Multi-headed Cow said:So why wasn't the brotherhood laying the smack down on San Francisco? They obviously knew there was technology there since they had an outpost, but they weren't fighting them for it.
back to sportforredneck said:Well the writingfags who work on things probably care more than the gameplay designers. Gameplay designers would outweight the writingfags obviously.
Mighty Mouse said:BOS is all about the cool power armour, hence the medieval terms.
ironyuri said:Has anyone ever considered that the Brotherhood in the original Fallout was somewhat illogical and inconsistent?
An organisation set up by the families of the Mariposa military base who, instead of taking the symology of the United States Military, decided they'd be "Paladins, scribes and knights".... right. And they'd collect technology, but not to share it with the Wastelanders who'd need it most.
The Brotherhood that Sawyer is talking about for F:NV is consistent to that effect, they're warring NCR to reclaim technology and to prevent its spread. But really, are they fucking luddites?
back to sportforredneck said:I would think that the people who created the games would know more about consistency than fanboys. I mean, they are creators after all, hell even people who come along later would still be better off than fanboys. Note that Bethesda allegedly claimed to be fans of the original Fallouts, hence why their knowledge of the game world seemed to be shit.
back to sportforredneck said:OH MY GOD OBSIDIBETH FUCKED IT UP OH WAIT IT WAS BLACK ISLE'S IDEA ITS AN AWESOME PLAN HERP DERP
JE Sawyer said:The point, in case zealots ever want to accept it, is that your tastes are not the only tastes in the world. Really, I know this may be hard to believe, but if you like playing a turn-based game set in three counties of Utah in 2242, and you like miniguns but don't like lasers, and you like the ratio of combat to dialogue to be about 4:1, and you like cars that look more like Buicks than Pontiacs, and you think 50s-style monsters are okay but 50s-style aliens aren't, and you think Max's jacket from Mad Max is okay but the football pad armour isn't, and you don't like it when italics are used in dialogue but you do like it when boldface is used, and you want it to be longer than 100 hours but no longer than 120 hours, and like games to be non-linear but only to a point, and like big cities, but only two because four is too much BUT HEY NOT THAT ONE, and you like the desert but don't mind a little grass BUT HEY NOT THAT MUCH BECAUSE IT'S NOT FALLOUT...I am terribly, terribly sorry, because we are not going to make a game just for you. We're not trying to make a game for everyone. Really, we aren't. But we're not making a game just for you and ten other angry guys with tastes that are narrower than a hallway in a camp of pygmy dwarves.
Freelance Henchman said:JE Sawyer said:The point, in case zealots ever want to accept it, is that your tastes are not the only tastes in the world. Really, I know this may be hard to believe, but if you like playing a turn-based game set in three counties of Utah in 2242, and you like miniguns but don't like lasers, and you like the ratio of combat to dialogue to be about 4:1, and you like cars that look more like Buicks than Pontiacs, and you think 50s-style monsters are okay but 50s-style aliens aren't, and you think Max's jacket from Mad Max is okay but the football pad armour isn't, and you don't like it when italics are used in dialogue but you do like it when boldface is used, and you want it to be longer than 100 hours but no longer than 120 hours, and like games to be non-linear but only to a point, and like big cities, but only two because four is too much BUT HEY NOT THAT ONE, and you like the desert but don't mind a little grass BUT HEY NOT THAT MUCH BECAUSE IT'S NOT FALLOUT...I am terribly, terribly sorry, because we are not going to make a game just for you. We're not trying to make a game for everyone. Really, we aren't. But we're not making a game just for you and ten other angry guys with tastes that are narrower than a hallway in a camp of pygmy dwarves.
lol
Melcar said:We want Fallout 1.5
So true.TwinkieGorilla said:Melcar said:We want Fallout 1.5
bullshit. you faggots have no clue what you want, and you never have.
TwinkieGorilla said:Melcar said:We want Fallout 1.5
bullshit. you faggots have no clue what you want, and you never have.
Konjad said:Freelance Henchman said:JE Sawyer said:The point, in case zealots ever want to accept it, is that your tastes are not the only tastes in the world. Really, I know this may be hard to believe, but if you like playing a turn-based game set in three counties of Utah in 2242, and you like miniguns but don't like lasers, and you like the ratio of combat to dialogue to be about 4:1, and you like cars that look more like Buicks than Pontiacs, and you think 50s-style monsters are okay but 50s-style aliens aren't, and you think Max's jacket from Mad Max is okay but the football pad armour isn't, and you don't like it when italics are used in dialogue but you do like it when boldface is used, and you want it to be longer than 100 hours but no longer than 120 hours, and like games to be non-linear but only to a point, and like big cities, but only two because four is too much BUT HEY NOT THAT ONE, and you like the desert but don't mind a little grass BUT HEY NOT THAT MUCH BECAUSE IT'S NOT FALLOUT...I am terribly, terribly sorry, because we are not going to make a game just for you. We're not trying to make a game for everyone. Really, we aren't. But we're not making a game just for you and ten other angry guys with tastes that are narrower than a hallway in a camp of pygmy dwarves.
lol
Well, I wish someone used similar words in PR campaign instead of copying Molyneux. If someone would do that - I would consider buying his game without even knowing what kind of game is that.