Krivol
Magister
Maybe not as shit as Fallout 3, but shit nonetheless.
So, you are a dreamer? It completely will outclass its predecessor in everything. Dual wielding, dual derpness. And in first DLC more funny Moira Brown.
Maybe not as shit as Fallout 3, but shit nonetheless.
the (much needed IMHO) improved animation system.
the (much needed IMHO) improved animation system.
That's impossible under Gamebryo.
That's impossible under Gamebryo.
hurr durr
Who wants to bet $5 you can put trash cans on deathclaws heads to blind them?
Knowing Bethesda, some elements from Skyrim will definitely make it into Fallout 4.
Things like Dual Wield, simplified mechanics and the (much needed IMHO) improved animation system.
Don't let the fanboys and (supposedly professional) journalists fool you, Fallout 4 is going to be shit. Maybe not as shit as Fallout 3, but shit nonetheless.
In an Obsidian game, the idea of having sex with a robot called "Fisto" is rightfully played up as a joke. In a BioWare game, they'd make it a deep and emotional exploration of one's own sexuality. How does a robosexual truly fit into a post-apocalyptic society?
Bethesda also can't code climbable ladders. Do you really, really think the engine is the limiting factor?the (much needed IMHO) improved animation system.
That's impossible under Gamebryo.
Random modders on the Nexus do it in their spare time. Bethesda simply cannot into animation.
They can, it's just a question of priorities and resource management. Spending time on making sure AI plays nice with ladders is time that can be spent elsewhere so they figure they can leave it by the wayside. No enemies in Divinity 2 can climb ladders. Your pet just immediately teleports up. Alpha Protocol is an example of a mismanaged game where all the awful erratic ladder behavior was left in.Bethesda also can't code climbable ladders. Do you really, really think the engine is the limiting factor?
Bethesda have specifically stated they have tried to put ladders in their games multiple times, failed, and then decided it wasn't worth their time... at least with Oblivion and Fallout 3, and possibly Skyrim as well. Now, I'm not saying it's an exceptionally easy thing to do. However, Gamebryo supports pathfinding across multiple levels (that is, floors above floors) and has no problem with it; that to me suggests it's not an engine limitation.They can, it's just a question of priorities and resource management. Spending time on making sure AI plays nice with ladders is time that can be spent elsewhere so they figure they can leave it by the wayside. No enemies in Divinity 2 can climb ladders. Your pet just immediately teleports up. Alpha Protocol is an example of a mismanaged game where all the awful erratic ladder behavior was left in.
See when you say cheap potshot things like this it leads me to believe you're a charlatan.
Bethesda have specifically stated they have tried to put ladders in their games multiple times, failed, and then decided it wasn't worth their time... at least with Oblivion and Fallout 3, and possibly Skyrim as well. Now, I'm not saying it's an exceptionally easy thing to do. However, Gamebryo supports pathfinding across multiple levels (that is, floors above floors) and has no problem with it; that to me suggests it's not an engine limitation.They can, it's just a question of priorities and resource management. Spending time on making sure AI plays nice with ladders is time that can be spent elsewhere so they figure they can leave it by the wayside. No enemies in Divinity 2 can climb ladders. Your pet just immediately teleports up. Alpha Protocol is an example of a mismanaged game where all the awful erratic ladder behavior was left in.
See when you say cheap potshot things like this it leads me to believe you're a charlatan.
Now admittedly, the exact reason specified was that it caused AI problems, not that they couldn't perform a simple transformation operation on the Z axis. However, NPCs can say, fall down from a ledge, and figure out they're on the wrong plane to reach the player, so I'm not sure why this is such an insurmountable obstacle for Bethesda.
The fact that Bethesda cannot figure out how to have their AI navigate between multiple planes in situations where ladders are involved, yet somehow they thought to take on the massively complicated Radiant AI stuff in Oblivion is complete insanity and speaks both to their incompetence in programming as well as management and project direction.
I streamlined that a bit. The AI can barely find its way around a rock as it is, it's not like the possible problems with ladders would've made any kind of a difference in the first place.Spending time on making sure AI plays nicewith laddersis time that can be spent elsewhere so they figure they can leave it by the wayside.
Random modders on the Nexus do it in their spare time. Bethesda simply cannot into animation.