If this is what those fanboys want...
"rmerritt Says:
January 22nd, 2007 at 8:37 am
I so hope Fallout 3 is NOT turnbased. We aren’t running 60 mhz computers and RPGs don’t need to be turn based anymore. I like turn based in some games (such as X-com), but I hate in in RPGs. Like Garry Whitta said, it just takes me out of the game. They were ok back in the day but now, I find the whole “lets pull you out of the game for the board game like combat mini game†mechanic really jarring. Maybe some sort of system like how the older might & magics did it would be fine or whatever the hell is in KOTOR. I love Fallout. Had a great setting, characters, writing, but the combat was for me, horribly unfun. Combat took way too long to resolve in Fallout. Sure there was the odd “hit across the room in the eyes†*wow* moment. However most of the time, you end up standing 2 feet from someone, spend five minutes missing them only to have one of you NPC party to have a critical thumble and blow your arm off. Then you got a few levels and become an invincible god of small arms and the locational selection exists only to keep the player from falling completely asleep. I’ll buy it and play it no matter what type of combat Bethesda ends up using but I really really hope its more like “Oblivion with Guns†than not.
For me, Fallout 3 needs
1. Retro future gone wrong setting. The best fallout games are never far from their retro futuristic roots. In the 1930s to 50s we had a very different view of what the future would be. Fallout used this as a starting point. To me, this is the defining feature of the Fallout universe. Straying from this and you end up with Mad Max or Postman. (or the console Fallout BOS)
2. The established universe character and items. Things such as Ghouls, radscorps, tribes, nuka cola, postcards, pip boy, and so forth.
3. Character stats affect game play. Most crpgs, character stats just affect how hard a puzzle or combat is. In Fallout 1 & 2, they really changed how the game is played.
4. Perks. These are at the heart of customizing your character in the fallout universe.
5. Morbid humor. Things are bleak but if you don’t make them at least somewhat twisted, it ruins the enjoyment of the game. Fallout is not survival horror.
6. The music. Should be 1950s and creepy sci fi. No hip hop or rock.
7. Vague history and world status. We really don’t know what happen and what the status of the rest of the world is and this game shouldn’t change that.
8. Over the top violence. (hellloooo M rating)
9. Harold. – Nuff said
Oblivions + Guns + what is listed above would be perfect to me."
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