StrangeCase said:
Feh, good writing is nearly impossible to find in video games. I'm not entirely sure why that is.
I find myself agreeing with almost everything you said (that's a first for the 'dex). As for why good game writing is so rare, I'm not sure either. My guess would be because of the blockbuster approach to gaming that (almost) everyone in the industry seems to follow, so you get writing that's at best on par with a Hollywood blockbuster (not your typical shining examples of good writing). The reason I think the writing is on average even worse than in movies is that even the most poorly-written blockbuster will still have a professional writer on it, no matter how unskilled said writer can be. In many video games the writer will just be someone randomly picked from the team who seemed to have less overall work to do (cf the famous "we don't have infinite number of monkeys on typewriters" line).
And yeah, Fallout 3's writing could be called mediocre. If you were feeling generous, that is. Forgettable characters, laughable plot, hilarious holes in said laughable plot.
The worst part of FO3 writing was the dialog. The crap the NPCs spout is only surpassed by the horrible lines you can give, especially when a stat check is called for. It's just painfully obvious the writer(s) had no clue what "charisma" or "perception" mean because the lines simply don't make sense in light of the stat they're supposed to call.
-I thought MotB was pretty well-written throughout. Side quests could be iffy at times, but that's the norm.
Part of the problem with video games is that there's almost always more than one writer on the project (up to a half-dozen I think?) and you can often tell when pieces were written by different writers. MotB writing was very good whenever main stuff was concerned, the side stuff was much more average. I guess it's understandable they'd put the best writers on the main plot and NPCs but it's a shame that the overall quality has to go down because some of the extra stuff isn't anywhere as good.
-Parts of KotOR 2 were strong: some good characters, interesting story. Other parts were crap; the butchered ending is only the tip of the iceberg. I really liked the good parts though.
This one's hard to judge due to all the butchering in the last part. I would guess that, had the game been actually finished, the quality would've stayed the same at the end. Can't say for sure since ultimately we were left with an unfinished game and a crap ending, and that's what the game will be judged for.
-Torment was original and creative. The writing was only serviceable, but considering all the weight it had to bear, that's impressive in of itself.
If we're talking in an absolute sense (not just within video games) I would say the writing was good. Not the best ever of course, and nowhere near as good as what you'd find in the really well-written books/movies, but still better than just about any other game that had been released before it, not to mention it's
still better than a disturbing number of books (though I don't consider that to be an accomplishment in itself, considering so many books have crap writing). Fanboism aside and trying to take a more balanced approach, I think the reason the game's writing came as a shock to many is that it was good, and for a video game anything above "mediocre" is so rare (or, as you put it yourself, "nearly impossible to find") that we'd happily enshrine any game that manages to do this (probably part of the reason MotB and VtmB get so much praise. I'll also add Anachronox to that list). Just like MotB Torment suffers from uneven writing too - some of the not-plot-related writing is pretty meh.
I don't know if this one's a result of bad translations (translation is notoriously good at ruining perfectly serviceable writing) but since people praise the English versions anyway I see no reason not to bash the games for all the pretentious shit they keep throwing.
-Mass Effect (the second was a little better, though)
In some ways, in others hell no. The overall quality of writing was surprisingly better in the second, especially in some of the side stories (Mordin's was pretty good). But the overall plot was much, much stupider. At least ME1's could be excused as standard space opera accumulating every possible cliche of the genre: "good for what it is" at its best. But ME2's is just horrible: mind-controlled bugs in hive-mind, giant space-faring terminator... fuck just writing this makes me wince. The plot barely makes any sense, completely contradicts a lot of shit from the first one for no reason whatsoever, manages to break just about every rule for a middle part of a trilogy... it's just a complete clusterfuck.
I haven't seen/played any of the older ones so I'll go by 7 and up: they're pretty bad. Again I don't know if it's a translation effect but that doesn't matter when English speakers call FF7 the best story in video games EVAR.