And Avatar ain't the best movie ever made either, I agree. I know it's the pretty CGI and 3D that made it a hit though, and it's the open world exploration that makes Bethesda games industry leaders. Is what it is.
Tabitha’s base
An open mountain where you pretty much just kill Super Mutants until you get to their leader? Yeah...
Tabitha’s base
An open mountain where you pretty much just kill Super Mutants until you get to their leader? Yeah...
You will create a character to represent yourself within the game world. Your character will be a hardy adventurer from a variety of backgrounds: one of the last remaining humans; a new breed mutant; or a technologically advanced cyborg. The choice is yours.
"Once you have determined your character's background, you will found your 'colony'. From a deserted city, a broken down military base or even the ruins of an oil pumping station, the colony will be yours to build and control.
"Attract non-player characters for guards, peons, scientists and other activities. Or if you are the type that so desires, shanghai the NPCs. Put them to work rebuilding your society and improving your colony.
"Meanwhile you will experience grand adventures to gather the resources and ancient technologies as well as fight back the enemy hordes. Your character will gain experience, advance skills, learn new talents and gain access to incredibly powerful equipment. Or die trying.
"Explore the world, meet friends and fight your neighbours for control of resources. PV13 will be your chance to rebuild a devastated world."
iirc obsidian devs said that they wanted playable ghouls and supermutants in FNV, but bethesda programmers warned them that it would be a pain in the ass to implement on their janky engine.It would be nice if the Fallout 76 was supposed to be what that axed Interplay project was supposed to be
This is the game Bethesda should be doing from the start.... we will see today.You will create a character to represent yourself within the game world. Your character will be a hardy adventurer from a variety of backgrounds: one of the last remaining humans; a new breed mutant; or a technologically advanced cyborg. The choice is yours."
Tabitha’s base
An open mountain where you pretty much just kill Super Mutants until you get to their leader? Yeah...
Are you implying my reductionism is wrong? There's no interaction with the Super Mutants beyond "kill them".
You can use the radio to fuck with them/piss them off/lure them away. And there is interactivity with Raul, multiple options with Tabitha. To imply the area is nothing but a shooting gallery is bullshit.
It'd be interesting to see stats on how much of their user base uses fast travel to skip that open world exploration while playing, or would like to have access to fast travel without the need to go their first. They haven't really had interesting open areas to explore since Morrowind, and the between towns sections don't offer different kinds of gameplay like Mad Max does with the car combat. Remember playing Fallout 3 and finding the wasteland to just be a fucking chore, especially the city maze sections you're funneled into to get to other areas.
I'd bet they could get away with something more like the original games and sell just as much, (especially if they sell it as a positive) where you've got these towns areas you can go into, you use fast travel to travel the huge nothing wasteland, and sometimes you'll find something on the world map that's a secret. Minus the world map aspect it wouldn't really be all that different from how something like Assassin's Creed handled it's open world areas in most of its titles.
I do the same with Ultima 6 and 7 and Fallout 2. I don't do it with Bethesda walking sims. There is just something about isometric that makes it so much more fun to do goofy stuff with.I have a good friend who is barely a gamer at all anymore but he plays the fuck out of Bethesda games and he basically just wanders around and does goofy shit. I mean let's be honest, what the fuck else would people be playing those games for?
You can boil anything down. FO boils down to taking care of the Master, you either kill him or talk him. Wow, great game.You can use the radio to fuck with them/piss them off/lure them away. And there is interactivity with Raul, multiple options with Tabitha. To imply the area is nothing but a shooting gallery is bullshit.
Glorified shooting gallery, then? It still boils down to Tabitha and Raul. Exploration is basically non-existing.
Looks good
Isn't the classic for FO "It's just some giant fetch quest!!!"?You can boil anything down. FO boils down to taking care of the Master, you either kill him or talk him. Wow, great game.You can use the radio to fuck with them/piss them off/lure them away. And there is interactivity with Raul, multiple options with Tabitha. To imply the area is nothing but a shooting gallery is bullshit.
Glorified shooting gallery, then? It still boils down to Tabitha and Raul. Exploration is basically non-existing.
Having said that, yes, NV as a whole could be called a "glorified shooting gallery", a pretty good one.
If it's really about building, they would have to make some major overhaul of the engine. Think of vault 88. It's underground, so no Boston to be rendered, and it's split into 4 sections, but you still can't use all space they give you for building because the engine can't cope with it.Fallout 1 Power Armor, 4x times bigger than Fallout 4 , the first info....... they are doing their homework
The world looks boring as fuck. Bethesda said it will be 4 times the size of Fallout 4 whew.
Why can't they learn from Gothic, size =/= quality.