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Game News Fallout: New Vegas - Steel be with You

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,138
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Yeah, I thought that by the time of Fo2 the Brotherhood was pretty much done for. But I'm no fallout lore expert.
 

StrangeCase

Educated
Joined
Apr 9, 2010
Messages
252
Location
A trite metaphor near you
Eh, the Brotherhood of Steel was pretty consistent in the first two games: they're presented as knowledgeable and powerful, but also insular and arrogant. It was a very good idea that was unfortunately more or less abandoned by later developers in favor of post-apoc superhero knight Cub scouts.
 

Radisshu

Prophet
Joined
Jul 16, 2007
Messages
5,623
Multi-headed Cow said:
So why wasn't the brotherhood laying the smack down on San Francisco? They obviously knew there was technology there since they had an outpost, but they weren't fighting them for it.

Could they? They didn't seem all that powerful in F2.
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
back to sportforredneck said:
Well the writingfags who work on things probably care more than the gameplay designers. Gameplay designers would outweight the writingfags obviously.

In most game studios the gameplay designers are the writers, dontchaknow
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
ironyuri said:
Has anyone ever considered that the Brotherhood in the original Fallout was somewhat illogical and inconsistent?

No.


An organisation set up by the families of the Mariposa military base who, instead of taking the symology of the United States Military, decided they'd be "Paladins, scribes and knights".... right. And they'd collect technology, but not to share it with the Wastelanders who'd need it most.

The military are not nice guys and it would destroyed itself if they attempted to help everyone.

They did fallen into confusing the means with the end, the original purpose was preservation of knowledge for future use, when the NCR come about they were preservation of knowledge period.

They were not supposed to hoard technology, they were to preserve it for the future use.

The Brotherhood that Sawyer is talking about for F:NV is consistent to that effect, they're warring NCR to reclaim technology and to prevent its spread. But really, are they fucking luddites?

AGAIN, means and end ... they are doing what they always did, no question asked, that is what made the BoS self-destructive as at one point humanity would rebuild to a point they would be able to replicate pre-war tech on a larger scale and have enough people to hold up against the BoS.

That is what happened with the NCR.
 

Zomg

Arbiter
Joined
Oct 21, 2005
Messages
6,984
They're monks/scribes/knights because they're a reference to A Canticle for Liebowitz, which is about Catholic monks.
 

GarfunkeL

Racism Expert
Joined
Nov 7, 2008
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15,463
Location
Insert clever insult here
back to sportforredneck said:
I would think that the people who created the games would know more about consistency than fanboys. I mean, they are creators after all, hell even people who come along later would still be better off than fanboys. Note that Bethesda allegedly claimed to be fans of the original Fallouts, hence why their knowledge of the game world seemed to be shit.

Except that the people who made Fallout are not exactly same people who made Fallout2 and were almost completely different from people who mere making Van Buren. Check the respective credits. As was pointed out, Sawyer was drawing fire already back then for this.
 

Silellak

Cipher
Joined
Aug 19, 2008
Messages
3,198
Location
Tucson, AZ
I hate when settings are inconsistent!! Everything and everyone in fiction should be entirely consistent and stable, just like in real life.
 
Joined
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SPAAAAAAAAAACE...
Project: Eternity
JE Sawyer said:
The point, in case zealots ever want to accept it, is that your tastes are not the only tastes in the world. Really, I know this may be hard to believe, but if you like playing a turn-based game set in three counties of Utah in 2242, and you like miniguns but don't like lasers, and you like the ratio of combat to dialogue to be about 4:1, and you like cars that look more like Buicks than Pontiacs, and you think 50s-style monsters are okay but 50s-style aliens aren't, and you think Max's jacket from Mad Max is okay but the football pad armour isn't, and you don't like it when italics are used in dialogue but you do like it when boldface is used, and you want it to be longer than 100 hours but no longer than 120 hours, and like games to be non-linear but only to a point, and like big cities, but only two because four is too much BUT HEY NOT THAT ONE, and you like the desert but don't mind a little grass BUT HEY NOT THAT MUCH BECAUSE IT'S NOT FALLOUT...I am terribly, terribly sorry, because we are not going to make a game just for you. We're not trying to make a game for everyone. Really, we aren't. But we're not making a game just for you and ten other angry guys with tastes that are narrower than a hallway in a camp of pygmy dwarves.

lol
 

Konjad

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
Freelance Henchman said:
JE Sawyer said:
The point, in case zealots ever want to accept it, is that your tastes are not the only tastes in the world. Really, I know this may be hard to believe, but if you like playing a turn-based game set in three counties of Utah in 2242, and you like miniguns but don't like lasers, and you like the ratio of combat to dialogue to be about 4:1, and you like cars that look more like Buicks than Pontiacs, and you think 50s-style monsters are okay but 50s-style aliens aren't, and you think Max's jacket from Mad Max is okay but the football pad armour isn't, and you don't like it when italics are used in dialogue but you do like it when boldface is used, and you want it to be longer than 100 hours but no longer than 120 hours, and like games to be non-linear but only to a point, and like big cities, but only two because four is too much BUT HEY NOT THAT ONE, and you like the desert but don't mind a little grass BUT HEY NOT THAT MUCH BECAUSE IT'S NOT FALLOUT...I am terribly, terribly sorry, because we are not going to make a game just for you. We're not trying to make a game for everyone. Really, we aren't. But we're not making a game just for you and ten other angry guys with tastes that are narrower than a hallway in a camp of pygmy dwarves.

lol


Well, I wish someone used similar words in PR campaign instead of copying Molyneux. If someone would do that - I would consider buying his game without even knowing what kind of game is that.
 

Xor

Arcane
Joined
Jan 21, 2008
Messages
9,345
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
I used to be more fanatical about Fallout but I've given up all hope of the series ever being good again. It's actually quite liberating.
 
Joined
Aug 6, 2008
Messages
7,269
Konjad said:
Freelance Henchman said:
JE Sawyer said:
The point, in case zealots ever want to accept it, is that your tastes are not the only tastes in the world. Really, I know this may be hard to believe, but if you like playing a turn-based game set in three counties of Utah in 2242, and you like miniguns but don't like lasers, and you like the ratio of combat to dialogue to be about 4:1, and you like cars that look more like Buicks than Pontiacs, and you think 50s-style monsters are okay but 50s-style aliens aren't, and you think Max's jacket from Mad Max is okay but the football pad armour isn't, and you don't like it when italics are used in dialogue but you do like it when boldface is used, and you want it to be longer than 100 hours but no longer than 120 hours, and like games to be non-linear but only to a point, and like big cities, but only two because four is too much BUT HEY NOT THAT ONE, and you like the desert but don't mind a little grass BUT HEY NOT THAT MUCH BECAUSE IT'S NOT FALLOUT...I am terribly, terribly sorry, because we are not going to make a game just for you. We're not trying to make a game for everyone. Really, we aren't. But we're not making a game just for you and ten other angry guys with tastes that are narrower than a hallway in a camp of pygmy dwarves.

lol


Well, I wish someone used similar words in PR campaign instead of copying Molyneux. If someone would do that - I would consider buying his game without even knowing what kind of game is that.
 

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