Vaarna_Aarne
Notorious Internet Vandal
If it's significantly buggier tho, it's not worth it I say.This means that the Fallout 2 Engine stays ,and the Fonline Engine stays away?
FOnline engine does open lots of possibilities, through.
If it's significantly buggier tho, it's not worth it I say.This means that the Fallout 2 Engine stays ,and the Fonline Engine stays away?
FOnline engine does open lots of possibilities, through.
If someone kill the Bugs and make the Engine stability more like Fallout Engine than why not.
hexer Who can the Player join which Factions in game or only the Brotherhood.
The Russian People are the best Programmers not only in Fallout in all other games good Mods and Tools come from them.
Joined: Monday
Time and effort willing, would you be arsed to let these backgrounds affect skill dispositions?I'll take this opportunity to talk a little about something we're going to include in the game, and thereby shift this topic away from shitflinging:
Background perk.
Instead of just the Guilty/Innocent perk originally planned by Black Isle, the perk is going to split into a far wider array of options on the Innocent side (Criminal remains one background option, and probably the one with most effect in the game). It's basically an answer to what I for one considered to be a nagging problem in New Vegas with its less-defined protagonist background: Namely, the question of WHERE you come from. Fallout 1 and 2 (and 3, you have to admit) had a nice and tight origin that did add a little spice to the whole. So in this, we're going to try and fix that by giving you a tiny bit of background you can choose during the intro sequence at Tibbets. The idea for each background perk is that you have a selection of classic and Van Buren locations you make your choice from (or the Criminal perk), and each will have minor effect on the game since in the form of related flavour dialogue and sometimes a map marker. Here's a list of some the possible perks as the origin point in the Wasteland for the Prisoner that wakes up in Cell Block 13:
1) Navarro (Enclave)
2) Arroyo
3) Dog Town
4) L.A. Boneyard
5) New Canaan
6) Vault City
7) New Reno
8) Hub
9) Brotherhood
This is not going to be all of them, mind you. Given how this feature is largely just a matter of writer coordination/stamina, the current goal is set at 19+1 choices. Popular requests accepted. Make note that the further away from Colorado-Arizona-Utah region Van Buren is set in, the less the perk will affect in-game (the perk is aimed to affect the location directly related to the background, ie New Canaan background has stuff in Jericho).
Current team lineup: Kamoho (writer), Vaarna_Aarne (writer), grotsnik (writer), Whisky (writer), Kane Vollstrecker (inventory art), hexer (everything else)
Would not really mind, it just seems a bit askew to have so many other perks for origins and only one for low karma.It's a catch-all "I've been a really naughty person" perk, and also the one that was originally planned to be a perk that does give skill points. I think it should remain as such, and the other perks are more subtle in their effects. Criminal was envisioned as a raw exchange of more power for significant penalties to character interactions.
Generally speaking you otherwise start off like the Chosen One or Vault Dweller, you just haven't had time to change your karma and rep.Would not really mind, it just seems a bit askew to have so many other perks for origins and only one for low karma.It's a catch-all "I've been a really naughty person" perk, and also the one that was originally planned to be a perk that does give skill points. I think it should remain as such, and the other perks are more subtle in their effects. Criminal was envisioned as a raw exchange of more power for significant penalties to character interactions.