail. Lore and writing do not take a backseat when compared to Underrail.
I wish my bar was as low as yours. The combat in Fallout is braindead easy and entirely surface level, and I'll be honest when I say I wasn't impressed at all with the tactical feelback and quail of how it feels. That's actually my main issue, as I've played plenty of games with subpar combat and the like, but if I can appreciate the things you described it'll be fine. Trouble is, it feels like shit. Oh well.
EVERYONE brings up these fucking death animations and I'm so tired of hearing it. You see all of them before the game is over and it's literally the most insignificant thing ever. imagine having to praise death animations instead of tactical depth, build diversity, and so on.
Whatever, even if you enjoy Fallout, I can't imagine thinking Fallout is better than Underrail. Blind nostalgia really is a powerful drug.
As opposed to Underrails endless brown/grey caves and grey subway color scheme? Go fucking figure, the DESERT WASTELAND is mostly dry and lifeless.Fallout's biggest problem is the horrendous color palette they've used. Everything looks so fucking dry and lifeless, it's depressing
Denied - what now? You are obviously the retarded fanboy here and the game has barely changed in the 6 or so years since i first played it, not counting builds. How its possible for Underrail to have the most autistic zoomie fanbase is beyond me - considering the game has been in development since like 2009 it's shockingly bad, especially considering the direct influences.Underrail undeniably has a more functional UI than Fallout, and if you disagree you're either a retarded fanboy or played the game when it was first released, as the game has been heavily improved upon since then.
Underrail barely has either, the only actual interesting areas is the Godmen fortress and the final areas before Tchort where you find all the terminals. Expedition is completely pointless unless you like running around aimlessly for no real reason - but i guess you get a little more of your precious color?The writing and lore in Underrail far exceeds that of Fallout 1
Feel free to list the "plethora" of interesting locations and gripping characters in Underrail thenI found most of the locations and characters to be rather surface level and not particularly gripping
You lose the cube no matter what - Hadrian gets away and is a Godman - no resolution, just more questions & stay tuned for the next episode - Textbook cliffhanger ending. Feel free to point out what part of this is satisfying.Underrail's story isn't a cliffhanger. Just because the end of the game sets up an extension to the story doesn't mean that the actual plot isn't resolved in a satisfying way.
As opposed to the glorified fetch quest of the Cube or how to save the shitboring metro station you start in?I fail to see how Fallout 1's glorified fetch quest or Fallout 2's save the village quest (the village is shit and boring. I have no reason to give a fuck about it) is more gripping than Underrail's main quest lmao
You're just kneejerk pavlovian sperging that someone dared mention anything less than positive about zoomies first iso RPGYou're just saying unsubstantiated shit at this point
LMao again, the lore is completely missable whether you know it on first playthrough or not and the writing barring a couple exceptions is no more than passable. Feel free to point out this amazing writing though, it must be bursting from the seems after all.Underrail places a heavy emphasis on lore and writing
Fallout despite being 15 years older doesn't force you to commit genocide on every loading screen to progress, which is the whole point. Underrail isn't referred to as murderhobo simulator without reason. As far as combat the systems are basically identical, Underrail just has cringe shit like mind-lazer beams and worse animations. Again - terrible spritework despite being 15 years newer. In fact, Underrail looks a lot like Habbo Hotel. You also specifically mentioned Fallout death animations as being some sort of negative thing whereas in Underrail everyone dies with an identical animation, slipping over a banana peel.Fallout has tons of combat as well, the only reason people gloss over the tis because the combat isn't very good.
You're talking to emAsk anyone who has played both games
If your bar was any lower, it'd be on the floor nigga!I wish my bar was as low as yours.
As opposed to Underrail? You click on mooks and they die - that's all there is to it in the end. What exactly is so big brain and high IQ about Underrail here? You can't even aim at specific body parts, something that was included in a game 15 years older.The combat in Fallout is braindead easy and entirely surface level
Of what? There's basically no feedback to combat in Underrail, just floating numbers and the same banana peel slip animation the entire game through. If you like spreadsheet gameplay that much there are other games for you to fanboy.tactical feelback
sounds like a combination of running out of ammo and having bad combat settings
Didn't he just use spiked knuckles? The animation is identical to unarmed and it is the strongest "non-gun" weapon in the early game. Also another thing to check is whether they're not injured. I remember one time Sulik refusing to fight and me being furious - turns out he was just blind. I don't blame him.sounds like a combination of running out of ammo and having bad combat settings
Nah. It was my 2nd playthrough. Initially I didn't try to tweak the AI and Sulik would unequip his melee weapons and try to duke it out with enemies.
I then tried to tweak the parry members and it didn't do anything.