Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Fallout 3 update

Nael

Arcane
Joined
Dec 12, 2005
Messages
11,384
Location
Indy
dojoteef said:
I heard a rumor from a friend that somehow Obsidian was going to be doing some outsourcing for Bethesda on Fallout. Does this hold any merit at all or is it just hopeful thinking on my friend's part?

The game would never be released. Bethesda would rush the development, and Obsidian would quickly unfinish it and this in turn would cause a chain reaction, keeping the two beasts in check. Brilliant piece of magic, really.
 

Severian Silk

Guest
Killzig said:
I'm in complete and utter *loading...* shock about this. *loading*


really.

that engine is shit.
Be prepared for an influx of lots of new and "special" visitors to DAC when the game is released. I can't wait! :P [edit] Yes, yes I can.
 

aries202

Erudite
Joined
Mar 5, 2005
Messages
1,066
Location
Denmark, Europe
Sentenza said:
aries202 said:
I can understand why Bethesda bought the Fallout license.
Sadism?
As for SPECIAL being implemented (or used) in the game,
the SPECIAL system is a stat/abilities system which can be implemented in any game, either in a first person perspective game or a third person isometric game.
*maybe*; but I'm wondering were the fuck will they put "action points" or "sequence" in a RT FPS...
but I do think that you need to realize
that of course Bethesda is going to take advantage of
the technological processes
which has been made
in the last 10 years.
Because Bethsoft has a long tradition in INNOVASHUN and shit and know well how to take advantage in new technologies...
*rolleyes*

I just meant that Bethesda probably bought the Fallout license because they thougt that Fallout was a pretty cool game. Personally, however, I would rather that Bioware had bought the Fallout license, but for some reason, they didn't.

It's been a while since I played the Fallout series of game,
but my guess is that you're talking about the A(ction)
letter(s) being used in the S-P-E-C-I-A-L . And that the action points, you had in Fallout (I think it was 8? or so in a round) is hard to implement in realtime combat ??

I don't if this is true or not, but maybe Bethesda are considering another whatever ?? Afaik, A in SPECIAL stands for 'agility' not action.

As for your last comment, I couldn't help laugh a little
inside ;) since I loathe this word 'innovashun'!! Nobody really seems to know what this word means except that everyone somehow agrees that it has to be a very good thing.

I just meant that in the 10 years since the Fall out series first were released there have been many technological advances in the society. Some of these tech advances obviously took place in the gaming industry. These tech advances means that it is a totally different matter making games now than it were say 5 or even 10 years ago.

The tech advances being developed in the last 10 years within game making can make the characters in the game do things they couldn't 10 years ago. It would be foolish of Bethesdan not to use these tech advances when they are creating their games, including Fallout 3. (or as I like to call it: The new Fallout game, since it obviously, in various, aspects, will be differently from the first 2 Fallout games).
 

z3r'0'

Liturgist
Joined
Jun 8, 2004
Messages
211
Location
the namib desert
the SPECIAL system is a stat/abilities system which can be implemented in any game

It is a turn-based system... and afaik Bethesda has never released a TB game. Adapting it to RT/FP is FUBAR.

What are the chances that Beth implement SPECIAL in name only? E.g: No APs, no initiative etc., just some option
that means jack-shit and is merely pandering window-dressing?

Fuck that.
 

Bradylama

Arcane
Joined
Jul 24, 2006
Messages
23,647
Location
Oklahomo
I just meant that Bethesda probably bought the Fallout license because they thougt that Fallout was a pretty cool game.

Which is impossible, because if they expressed from the beginning that they didn't want to make a game like the Fallouts, it isn't the reason they bought the license.

It's been a while since I played the Fallout series of game,
but my guess is that you're talking about the A(ction)
letter(s) being used in the S-P-E-C-I-A-L . And that the action points, you had in Fallout (I think it was 8? or so in a round) is hard to implement in realtime combat ??

How many Action Points you had was dependent upon your Agility value. I'm sure that for real-time they'll just make Agility like the speed stat, and all other actions like accuracy and firing rate are dependent on player input.

I don't if this is true or not, but maybe Bethesda are considering another whatever ?? Afaik, A in SPECIAL stands for 'agility' not action.

The A does stand for Agility.

I just meant that in the 10 years since the Fall out series first were released there have been many technological advances in the society. Some of these tech advances obviously took place in the gaming industry. These tech advances means that it is a totally different matter making games now than it were say 5 or even 10 years ago.

i.e., it's more expensive.

The "tech advances" didn't allow for Bethesda's approach in The Elder Scrolls to implement intelligent or even independent follower NPCs. At the best, you can have destructible environments, but other than that, there's no appreciable difference that technological advances would have on the roleplaying element, which is really what the game is all about. Roleplaying. Why we talk about it so much on a roleplaying forum.

Ah yes, and destructible environments aren't a feature of Bethesda's engine. It may be you can't even blow open doors.
 

Krafter

Scholar
Joined
Feb 22, 2006
Messages
297
Location
Castle Amber
Vault Dweller said:
Yeah, I saw that before, it's pretty bad. These are the people Bethesda is making the game for, not us. We are 'outdated.'

Funny thing is, if you were to turn things around, the kiddies would be just as 'rabid' as the Fallout fans. Imagine turn-based, built for the PC as it's primary platform Gears of War 2? Yeah, they'd be open minded on that one, for sure! :roll:

Fallout 3 will be a train wreck and kill small kittens and orphans wherever it goes. It will also win 'Best RPG of 2007 (or 2008)!' from IGN, Gamespot, whomever. Heh.
 

Gwendo

Augur
Joined
Aug 22, 2004
Messages
990
Fallout Tactics used SPECIAL and could be played in Real Time (although I hate RT games, so I played it in classical turn-based mode).

But the point is not how they will implement SPECIAL. I don't care if SPECIAL will be implemented at all! If the game is going to be in real time, there's no need for SPECIAL.

What made Fallot special, to me, was the setting, the story, the choices. I lke turn-based combat, but that's not the meat of the game. If Bethesda can give me that, I will be happy to wander around in real time.

The problem is that Bethesda will screw it up. It's written in the stars. They disaponted me with Morrowind and Oblivion. I feel like a fool, with this hope that with Fallout 3 it will be different. Like those housewives who are spanked by their husbands, but will forgive him anyway and receive another beating.
 

One Wolf

Scholar
Joined
Sep 27, 2005
Messages
311
Location
Planet X
for me, the SPECIAL system was a huge draw in fallout. i first played it after finding the box interesting when i was about 11 years old. i played a bit, but had insufficient patience to get far. it wasn't until years later that i played it again (incidentally after finding this site and realizing that i still had my copies of FO1 and 2).

the turnbased combat is a big part of what makes combat enjoyable in the fallouts (for me). FO was the first turnbased game i'd ever played outside of FF games (phasebased, i know, but similar at least). the TB combat made stats relevant in a way i never realized they could be. i never played with less than 10 agility (9+ small frame). nothing like 3 called shots a round with the red rider LE bb gun. TB made it possible for me to step out into a corridor, cripple a leg on an approaching mutant, blind a sniper, and duck back behind cover at the end of my turn. i can't see how RT combat would ever work in FO3, but i may be suffering from lack of imagination.

anyway, its exceedingly likely that any discussion on "how it will work out" is irrelevant. bethesda has no motivation to make a throwback post-apoc M for mature game after their success with OB. the FO world is just too grim and the writing too skillful for them to emulate even if they wished to recreate it, and money talks.
 

Bradylama

Arcane
Joined
Jul 24, 2006
Messages
23,647
Location
Oklahomo
It can only work if Fallout 3 was first-person and relied on player skills for combat resolution. It essentially makes several elements of Special pointless.
 

Surgey

Scholar
Joined
Aug 14, 2006
Messages
618
Location
Unicorn Power!
Since Fallout is in the desert, they're going to have to modify the Bloom meter to go over 500% for F3; that's the "modified" part of the Oblivion engine they're talking about. I mean, it IS radioactive and bright, so bloom makes total sense!
 

The Public Enemy

Educated
Joined
Oct 4, 2006
Messages
51
Prepare for the experience that will CHANGE YOUR LIFE

Prepare for FALLOUT 3!!

Holy shit mutants!!

Every choice matters!!

Guns!!

Create ANY CHARACTER YOU WANT!!

Intelligence is for psychic powers!! Fireballs!!

Save the world!!

Before it's destroyed AGAIN!!!

Mudcrabs!!!

DECEMBER 2008

BOOM BOOM POW POW CRASH KABOOM

AWESOME!!! LOVE PEnIS
 

kingcomrade

Kingcomrade
Edgy
Joined
Oct 16, 2005
Messages
26,884
Location
Cognitive Elite HQ
Fallout: The Reimagining
Award winning<tm> producers Bethesda(c)<tm>(r) who produced the critically acclaimed<tm> shitpile Oblivion<tm>(c)(r)<tm>, take the original Fallout (which was produced in the age of limited bloom) and tell the story...the way it was always meant to be. Also, all the deathclaws now have tits.
 

Higher Game

Arcane
Joined
Apr 14, 2005
Messages
13,699
Location
Female Vagina
You guys are on the right track. There's no way they could get away with making their game called Fallout 3. They will call it something else because it will be so different from what the original Fallout games were. I KNEW that Deus Ex: Invisible War was going to suck the second I saw that it wouldn't be Deus Ex 2. Same with Thief: Deadly Shadows not being called Thief 3. Then there were the "Dark Alliance" games that had absolutely nothing to do with Baldur's Gate.

Anything with a new subtitle or going away from the number system is going to be bad. It's just a rule.
 

St. Toxic

Arcane
Joined
Jun 9, 2006
Messages
9,098
Location
Yemen / India
"Sometimes, war does change."

Called it 2005, at 1/5. I'd say it's 1/3 around now.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom