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Arbiter
- Joined
- Sep 5, 2019
- Messages
- 2,142
IIRC it uses small energy cells.Fucking useless piece of scrap metal! how do I refuel the bike? What kind of fuel does it even use?
IIRC it uses small energy cells.Fucking useless piece of scrap metal! how do I refuel the bike? What kind of fuel does it even use?
Thanks for helping the retard community!IIRC it uses small energy cells.Fucking useless piece of scrap metal! how do I refuel the bike? What kind of fuel does it even use?
Dude, if this is a bug I don't want properly working games1. Fo1 sound is a bug.
This is why you need acoustic testers- https://www.mediafire.com/file/pppp08vwhvx600l/SLOT01.rar/fileFunny that nobody has reported this in all those years.
Changelog
- Fixed: Brahmin poop would always only spawn on map elevation 0.
- Fixed: Dogmeat was barking error text when crippled.
- Fixed: It was possible to sell items to various NPCs before "giving" them via dialog, so they could be stolen back later.
- Fixed: The Mother Deathclaw in the Boneyard was printing male instead of female critical hit messages (old Fo1 vanilla bug).
- Fixed: Wrong AI package for initial Katja stage.
- Fixed: Aesthetic fixes to Hunting/Sniper Rifle sprites (from UPU).
- Fixed: Fallen Brahmin didn't recover on re-entering maps.
- Fixed: The text position of ShowLootWeight mod when ExpandInventory=1.
- Fixed: Using alcohol on Brahmin would cripple player's legs (FIXT bug).
- Fixed: If Sheriff Greene in the Hub gets knocked out/down in the Decker fight, he will stand up again once back in his office.
- Tweaked: All alcohol can be used on Brahmin now.
- Tweaked: Dead bodies in the LA Rippers map will be cleaned up faster (Deathclaws eat them, duh).
- Tweaked: Deathclaw Spawn critters in caravan job encounters will look like small Deathclaws if Fo2 critters are enabled in the fo1_settings.ini file.
- Tweaked: If Fo2 critters are enabled, new Deathclaws in the LA Rippers map will initially be Deathclaw Spawns. After a day, they turn into full grown Deathclaws.
- Tweaked: Players can no longer open out-of-bounds merchant boxes.
- Tweaked: Reverted prices of Stimpak and Super Stimpak from Fo2 to the original Fo1 values.
You can find the latest release here.
Not much to say this time, just wanted to finally get those fixes out in a public release. Some bugfixes (there's always something to fix), and some smaller tweaks. As always it's better to start a new game, especially for the Katja-fix. But it shouldn't be necessary this time.
I've noticed there was a funny exploit... you could keep quest items if you'd barter them to NPCs first, then click the dialog option where you give the item, and then steal it back. This way it was possible to duplicate a power armor at Miles, etc. This probably works in vanilla Fo1 as well, but I never tried it. Well, now it doesn't work anymore.
Played some Nevada long time ago. Didn't like it. Gameplay felt so... russian. I don't like scavenging and "survival" and shit in my Fallout. At least not like that. Granted, I didn't played it for long. Quit the game after I had to punch rats for half an hour and then just never went back into it.Curious: whats your take on Nevada and Sonara. Got a chance to play those?
Played some Nevada long time ago. Didn't like it. Gameplay felt so... russian. I don't like scavenging and "survival" and shit in my Fallout. At least not like that. Granted, I didn't played it for long. Quit the game after I had to punch rats for half an hour and then just never went back into it.Curious: whats your take on Nevada and Sonara. Got a chance to play those?
Didn't play Sonora yet, because no time and the stuff I make money with is sadly a little more important.
This guy must really hate Fallout 2 as wellPlayed some Nevada long time ago. Didn't like it. Gameplay felt so... russian. I don't like scavenging and "survival" and shit in my Fallout. At least not like that. Granted, I didn't played it for long. Quit the game after I had to punch rats for half an hour and then just never went back into it.Curious: whats your take on Nevada and Sonara. Got a chance to play those?
Didn't play Sonora yet, because no time and the stuff I make money with is sadly a little more important.
if you ever have some spare time you should give sonora a try. i also have some complaints about nevada, not exactly the same complaints, but similar in nature, and sonora is definitely different than nevada. sonora plays more like a classic fo2, there are fewer "russian" elements introduced in its design.Played some Nevada long time ago. Didn't like it. Gameplay felt so... russian. I don't like scavenging and "survival" and shit in my Fallout. At least not like that. Granted, I didn't played it for long. Quit the game after I had to punch rats for half an hour and then just never went back into it.Curious: whats your take on Nevada and Sonara. Got a chance to play those?
Didn't play Sonora yet, because no time and the stuff I make money with is sadly a little more important.