Finally finished the Temple of Trial and Error. Good fucking riddance....
There was another one of those "game over" moments. Apparently you cant get anyone at the village angry or the shaman will send you a vision where they all die because i kicked someone in the balls. Wtf is it with this railroading?! What is this. somekinda story game? You know this would never happen in Arcanum...
But besides that i have some other issues. So i have collected a list of criticisms under the title
FALLOUT 2: BEYOND THE TEMPLE OF TRIALS
1. CHARACTER SYSTEM
First things first here are my stats
As you can see i want to be a knife thrower. But i cant. Or at least i cant be a knife thrower without at the same time being good at melee and unarmed because they are all tied to agility. This SUCKS. I dont want a guy whos good at those things... I want a knife thrower!
It says the formula for unarmed is 30%+ 2*str+ag and for throwing 0%+ 4*ag. If my calculations are correct with str: 3 and ag: 8 thats 22 for unarmed and 32 for throwing. But what does that percentage stand for? It gives me +30 points for no reason. Why???
Whatever it is its not good. Because all i ever wanted was to be a knife thrower and instead i go around kickboxing geckos. Thats lame.
I can be knife thrower in Arcanum but not in Fallout. Why???
2.RAILROADING CONTINUES
I didnt go to Klamath first. Instead i went southeast and stumbled upon The Den. There i met a BoS guy who apparently heard of me and my exploits in the waistland
even though ive been in the wasteland for exactly 3 minutes.
Now this is clearly somekinda script. I was supossed to go to Klamath FIRST and do some shit there so later when i get to the Den he says his thing. And i taught we left this story shit behind! So we get a script instead of a
2.1 REPUTATION SYSTEM ?
After leaving the Den i came across some caravans but the leader didnt want to talk to me because he too heard of me and my "good deeds"
even though since i got out ive done nothing but being an asshole and a petty thief.
Its true that i havent done anything really "bad" in the Den but damnit i havent done anything good either. So calling me a "do gooder" was uncalled for.
Again this is so half-assed. instead of making a proper reputation system its a bunch of cheap scripts!
It all reminds me of that time in Arcanum when Jayna Stiles refused to join my party because, as she said i was a "degenerate". So i set upon a quest across Arcanum to redeem myself by doing "good deeds"!
One good deed after another and my reputation with Jayna improved until one day she finally accepted my offer. The rest was history....
So you see! Actual good deeds with an actual response and an actual reputation system. Arcanum The Actual RPG!
3. SOME MECHANICS
I liked these mechanics in Arcanum.
First your ability to throw literally eveything from your inventory right down to individual coins. And if something was heavy enough it could actually be used as a weapon. For example
The Elven Funerary Stone weighs 1000 stones(i think). You could drop it a couple times on someones head and kill him. Then you could say something like "Rest... in peace." or "Amen." or something.
(What i would have liked is if with increased throwing you increased the damage from any object you throw. So in the hands of a skilled thrower anything is a potential weapon. In the end you would kill people by throwing thermometers at them like you were some anime character or Jet Li. That would have been cool. ) Maybe in Arcanum 2
)
The second mechanic i liked is the NPCs ability to pick stuff up. This sounds trivial but when combined with the first mechanic for example:
If a guard is facing you directly so you cant sneak past him, just throw him something and he will pick it up. When he goes back to his post he will face the other direction!
And then there are hexed items which leads me to
4. BEFORE THE BATTLE
It has been said...
"The general who wins the battle makes many calculations in his temple before the battle is fought. The general who loses makes but few calculations beforehand. Therefore... Arcanum > Fallout."
-Sun Tzu, The Art of War
(I dont know about this. Maybe it depends on the situation? I dont know... But i agree with the last part.)
...and also
"In war the victorious strategist only seeks battle after the victory has been won, whereas he who is destined to defeat first fights and afterwards looks for victory."
( What? Hakunin?... is that you Sorry about the balls! It was a lucky shot thats all! )
The point is.
In Fallout you cant really do a lot BEFORE a fight. In Arcanum you can(i know its not much but still):
-plant or drop beforementioned hexed items for the enemy therby weakening him
-destroy lightsources so the enemy cant see well
-set traps which leads me to
5.TRAPS
Traps suck! They dont do any damage(unlike in Arcanum) and i cant set them(unlike Arcanum). Also i cant make them( unlike Arcanum) but then again ic cant make anything since i dont have a crafting system(like Arcanum).
Phew!
Thats all for now. I have to go sleep.
Dislcaimer:
Some of this might be wromg. I have to play some more.