Jim the Dinosaur
Arcane
- Joined
- Nov 19, 2009
- Messages
- 3,144
Ok, after racking my brilliant mind over the whole rest healing thing, I've decided to nix the whole deal and return it to the way it worked in vanilla, i.e. with effectively insta-healing your party outside of combat. I was hoping to create some kind of interesting mechanic where you'd have to deal with decreasing health while travelling due to encounters and make travelling more hazerdous that way, but there's just no way to make it work in a fun way (especially with boring "outs" existing such as just spamming the healing skills or resting until being able to use stimpaks continuously: degenerate gameplay gallore ).
Still, I really want to give Doctor and First Aid some type of systemic use in the game, so instead of giving them a long-term strategic use, I'll give them a tactical use during combat (i.e. more or less the way it works in FO:T). How I'm planning to make it work is if you stand next to a character, and press the H-key over him, then you use a certain amount of AP to heal HP's based on your First Aid skill. I'll make sure the AI does this as well. Having a First Aid kit in your active hand while doing this gives a flat skill bonus.
With crippled limbs, I would love to have a system where you can heal them (outside of combat) based on a combination of Doctor Skill and the patient's Current HP (e.g., with 0% skill you could heal the crippled legs of someone with 200 HP, with 200% Skill, everyone). That way Endurance would have another use in letting you get healed of crippled limbs more easily. Problem is that the current system of just spamming the doctor skill use until success makes all that moot, so that's impossible (especially with Timeslip's retirement due to getting married and all :neverforget: ).
What do you guys think? Clockwork Knight?
Still, I really want to give Doctor and First Aid some type of systemic use in the game, so instead of giving them a long-term strategic use, I'll give them a tactical use during combat (i.e. more or less the way it works in FO:T). How I'm planning to make it work is if you stand next to a character, and press the H-key over him, then you use a certain amount of AP to heal HP's based on your First Aid skill. I'll make sure the AI does this as well. Having a First Aid kit in your active hand while doing this gives a flat skill bonus.
With crippled limbs, I would love to have a system where you can heal them (outside of combat) based on a combination of Doctor Skill and the patient's Current HP (e.g., with 0% skill you could heal the crippled legs of someone with 200 HP, with 200% Skill, everyone). That way Endurance would have another use in letting you get healed of crippled limbs more easily. Problem is that the current system of just spamming the doctor skill use until success makes all that moot, so that's impossible (especially with Timeslip's retirement due to getting married and all :neverforget: ).
What do you guys think? Clockwork Knight?