The more I read about it, the more shit it sounds like.
you mean better
No. I mean really shitty.
This is "Fallout, the safe space online game". It's aimed at people who don't like conflict and don't like to lose.
They say it's a survival Fallout, but I don't see any survival in it. Even if you die, you don't lose anything and just respawn... Your base is removed from the game when you're not online, so others can't loot it... It totally facilitates griefing and trolling, because all the anti-grief measures they mentioned do not punish trolls, but instead reward troll behavior:
- A level 5 character with a knife can beat a level 80 character with power armor and a minigun.
- Griefers will get a bounty on their head and when killed that bounty will be payed from the griefer's pocket.
- but if you're a troll with a troll account, you can make a low level character with a knife and no money and still be able to kill high level players.
- so you will not lose any money if killed.
- PvP is like a challenge, if not accepted, the player being attacked will receive reduced damage.
- But they still say that even with that reduced damage, it is possible to kill a player.
- Now imagine a troll running around a player hitting them over and over, and the health slowly depleting. Even if it's not enough to kill a player, it will be annoying as hell. I don't even want to think about a party of 5 trolls all doing it to a single player.
- The reward for killing another player is payed off according to the level of the player killed.
- Which means that killing high level players will give a big reward.
- Which serve as a great incentive for trolls to make a low level character to kill high level ones, getting a great reward for defeating the high level one and then logout before others have the chance to come and take down the bounty. Then later, the troll just has to give this reward to a friend/alt account and will once again be free to repeat it without much of a consequence.
I have a question, when a player is killed by another player, does the reward comes out from the loser's pockets?
Because both Todd and Hines said that you will not lose "progress or loot" when you you die.
So it seems like a player will not lose anything when a different player kills them (unless it is a wanted character)...
So what is preventing people from making a "dummy" character, quickly level it to whatever level it's possible to reach without much effort, and just put it there, without any armor, and then let a friend "legally" kill this character, over and over and over, it is an unlimited money factory.