Official RPG Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Game News Fallout 3 update

Discussion in 'News & Content Feedback' started by Vault Dweller, Jan 19, 2007.

  1. St. Toxic Arcane

    St. Toxic
    Joined:
    Jun 9, 2006
    Messages:
    9,098
    Location:
    Yemen / India
    "Sometimes, war does change."

    Called it 2005, at 1/5. I'd say it's 1/3 around now.
     
    ^ Top  
  2. Jasede Prestigious Gentleman Arcane Patron Sad Loser

    Jasede
    Joined:
    Jan 4, 2005
    Messages:
    23,422
    Thief: BS didn't suck /too/ bad.
    It had the Cradle. That makes up for a lot. Though the levels were fuckin' small.
     
    • Brofist Brofist x 1
    ^ Top  
  3. Claw Erudite Patron

    Claw
    Joined:
    Aug 7, 2004
    Messages:
    3,777
    Location:
    The center of my world.
    Project: Eternity Divinity: Original Sin 2
    The Maryland Deathclaw Massacre.
     
    ^ Top  
  4. Cthulhugoat Arbiter

    Cthulhugoat
    Joined:
    Nov 25, 2006
    Messages:
    1,214
    Location:
    Land of big butts
    [​IMG]

    ZOMG Fallout 3 leaked concept art!!!!11 Gecko-human hybrid!!!11!! Rumors sez theyr liek de super muties!!!

    u mean the endboss is a OMG LIZARD???? w00t!
     
    ^ Top  
  5. kris Arcane

    kris
    Joined:
    Oct 27, 2004
    Messages:
    7,922
    Location:
    Lulea, Sweden
    some others of those tech advances was in the movie industry and I can tell you how much that was used to improve the beloved Star wars series. If you with improve meant "ripped out its soul and stabbed its fans".

    ps. Real-time combat is not a tech advance.
     
    ^ Top  
  6. zioburosky13 Educated

    zioburosky13
    Joined:
    Jan 10, 2007
    Messages:
    79
    If this is what those fanboys want...
    "rmerritt Says:
    January 22nd, 2007 at 8:37 am

    I so hope Fallout 3 is NOT turnbased. We aren’t running 60 mhz computers and RPGs don’t need to be turn based anymore. I like turn based in some games (such as X-com), but I hate in in RPGs. Like Garry Whitta said, it just takes me out of the game. They were ok back in the day but now, I find the whole “lets pull you out of the game for the board game like combat mini game” mechanic really jarring. Maybe some sort of system like how the older might & magics did it would be fine or whatever the hell is in KOTOR. I love Fallout. Had a great setting, characters, writing, but the combat was for me, horribly unfun. Combat took way too long to resolve in Fallout. Sure there was the odd “hit across the room in the eyes” *wow* moment. However most of the time, you end up standing 2 feet from someone, spend five minutes missing them only to have one of you NPC party to have a critical thumble and blow your arm off. Then you got a few levels and become an invincible god of small arms and the locational selection exists only to keep the player from falling completely asleep. I’ll buy it and play it no matter what type of combat Bethesda ends up using but I really really hope its more like “Oblivion with Guns” than not.

    For me, Fallout 3 needs

    1. Retro future gone wrong setting. The best fallout games are never far from their retro futuristic roots. In the 1930s to 50s we had a very different view of what the future would be. Fallout used this as a starting point. To me, this is the defining feature of the Fallout universe. Straying from this and you end up with Mad Max or Postman. (or the console Fallout BOS)
    2. The established universe character and items. Things such as Ghouls, radscorps, tribes, nuka cola, postcards, pip boy, and so forth.
    3. Character stats affect game play. Most crpgs, character stats just affect how hard a puzzle or combat is. In Fallout 1 & 2, they really changed how the game is played.
    4. Perks. These are at the heart of customizing your character in the fallout universe.
    5. Morbid humor. Things are bleak but if you don’t make them at least somewhat twisted, it ruins the enjoyment of the game. Fallout is not survival horror.
    6. The music. Should be 1950s and creepy sci fi. No hip hop or rock.
    7. Vague history and world status. We really don’t know what happen and what the status of the rest of the world is and this game shouldn’t change that.
    8. Over the top violence. (hellloooo M rating)
    9. Harold. – Nuff said

    Oblivions + Guns + what is listed above would be perfect to me."


    :shock:
     
    ^ Top  
  7. Excrément Arbiter

    Excrément
    Joined:
    Feb 21, 2006
    Messages:
    1,005
    Location:
    Rockville
    I sometimes suspect fallout fan to create comment like that just to fuel the on-going and coming scandal.
     
    ^ Top  
  8. St. Toxic Arcane

    St. Toxic
    Joined:
    Jun 9, 2006
    Messages:
    9,098
    Location:
    Yemen / India
    Wishful thinking.
     
    ^ Top  
  9. DarkUnderlord Professional Throne Sitter

    DarkUnderlord
    Joined:
    Jun 18, 2002
    Messages:
    25,792
    Yeah, I can't wait until they make real-time chess. Turn-based is so old school. We don't need it anymore. Just ram that rook right into the opponents side and duke it out.
     
    ^ Top  
  10. Mefi Cipher

    Mefi
    Joined:
    Apr 7, 2005
    Messages:
    1,239
    Location:
    waiting for a train at Perdido Street Station
    Welcome to the brave new world. Morrowind sold well. Oblivion sold better. Logical step is to dumb down more, throw in some guns and sell even more.

    RPG is such a loose term of reference these days. But shit by any name always stinks.
     
    ^ Top  
  11. sheek Arbiter

    sheek
    Joined:
    Feb 17, 2006
    Messages:
    8,659
    Location:
    Cydonia
    He does have a minor point about the 'jarring' effect of switching between combat and general world interface. The whole game should be turn-based. I don't what's so good about the idea of real-time town/travel (and sometimes even dialog) interfaces. Especially since time in these interfaces is not 'real' but 10x, 50x or 100x times real time.

    Have everything menu-driven (Darklands). We do not need to see the generic townsman/junkie/hooker commuting between the locations A, B and C.
     
    ^ Top  
  12. Atrokkus Erudite

    Atrokkus
    Joined:
    Feb 6, 2005
    Messages:
    3,089
    Location:
    Borat's Fantasy Land
    To be honest, I'd deal with real-time combat. In fact, if Bethesda feels comfortible with it and confident, then all power to them and it would be better than their feeble attempt at creating their own TB system. However, since it's a CRPG, there needs to be a strong infleunce of stats on combat and that's not very easy to do in realtime combat (in fact, much harder than to make a good TB combat system), because you must make it fun and at least somewhat logical to the player, unlike the idiocy that plagued Morrowind -- you see that you hit, but you actually dont. Something like Bloodlines could work, or Deus Ex. Since Fallout will focus on guns more I guess it makes it much easier for the developers to design a system that FEELS right, and is affected by the way you develop your character.

    So combat is not much of a concern here. What I really worry about, however, is choice & consequence. I don't want anothrer oblivion where you had some interesting but absolutely unrelated side-quests, and the main quest that was completely void of any nonlinearity. Make the world smaller - fine. Make quests fewer - fine. But make damn sure you do all of the above right.
     
    ^ Top  
  13. suibhne Erudite

    suibhne
    Joined:
    Aug 21, 2003
    Messages:
    1,951
    Location:
    Chicago
    Even real-time combat is jarring in most games, and even more so in RPGs. I'll repeat it yet again: real-time combat can't approximate real live combat any better than turn-based, and it certainly can't approximate squad or party control any better than turn-based; each has strengths and weaknesses, but both are abstractions and neither is automagically IMMERSUV.

    At least we can see where FO3 is headed. What'll be interesting to me is how game journalists treat this if it really does turn out to be Oblivion + guns + Bloody Mess, since it's a broadly accepted view among game reviewers that Fallout is one of the pinnacles of the genre (whether or not they've ever played it...) and Beth is screwing around with a license they didn't create and with which they have no prior history. Even so, I'd bet most reviews will be along the lines of "Bethesda brings Fallout into the 21st century!"
     
    ^ Top  
  14. Texas Red Whiner

    Texas Red
    Joined:
    Sep 9, 2006
    Messages:
    7,044
    Of course they will praise it! Bethesda dumbed down their own lisence and nobody noticed.
     
    ^ Top  
  15. JarlFrank I like Thief THIS much Patron

    JarlFrank
    Joined:
    Jan 4, 2007
    Messages:
    26,635
    Location:
    KA.DINGIR.RA.KI
    They heard of Fallout having the Bloody Mess feat, a post apocalyptic world, and mature themes like sex and prostitution. Oh, and some eerie post apoc athmosphere and dirty jokes.

    They think this is all that made fallout successful, the setting. And while the setting was one of the reasons, a game with a good setting but totally screwed gameplay still ends up to be shit. And loved by reviewers.
     
    ^ Top  
  16. Cthulhugoat Arbiter

    Cthulhugoat
    Joined:
    Nov 25, 2006
    Messages:
    1,214
    Location:
    Land of big butts
    Pfft. There are two groups at Beth: the ones who played FO2 and think it's all about sex and drugs and the ones who didn't played shit. Here's a preview of Fallout 3: random swearing and so many out-of-setting stuff you can't tell what is canon and what is not.
     
    ^ Top  
  17. Krafter Scholar

    Krafter
    Joined:
    Feb 22, 2006
    Messages:
    297
    Location:
    Castle Amber
    God, I love the whole 'Turn-based is outdated!!' train of thought. Never fails to get a laugh.

    Screw real-time chess. I'm holding out for first person shooter Tetris, that's next generation gaming! :roll:
     
    ^ Top  
  18. The Idiot Novice

    The Idiot
    Joined:
    Dec 3, 2006
    Messages:
    58
    ^ Top  
  19. Jason chasing a bee

    Jason
    Joined:
    Jun 30, 2005
    Messages:
    10,682
    Location:
    baby arm fantasy island
    CRPG.ru officially endorses real-time combat in Fallout 3! You heard it here first!
     
    ^ Top  
  20. Voss Erudite

    Voss
    Joined:
    Jun 25, 2003
    Messages:
    1,770
    To what? One guy's urge to have a public orgasm?
    It comes across as nothing more than a circle jerk for Toxic.

    Also..
    :shock:
    Can't...grasp...stupidity...
     
    ^ Top  
  21. Balor Arcane

    Balor
    Joined:
    Dec 29, 2004
    Messages:
    5,182
    Location:
    Russia
    And that comes from someone who played and liked Brigade E5! :P.
     
    ^ Top  
  22. Atrokkus Erudite

    Atrokkus
    Joined:
    Feb 6, 2005
    Messages:
    3,089
    Location:
    Borat's Fantasy Land
    I haven't played Briage E5, actually.
     
    ^ Top  
  23. OccupatedVoid Arbiter

    OccupatedVoid
    Joined:
    Sep 4, 2006
    Messages:
    1,846
    Location:
    East Texas
    Looks like Vipera will be buying Fallout 3 then.
     
    ^ Top  
  24. Claw Erudite Patron

    Claw
    Joined:
    Aug 7, 2004
    Messages:
    3,777
    Location:
    The center of my world.
    Project: Eternity Divinity: Original Sin 2
    I find that statement very strange, since Fallout - unlike RoA, for instance - doesn't actually use a different interface for combat. The world view doesn't change.
     
    ^ Top  
  25. St. Toxic Arcane

    St. Toxic
    Joined:
    Jun 9, 2006
    Messages:
    9,098
    Location:
    Yemen / India
    One of the perks, sure. The idea, however, came from Vault Dweller, even if he decided not to participate actively, so you can call it from that point. Anyways, it's in the theoretical stage -- want an input or a piece of the pie, get on gamesurge #FOPatriots and toss some balls, if you got em'.
     
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.