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Fallout Fallout 4 Thread

racofer

Thread Incliner
Joined
Apr 5, 2008
Messages
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Your ignore list.
Better invest those 58GB of data downloading some full hd porn.
 

Iznaliu

Arbiter
Joined
Apr 28, 2016
Messages
3,686
Yet another youtuber-modder fell from grace. I used to look up on his videos on modding New Vegas, and I also used to root for him for standing up with modders in the face of Beth's incompetence in handling mod-thievery, and his rant on how Fallout 4 did too many aspect wrong in comparison to its predecessors and other, better games. But this? He's argued whether or not Fallout 4's case was a dumbing down or 'simplification'. It's already obvious it's the former, but it seemed he's arguing in favor of the later as indicated in the comments (I don't want to waste my time on the video, looking at that excerpt and his respond to the comments was enough).

Beth probably paid him some sweet $$$$
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
I managed to defeat the game with fixed lighting mod, as I was not able to power through Howard's angelic halo turning house walls into multiple dying suns brighter than face of emperor from Oblivion.

To my shame, I think for a Skyrim with guns, this could have been much worse. I knew it when I watched RK47's playthrough, but still. F4 got voted as worse RPG but there are definitely games worse than this. Perhaps I am just at the honeymoon stage of the game - level 10, just got to Diamond City, did a few quests on the way for locals and BOS.
My build is STR3 PER5 END1 CHA6 INT6 AGI5 LCK2. Basically all perks for crafting and exploration. I picked pre-Survival difficulty. I miss on Sawyer mod and FNV survival a lot but ironman and no fast travel turned me off from it right away.
I left PWA at workshop in the beginning and don't use it. I might use it later when I find a decent gun to combine with it. For now I use upgraded shotgun, laser rifle Dance gave me and a 10 mm. pistol as side arm against trash mobs like giant insects. The armor is upgraded leather and clothes.

From all things, I did not think Bethesda would work on actual gameplay:
- The crafting (modifying guns and armor) is fun. It has the same appeal as Underrail to me, but the guns are 3d models that I can use in 1st person. I am a person who spent hundreds of hours rummaging through every trash bin in Arcanum to make a gun I might not even use more than once. If you are like me and is ready to study what can you break down every piece of junk you find and later add 5 upgrades on your crappy gun and see it completely change you'll understand. That's basically the first and only reason I installed F4 - I wanted to see how it holds up to New Vegas in that respect.
And while Bethesda's upgrade system means there are way fewer actual guns in the game than in New Vegas (that game had fuckton of guns), it was worth a try.
And yes I spent and evening putting posters on the walls of Red Rocked truck stop and figuring out how to grow crops and connect electricity at Sanctuary. Here take this stake, and here is my heart. Just know that my Steam page says I invested 274 hours into Terraria.
- The PWA, it is good. I almost broke mine in the beginning (Deathclaw in main quest did quick work with it) and then left it which says something about actual difficulty of the game. I want to get one doing quests instead and keep it for stuff like legendary deathclaws. Self-imposed challenge - sure, but anyone who knows a thing about Bethesda games knows they are impossible to play without a few.
- Morrowind armor system suddenly reincarnated in Fallout game instead of TES... what. Layered defence, fuckton of slots for armor and clothes? Huh. Pleasant surprise.
- The radiation finally does something. Making it work on your hp bar and cut the amount of healing you can do is a good idea.
- A lot of enemies actually fuck me up. I met a raider in junk heavy armor who killed me with ease. I got molotov coctailed a few times when was ducking in cover. I was cleaning some raider outpost when suddenly a deathclaw jumped out at the end and just one-shotted me by impaling character in melee. I wasn't even able to harm it. Ghouls doing Dragon Age 2 ninjaing are dumb but make me check my 6. Sure, at distance, with stealth and cover, it's possible to popeamole most enemies, but that's not always the case.
Perhaps me getting few extra levels from exloration and settlement building means I am very underpowered though. On the other hand, there are just too many fucking stimpacks lying around. That seriously damages possible challenge you could have and means you don't even need food or cooking.

The other improvements include characters that don't scare the shit out of you when you look at their faces and lower level of retarded dialogue compared to what I got used to in Bethesda games. Even terrible Mass Effect dialogue wheel don't bother me a lot because, while sometimes character does say something idiotic, most dialogue nodes lead to same outcome - and the ones that check your CHA have different color anyway.

Of course, it's important to close your eyes on many other things. The perk-based leveling system doesn't accomplish anything Bethesda's own system in Fallout 3 did not - hell, if anything it's even harder to navigate and build your character with it than with a simple list of skills. And it means perks like +20% damage - again - instead of a collection of interesting quirks.

The world is "gamist". I could't put my finger on what was going but after I scouted the map more I understand now. Locations, factions and people are too close to each other. The distances are too short everywhere. There are no particular geographical features or barriers that made F:NV feel big. World feels cramped and theme-parky. Locations do not make a lot of sense, and neither is their structure - I found linear Skyrim dungeons with "environmental" storytelling Bethesda likes so much and an exit at the end.
This basically means I can't get immersed into the game at all - not in the way I got lost in F:NV where I indeed felt that world had some logic and characters inhabiting it felt real, more or less.
Finding LONG BARRELED QUICK LOADING SCOPED PIPE GUN [Of Vengeance] adds to the overall level of absurdity, but it is not an intolerable mmo shitfest like Borderlands for example.
And that's not talking about game set in US where everyone is running with pipe guns. Sawyer definitely had a better idea on the issue when was doing New Vegas. Same can be said about armor, by the way - it's not very pretty, nothing beats Ranger armor from F:NV. Sure you get crafting but vanilla items so far are very samy.

The main quest, emotional engagement and factions, uh... I am not looking forward to that. I distanced myself from main character as much as possible and my own story in this game is about doing side jobs and crafting a gun to get revenge on that deathclaw in a basement that one-shotted me.

I am not sure I even will proceed with main story. I helped some lost settlers and crafted a house of them, killed some bandits during side quests, worked on bros in da BOS who generally acted Fallout-y enough, and am afraid bethesdardation might overwhelm me and make drop the game if I try and find SHAAAAWN. :shittydog:
Also fucking loading times get me, I can't get used to them after Witcher 3 that loaded game in 3 seconds and did't even have separate indoor locations.
 
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Infinitron

I post news
Patron
Staff Member
Joined
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Messages
99,663
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Fallout 4 has outsold Skyrim, adjusting for time: http://www.gamespot.com/articles/fallout-4-surpasses-skyrim-to-become-bethesdas-mos/1100-6447621/

Fallout 4 Surpasses Skyrim To Become Bethesda's Most Successful Game Ever
"Fallout 4 has gotta be the most successful game we've ever launched in our company's history."

Fallout 4 has surpassed The Elder Scrolls V: Skyrim to become the "most successful" game in publisher Bethesda's history.

Appearing on the Kinda Funny Gamecast, Bethesda marketing executive Pete Hines said, "Fallout 4 has gotta be the most successful game we've ever launched in our company's history. More than Skyrim, in terms of what we did."

It's not immediately clear what Hines means by "most successful."

Skyrim, which was released in November 2011, sold more than 20 million copies as of 2014. Fallout 4, which came out in November 2015, shipped 12 million copies on launch day, though Bethesda has not provided a hard sales figure for the game since.

Skyrim got a sales boost last year with the release of the Special Edition remaster.

Also during the interview, Hines responded to the critique that Fallout 4 did not do enough to set itself apart from its predecessors. He agreed that the game shares commonalities with Fallout 3, but said the nature of the beast with sequels is the balancing act between preserving the core formula and pushing things forward. Sony's Uncharted series feels the same, Hines said.

"If you played Uncharted 4 and that was your first game, I think you have a very different reaction to what that game is than if, like me, you played 1, 2, and 3," he explained. "Because Uncharted 4 is more of 1, 2, and 3."

Finally, Hines offered a high-level tease for what Fallout 4 and Skyrim developer Bethesda Game Studios is going to make next. "Whether it's Fallout or Elder Scrolls or whatever they're gonna do next, I think their mantra is always we really gotta step up our game," he said.

In other Fallout 4 news, the game's high-resolution texture pack came out on Steam this week.

 

Jozoz

Prophet
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Jun 23, 2014
Messages
452
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69
With that fact we can be 100% sure that Settlements and voiced protagonist are here to stay.

Unlucky franchise go next.
 

Iznaliu

Arbiter
Joined
Apr 28, 2016
Messages
3,686
Fallout 4 has outsold Skyrim
Fallout 4 makes Skyrim look like pure gold. It is safe to say that nobody actually gave a shit about any element of the game other than 'how will this maximise revenue' during its development.
 

kris

Arcane
Joined
Oct 27, 2004
Messages
8,891
Location
Lulea, Sweden
My only foray into this game is having watched the intro on youtube and there never been an urge to go past that.
 

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
With that fact we can be 100% sure that Settlements and voiced protagonist are here to stay.

Unlucky franchise go next.

In Elder Scrolls 6 you will be running a kingdom and fighting on the front lines with your troops, it's the only possible evolution of the series, with Oblivion and Skyrim they copied LOTR, now they will add elements from Mount and Blade....... so it's time for




aaragorn_charge.jpg
 

CrawlingDead

Learned
Joined
Apr 22, 2015
Messages
147
Location
SoCal
Pete Hines is a cunt. He knows he's full of shit and so does Todd and the rest of his gang. Here's what's going to happen -- Bethesda is either going to make a sharp turn in their direction or they're going to end up in the dust. The Witcher III destroyed Fallout 4 in every single way imaginable. I mean shit, during the VGA awards, crowds were shouting "Don't make Fallout 4 GOTY." They dug this whole themselves by selling out to the lowest common denominator instead of being true to their original vision(Daggerfall/Morrowind days).

If they keep this up, I wouldn't be surprised if Brian Fargo gets his license back.

edit: And I would like to clarify: I firmly believe Morrowind was better than Daggerfall, but the series needed some improvement in important areas such as story-telling, character development, and world-reactivity. Instead, they introduced level-scaling, quest-markers, and proceeded, in single-file fashion, throw themselves off a cliff.

Also, if I could brofist my own post, I would.
 
Joined
Mar 3, 2010
Messages
9,298
Location
Italy
I mean shit, during the VGA awards, crowds were shouting "Don't make Fallout 4 GOTY."

"don't say fallout 4 - i swear to god!"
i shared the video on facebook but i deleted my account, i'll try to dig it out again.



not the video i intended but working for the job nonetheless.
 
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CrawlingDead

Learned
Joined
Apr 22, 2015
Messages
147
Location
SoCal
The Witcher III destroyed Fallout 4 in every single way imaginable. I mean shit

lol no, fallout 4 has gameplay but no story, witcher 3 has story but no gameplay
lol, yeah ok. What's Fallout's gameplay -- kill, loot, kill, loot, rinse and repeat. Ok ok, I admit, that was hyperbole on my part. I mean you can mod one of the five available guns in the game, make some stew, gather duct tape to make some stim packs, pick some lame ass perks, and choose from four wonderful dialog options. Great gameplay right there. Shit, the game doesn't even have graphics going for it, and it runs like ass even on a 1080.
 

2house2fly

Magister
Joined
Apr 10, 2013
Messages
1,877
kill, loot, kill, loot, rinse and repeat. Ok ok, I admit, that was hyperbole on my part. I mean you can mod one of the two available swords in the game, make some decoctions, gather mandrake cordial to make some white gull, pick some lame ass perks, and choose from 2-4 wonderful dialog options. Great gameplay right there.
changed a few words in this post to make it about Witcher 3
 

Epsilon

Cipher
Joined
Jul 11, 2009
Messages
428
:abyssgazer:
Yet another youtuber-modder fell from grace. I used to look up on his videos on modding New Vegas, and I also used to root for him for standing up with modders in the face of Beth's incompetence in handling mod-thievery, and his rant on how Fallout 4 did too many aspect wrong in comparison to its predecessors and other, better games. But this? He's argued whether or not Fallout 4's case was a dumbing down or 'simplification'. It's already obvious it's the former, but it seemed he's arguing in favor of the later as indicated in the comments (I don't want to waste my time on the video, looking at that excerpt and his respond to the comments was enough).

At least there was enough people giving proper respond to the video, but I can't help but facepalm myself every time Gopher desperately tried to debunk the argument of dumbing down.
His entire premise "That Bethesda didn't mainstream it to sell more, but because they thought they'd get a better game out of it" Is wrong.
If you look at Bethesda's history since Morrowind, hell even Morrowind was streamlined and dumbed down compared to Daggerfall, but thats a different discussion.
Fact of the matter is, every single iteration of their series, they've removed aspects the player had to consider, whether that was mysticism in the cast of the transition between Morrowind to Oblivion, or however many spell schools got removed in Skyrim and fewer choices the player was allowed in that game.
Or the simplification of the dialogue system in Fallout 3 compared to Fallout 2 or even Fallout 3 compared to Fallout 4.
And at every single release there has been a very loud outcry of people, crying foul, saying that the latest elderscrolls or Fallout game had become dumbed down, had been streamlined. This coud especially be seen amongst Bethesda's biggest fans; The modders. Overhaul mod upon overhaul mod has been created for their games, systems reworked and made more complex.
If Bethesda was listening to criticism they would've made Fallout 4 more complex, harsher mechanics and more, not fewer, choices. But they're not, and as history shows, they never have.
If we're to learn anything at all from Bethesda's iterative design philosophy over the years, it's that whatever comes next is going to be more streamlined and further dumbed down than their previous title.

250px-Jlefay1.jpg

This man is "Julian Lefay", he was instrumental in the design and development of Elderscrolls: Arena and Daggerfall. Before working at Bethesda he played a lot of roleplaying games and helped establish the roleplaying scene of then Copenhagen in the early 80's. Read what Bethesda themselves said about him http://web.archive.org/web/19970605103203/http://www.bethsoft.com/html/about3.html

1427995704118.png

This is Todd Howard, after ending his internship at Bethesda he designed and produced Wayne Gretzky Hockey 1,2 and 3 and was then moved on to design the later Terminator games at Bethesda. The first Elderscrolls game that he designed, in it's entirety. Was Elderscrolls: Redguard. A game that bankrupted the company and allowed Zenimax to buy them out.
He remains the principal designer of Bethesda's games
 
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CrawlingDead

Learned
Joined
Apr 22, 2015
Messages
147
Location
SoCal
kill, loot, kill, loot, rinse and repeat. Ok ok, I admit, that was hyperbole on my part. I mean you can mod one of the two available swords in the game, make some decoctions, gather mandrake cordial to make some white gull, pick some lame ass perks, and choose from 2-4 wonderful dialog options. Great gameplay right there.
changed a few words in this post to make it about Witcher 3
Yeah, but I can fuck bitches in the Witcher 3, that's why I bought it.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
Fallout 4 has outsold Skyrim
Fallout 4 makes Skyrim look like pure gold. It is safe to say that nobody actually gave a shit about any element of the game other than 'how will this maximise revenue' during its development.

I will make a bold prediction: Fallout 5 will not contain any pesky roleplaying elements and will become a pure FPS title or popamole.
 
Joined
Mar 3, 2010
Messages
9,298
Location
Italy
1427995704118.png

This is Todd Howard, after ending his internship at Bethesda he designed and produced Wayne Gretzky Hockey 1,2 and 3 and was then moved on to design the later Terminator games at Bethesda. The first Elderscrolls game that he designed, in it's entirety. Was Elderscrolls: Redguard. A game that bankrupted the company and allowed Zenimax to buy them out.
He remains the principal designer of Bethesda's games

it's like a self-fulfilling cocksuckery.
 

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