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Game News Fallout Fortnite? Fortout? Fallnite?

taxalot

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Codex 2013 PC RPG Website of the Year, 2015
Maybe it will be a RPG.
 

Saint_Proverbius

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Which encapsulates my thoughts about Bethesda's Fallout escapades perfectly. They were obviously trying to appease old Fallout fans with Fallout 3. We have Enclave, Regulators, supermutants, BoS, Harold for fucks sake! Look guys, it's FALLOUT! Original fans were obviously not happy. That's not right Todd! What the FUCK are you doing?
When time came for Fallout 4 they got new audience that fell in love with F3 and also newcomers from Skyrim. Much, MUCH larger audience and more profitable. So they understood they can ditch those ungrateful asshole Fallout fans in favor of newfags. Then they re-designed almost everything in Fallout out of spite (even their old designs from F3), leaving only marketable shit like BoS or supermutants somewhat familliar (though putting their special touch on those, too).
I think it has more to do with being outdone by Obsidian than it has anything to do with Fallout fans not liking how Fallout 3 was handled. Even Fallout 4, despite selling well, is considered as second fiddle to New Vegas and Fallout 76 was pretty disastrous for their reputation. Even the shill channels on YouTube, the ones that accept every retcon and attempt to explain them away, speak about New Vegas being the better of the newer Fallout games when the subject comes up. I don't think it has anything to do with any negative reaction, but it's about the praise they're not getting for making the "best" game with their newly acquired property.

I also don't think they added in all those things to Fallout 3 to appease fans. I think it has a lot more to do with all the talented people Bethesda have that were world builders have left the company since Morrowind. Until Starfield, Bethesda's been coasting on worlds built for them by people far more talented than what they have working there now. And I think we all know how Starfield turned out. If you look at the TV show, it still has the Brotherhood and the Enclave. Fallout 76 has the Brotherhood, Supermutants, ghouls, The Enclave, and so on - despite none of that making any sense whatsoever. The only thing they added that was new to Fallout 76 was the Scorched shit, which was utterly retarded and probably has more to do with being able to recycle the dragon animations from Skyrim than it does anything else. When they got flak for Fallout 76, they went to their property grab bag and just tossed in everything from the original games.
It makes sense they use their new designs, they are more marketable. Do you want to see those ugly Fallout 3 graphics that we made to appease spoiled classic Fallout fans?
This makes no sense since they have brand new models for the T-51b and the Advanced Power Armor in Fallout 4 and Fallout 76. They wouldn't have to use "ugly Fallout 3 graphics" since they have fancy new versions of the original Power Armors.
 

Jacov

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I think it has more to do with being outdone by Obsidian than it has anything to do with Fallout fans not liking how Fallout 3 was handled. Even Fallout 4, despite selling well, is considered as second fiddle to New Vegas and Fallout 76 was pretty disastrous for their reputation. Even the shill channels on YouTube, the ones that accept every retcon and attempt to explain them away, speak about New Vegas being the better of the newer Fallout games when the subject comes up. I don't think it has anything to do with any negative reaction, but it's about the praise they're not getting for making the "best" game with their newly acquired property.

I also don't think they added in all those things to Fallout 3 to appease fans. I think it has a lot more to do with all the talented people Bethesda have that were world builders have left the company since Morrowind. Until Starfield, Bethesda's been coasting on worlds built for them by people far more talented than what they have working there now. And I think we all know how Starfield turned out. If you look at the TV show, it still has the Brotherhood and the Enclave. Fallout 76 has the Brotherhood, Supermutants, ghouls, The Enclave, and so on - despite none of that making any sense whatsoever. The only thing they added that was new to Fallout 76 was the Scorched shit, which was utterly retarded and probably has more to do with being able to recycle the dragon animations from Skyrim than it does anything else. When they got flak for Fallout 76, they went to their property grab bag and just tossed in everything from the original games.
I think it's both their hubris and the FNV being a better Fallout 3 than Fallout 3 itself.
Let's be honest, Fallout 3 was the way it was not only because Bethesda was creatively bankrupt and leaking talent. We saw they were capable of coming up with their own ideas: F3 DLCs were mostly unique and barely reused ideas from other Fallouts (trogs and new plague from Van Buren, but they didn't just copy them). There was a deliberate push for building the main game around content from previous Fallouts and cramming it into the game as much as possible — to sell it to Fallout fans.
Old fans didn't like it, because Bethesda didn't understand Fallout, so they criticized Bethesda.

Then New Vegas came out and shown people what kind of game can be done with this level of technology in 18 months, so Fallout 3 got scrutinized even more for all of its shortcomings.
But Fallout 3 attracted a bunch of new players that liked Bethesda's design, so they've decided to switch to a larger demographic of players and sorta do their own thing: ditch the old formula which was meant to sell the game to oldies, and make a full-on exploration roller coaster dopamine farm that their new audience was seeking (same thing happened to TES).
YouTube shills maybe don't hate New Vegas, but they always say things like «FNV dungeons weren't that great, exploration was boring, shooting was not a big improvement over F3». And those are the things that nu-Bethesda fans look for in their games: action and exploration. So they doubled down on them in F4.

This makes no sense since they have brand new models for the T-51b and the Advanced Power Armor in Fallout 4 and Fallout 76. They wouldn't have to use "ugly Fallout 3 graphics" since they have fancy new versions of the original Power Armors.
T-51b and APA are still associated with classic Fallouts, even if they have slightly newer designs for them. T-60 is Bethesda's child.
I was overexaggerating about «ugly graphics» (I meant designs). I think Bethesda actually loves their power armor and laser weapons designs since those are among few things that got transfered from F3 to F4 without a total re-design.

P.S. I still think there was some level of spite towards old fans at Bethesda. Remember shit Pete Hines used to say about them not giving a fuck about old Fallout lore? Shit like that doesn't just come out from company's PR head's mouth for no reason. It had to be a somewhat common idea.
 

Saint_Proverbius

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Let's be honest, Fallout 3 was the way it was not only because Bethesda was creatively bankrupt and leaking talent. We saw they were capable of coming up with their own ideas: F3 DLCs were mostly unique and barely reused ideas from other Fallouts (trogs and new plague from Van Buren, but they didn't just copy them). There was a deliberate push for building the main game around content from previous Fallouts and cramming it into the game as much as possible — to sell it to Fallout fans.
I don't think it was to sell it to Fallout fans at all. I think they just don't understand the setting and went with all their new toys that they just bought. Your argument that it was to cater to Fallout fans might have made more sense if Fallout 76 didn't exist because they shoehorned everything from Fallout and Fallout 2 in to Fallout 76. It's like The Rise of Skywalker, "Somehow Palpatine returned." The Last Jedi was a turd to the point where it torpedoed the Solo movie, so Abram's reached in that grab bag and pulled out one of Lucas's things he hadn't used yet.
But Fallout 3 attracted a bunch of new players that liked Bethesda's design, so they've decided to switch to a larger demographic of players and sorta do their own thing: ditch the old formula which was meant to sell the game to oldies, and make a full-on exploration roller coaster dopamine farm that their new audience was seeking (same thing happened to TES).
Fallout 3 attracted new fans because Bethesda hadn't completely shit the bed yet. Even after the massive debacle that was Fallout 76, Starfield sold pretty well on Bethesda's reputation for previous, better games. But Starfield is a great example of how Bethesda has no idea what they're doing. It's their first IP since they lost all their good writers and decided they no longer need writers or a design doc - and it shows.

Even Fallout 4 received lots of praise when it was released before people figured out it was a pretty crappy game. It sold a lot, but I don't think there's too many people out there yanking it to the story of that game.
T-51b and APA are still associated with classic Fallouts, even if they have slightly newer designs for them. T-60 is Bethesda's child.
I'm reasonably certain that this is a reaction to New Vegas. They're trying to overwrite everything that came before them, including contributions from Obsidian with New Vegas. Oh, that T-51b that was the Power Armor during the Great War? That was phased out in the last few months before the bombs fell and for the first time in the history of the military, they managed to efficiently replace all those old T-51b armors with this new shiny one. That's their explanation for why the Brotherhood is now using this new armor. It's also why you see their design for the Assault Rifle from Fallout 4 in all the new stuff they've been doing.
 
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"Brotherhood of Steel? Oh you mean those guys from Fortnite!"
the best Power Armor in the games, which was the Advanced Power Armor.
coming through:

WJFgL1H.jpeg
 

Jacov

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I don't think it was to sell it to Fallout fans at all. I think they just don't understand the setting and went with all their new toys that they just bought. Your argument that it was to cater to Fallout fans might have made more sense if Fallout 76 didn't exist because they shoehorned everything from Fallout and Fallout 2 in to Fallout 76. It's like The Rise of Skywalker, "Somehow Palpatine returned." The Last Jedi was a turd to the point where it torpedoed the Solo movie, so Abram's reached in that grab bag and pulled out one of Lucas's things he hadn't used yet.
I'm trying to remember what they shoehorned from classic Fallouts to F76 aside from your typical stuff like BoS and supermutants (and classic Pip-Boy because it's 25 years after the nukes or something). The main story line is about scorched and vaccination (lmao) with new factions. And there's Enclave, because of course. The expeditions are The Pitt and that new gangster city or whatever (no New Reno vibes).
If there was anything from classics added, keep in mind that after launch F76 was given to Bethesda Austin (cleanup B-crew), and then iirc to another team entirely (?). It's not the same people, main Bethesda mostly abandoned the game.

Like, I don't disagree with you that Bethesda shits the bed and lacks any understanding of what is that they are doing. But it seems like we are not on the same page. What I'm saying is that F3's pre-production phase started even before Oblivion's release. Who were they creating Fallout 3 for? Who was the audience back then? Fallout 1 and Fallout 2 fans obviously. That new Bethesda following didn't exist yet, so they had to work with something.

I'm reasonably certain that this is a reaction to New Vegas. They're trying to overwrite everything that came before them, including contributions from Obsidian with New Vegas. Oh, that T-51b that was the Power Armor during the Great War? That was phased out in the last few months before the bombs fell and for the first time in the history of the military, they managed to efficiently replace all those old T-51b armors with this new shiny one. That's their explanation for why the Brotherhood is now using this new armor. It's also why you see their design for the Assault Rifle from Fallout 4 in all the new stuff they've been doing.
Agreed. That's what I'm thinking.
 

Saint_Proverbius

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I'm trying to remember what they shoehorned from classic Fallouts to F76 aside from your typical stuff like BoS and supermutants (and classic Pip-Boy because it's 25 years after the nukes or something). The main story line is about scorched and vaccination (lmao) with new factions. And there's Enclave, because of course. The expeditions are The Pitt and that new gangster city or whatever (no New Reno vibes).
I dunno, but I'd think the Brotherhood of Steel, the Supermutants, the ghouls, The Enclave, and Deathclaws would be enough considering it's 25 years after the Great War, on the East Coast, and Richard Grey hasn't even left his vault yet.
What I'm saying is that F3's pre-production phase started even before Oblivion's release. Who were they creating Fallout 3 for? Who was the audience back then? Fallout 1 and Fallout 2 fans obviously. That new Bethesda following didn't exist yet, so they had to work with something.
You sure about that? Bethesda didn't have the license from Interplay to make Fallout games until 2007, and Oblivion was released a year earlier than that. In 2007, they only had the rights to make the games themselves and Interplay still had the rights to the property, which Bethesda later acquired completely after Interplay failed to produce the Fallout MMO they were supposed to do. Of course, Fallout 3 was released in 2008, so they probably were working on it maybe as a pitch to Interplay. Both companies are public companies, so this probably would have come out if there was some contract before this. People found out that Bethesda was making Fallout 3 because of the SEC filing.
 

Kev Inkline

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A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
Hopefully there'll be Lego Fortnite Fallout which will result in Fallout Legos. A figurine of the Master will be interesting to say the least.
 

Saint_Proverbius

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Nope, bethesda got it in 2004

And this:

https://rpgcodex.net/forums/threads/bethesda-to-develop-and-publish-fallout-3.4779/

Here's a great piece of history:

Commenting on this development, Interplay Chairman and Chief Executive Officer Herve Caen said, "This is a good agreement for both companies and for gamers. Although several parties had a high level of interest in licensing Fallout, we are most impressed by Bethesda’s execution of role-playing titles. Bethesda is an ideal steward of the Fallout franchise."

Kind of like how Herve Caen was the ideal stewart of Interplay.
 

La vie sexuelle

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Fallout London mod is the best Fallout we can get this century. The rest is just suffering, combing through a forest of redtit posts written by brocoliheads, normies and completely random people who think the Amazon series is the best thing they've seen since Rings of Power.
 
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Fallout London mod is the best Fallout we can get this century.
Don't be to overly optimistic. Remember Fallout the Frontier.

Amazon series is the best thing
The Fallout series? The general narrative is "it's the one of the best game adaptation since The Last of Us".

I think the Fallout series is good. Those who said it's bad usually biased against it.
 

La vie sexuelle

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Fallout London mod is the best Fallout we can get this century.
Don't be to overly optimistic. Remember Fallout the Frontier.

I'm not familiar with the community of this mod, and after my recent exploration of the Hearst of Iron 4 community, I know I will never do so again, but I hope those at Fallout London are a bit more mentally stable.

Fallout in Europe is an interesting idea, even if Tim Cain turns up his nose. We had Russian approaches, and now we finally have the West.
 

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