This. I was impressed with what they did for FO3. They really only had a few isometric games to base their 3D assets from. The story for FO3 felt more "inspired-by" than "sequel." I loved everything else tho. Probably why I'm still playing FO3 and FNV.
Stop playing FO3, that game is shit and I don't believe any mod can save it. That game is bad for you.
The problem of the FO3 story, I feel, is that they tried to connect it to the previous Fallouts, but the connection was handed horribly.
Brotherhood of Steel in the other side of the continent? Ok, I can see the Brotherhood doing that.
But why is the Enclave here as well? I blew them to hell in the last game. Just thirty years later and they're ready to rock? Bullshit.
Why there are freaking
Super Mutants Yellow Orcs here? Yeah I know, stupid vault with modified FEV (totally stolen from FOBOS, btw - except at least the excuse there is better: Vault-Tec stole that shit). But in the end, the whole mystery of the east-coast Super Mutants never pays off. They are simply huge targets and walking xp/loot, Falloutish orcs essentially. They have zero story relevance - you could delete all teh Super Orcs from the game, mentions and all, and the story & gameplay would actually improve.
The main quest is also simply horrible. Too linear, too much "you must go there, talk to guy X, do what he wants, then he tells you". Then you have to pass a linear path full of raiders/feral ghouls/super mutants, which you MUST shoot because fuck your pacifistic playthrough. Then there are elements - Water Purifier, GECK, it reads like someone threw the Act I of the first two Fallout games together in a vat of FEV until it emerged as the Quest-Centaur. Not to mention all the thou musts - why should I, say, give a shit about the Brotherhood of Steel, or Three Dog? Why I can't hack a terminal in Vault 112 and tell Von Braun to suck my 8==============>?
The game then heads into Full Retardville once you get captured by the Enclave, through. Why Eden gives the player his weapons back? Why Autumn panics and rebels because Eden freed the player and sent him to talk to him? Why Autumn's crew evacuate the base instead of, I don't know, telling his troops to cap Eden's bots in the face, then desactivating Eden with the code Autumn had?
Then you HAVE (HAVE!) to go with the Brotherhood and tell them the Enclave got the purifier. Even through they're not (and you know this) going to use it for anything but distributing water. Extra points if you are going to dump the death-virus on it. So they get their giant death bot from storage just so they can stop the Enclave from pressing a button and delivering clean, free water to everyone, so that the Brotherhood can deliver clean, free water for everyone. You can't even join Colonel Autumn, whose evil plan was... wait for it... Distributing free, clean water and using it to recreate american civilization. The horror.
Then there's the original ending, which is a new level of retardry on its own. Even the bethdrones could't defend that heap of shit. Doesn't help that if you say "fuck it", you get called a coward - even through one of your friends (who could do it, no problem) refuses.
Sidequests are retarded too, the only quests I remember being actually good are Tenpenny Tower and You Gotta Shoot 'Em In The Head.