PorkBarrellGuy
Guest
Well shit, UO was actually pretty fun, so...So Ultima Online?The "acting like a jackass on the internet and spending 15 minutes eating virtual bread" kind of roleplaying.
Well shit, UO was actually pretty fun, so...So Ultima Online?The "acting like a jackass on the internet and spending 15 minutes eating virtual bread" kind of roleplaying.
I'm wondering how you can possibly simplify RPG mechanics even further after this one.
Duh, Vance was charismatic. Don't you remember?>Vampire is a Charisma Perk
What the fuck.
Never ever i wanted a game to crash and burn so hard more than this one.
I agree with both of youNever ever i wanted a game to crash and burn so hard more than this one.
it won't
As players earn experience points in Fallout 76 and level up, they will accrue perk points; one per level. Gamers who played Fallout 4 will recognize this system. However, the way that players spend perk points in Fallout 76 is very different from the perk chart from Fallout 4. Players can choose to spend each perk point in one of the seven S.P.E.C.I.A.L. categories. When you spend a perk point, instead of choosing a perk from a chart, the game will display three different “Perk Cards”. Each of these cards offers a different perk, with three ranks for each, and players can choose a single card to invest the perk point in and keep.
Each perk card has its own upgrade system, with a 1-star, 2-star, and 3-star rank. Each rank offers a better version of the base perk, similar to most of the perks in Fallout 4. While the process of unlocking perk cards is different, the way to use them is also very different. Instead of having permanent access to all perks that you invest in, you have a limited number of perk card slots. You can choose to assign any perk card which you have invested in to one of these slots, thus gaining the perk’s benefits. Although you can’t use all of your perk cards at the same time, you can switch them around on the fly. This should allow you to re-specialize your character at will, adapting to any situation you come across
This is just like a nu-WoW system. AKA a complete dumpster fire.Charisma will be needed as seen here, because with low stats, you cannot equip perk cards, so there won't be any 'dump' stats, and charisma is needed for both single play, and play with others.
AKA a complete dumpster fire.
Did you know they airdrop lootboxes in games by brotherhood airships to get people to engage in a PvP struggle? Just be there first.
brotherhood used robots to rebuild faster
fixed for you.To see such a great game franchise as Fallout butchered BY oblivion
“If you want to have the Minutemen, then be a Minuteman and recruit other people to be Minutemen who go around the world helping folks and finding settlements that need help and going and do that. If you want to be a trader, if you want to travel around the map or you want to build an outpost where people come and buy and sell stuff, you should do that. You don’t need us to craft those systems. The game will just allow you to do that. You go be who you want in this world.”
Wow, that guy is absurdly optimistic about the online community.
Stuff like that doesn't even work out well in true RP servers of true RP communities...
I'm curious, when he says "Go be a Minuteman and help settlements that need it", what settlements does he think need it?
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I'm curious, when he says "Go be a Minuteman and help settlements that need it", what settlements does he think need it?
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Its confirmed that there will be events happening where for example a super mutant patrol group is attacking something.
"""role playing"""Pete Hines on factions
“If you want to have the Minutemen, then be a Minuteman and recruit other people to be Minutemen who go around the world helping folks and finding settlements that need help and going and do that. If you want to be a trader, if you want to travel around the map or you want to build an outpost where people come and buy and sell stuff, you should do that. You don’t need us to craft those systems. The game will just allow you to do that. You go be who you want in this world.”
https://www.vgr.com/pete-hines-fallout-76-npc-factions/
I mean, why bother? LolNot even getting into why are there super mutants here at all?
Pete Hines' quote reminds me of this video about Richard Garriott's experience working on Ultima Online's ecology system essentially coming down to "don't design multiplayer games around how you envision the players interacting with the world, it's not going to happen".