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Game News Fallout: New Vegas Trailer & Release Date

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DriacKin said:
Show me a single sandbox RPG worse than Fallout 3 (other than Oblivion).


fallout-new-vegas.jpg
 

Ausir

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The gameplay will most likely still suck, but the story and writing will likely be better. So it's still the best thing for the franchise since Fallout 2 (sadly).

2. It's made by a studio that doesn't understand other peoples engines.

They have no experience with this engine, which is why they hired the Oblivion modder guy, who knows it better than Bethesda does.
 

Longshanks

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Brother None said:
Hoaxmetal said:
Yeah, 'cause blowing up a town doesn't change the world.
It didn't change that much really.

The town was pretty gone, wasn't it?
Exactly. It was one of the most glaring examples of inadequate consequences, given the scale of the action.

A game that gives you choices, even big ones, then fails to react with any semblance of beliavability to them, breaks verisimilitude much more than one that gives few, or small choices with better reactions. Fallout 3 does this continually, Megaton is just the biggest example. It's really little different to Bioware's patented false choices.
 
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circ said:
There sure is a lot of excitement about this considering that:

1. It uses the FO3 engine.

2. It's made by a studio that doesn't understand other peoples engines.

I could have stopped at 1. But hey.

Mask of the Betrayer uses the shit NWN2 engine and codexers liked it for the story. I imagine it will be the same here.

DriacKin said:

Like you don't know half the reason we're expecting this for is the LP
 

likaq

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It seems that some subscribers have received copies of this month's PC Gamer early, and some of them are now posting details from the 6-page Fallout: New Vegas preview in Bethesda Softworks forum.

Here is a list of things we suppodedly learn from the magazine (keep in mind that the info has not been verified yet):

* There is an optional hardcore mode, the character needs to drink water, ammo has weight, healing isn't instant etc. Normal mode is more similar to Fallout 3 gameplay.
* The storyline is focused on the New California Republic vs. Caesar's Legion vs. New Vegas residents.
* You are not a vault dweller but are given a Pip-Boy by someone who is one.
* There is a screenshot of a vault suit as well.
* There is an assault rifle looking like the M4, as well as a new big gun with a backpack, held like a minigun.
* There are special moves for melee weapons in VATS - specifically a move for a golf club called "Fore" which seems to be a groin shot.
* The Hoover Dam is in the game and is supplying electricity to the city.
* There is a quest to rescue a ghoul from some super mutants. The ghoul can then become your companion
* The Geckos are back.
* There are both dumb and intelligent super mutants, including the elite Nightkin.
* Some super mutants look similar to the ones in Fallout 3, while others are new. There is e.g. a female super mutant with a 1950s hairstyle who apparently is one of their leaders.
* Screenshots include a guy with a beard and straw hat, a ghoul an NCR Ranger
* The only picture of New Vegas itself is concept art and not a screenshot
* Some location screenshots include a huge model dinosaur advertising a hotel, some satellite dishes, an array of solar panels
* A character generation shot showing a "vigour machine" instead of the skill book
* NCR base is the McCarran Airport, Caesar's Legion is based in the Vegas Strip, while super mutants are based in a place called Black Mountain. There is also a town called Fremont and another called Primm. A topless reuve is mentioned as being in the latter.
* NCR Ranger armor is similar to a brown combat armor with sleeves, there are concept arts of a Ranger
* Skils have a bigger effect on conversation choices. E.g. someone with a high Explosives skill may be able to have a coversation about explosives where appropriate.
* There is a Reputation system in adition to Karma.

The list is being updated as new details are being mentioned in the forum.

source: http://fallout.wikia.com/wiki/User_blog ... nes_emerge
 

DriacKin

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Clockwork Knight said:
DriacKin said:

Like you don't know half the reason we're expecting this for is the LP

I think there are quite a lot of us (including myself) who are genuinely optimistic that this will have good dialog/atmosphere/C&C, similar to MotB.
 

MapMan

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I thought they would get rid of vats as we know it... Oh well.
 

Felix

Arcane
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just don't make player invincible in VATS and my problem with it solved.
 

TwinkieGorilla

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likaq said:
* There is an optional hardcore mode, the character needs to drink water, ammo has weight, healing isn't instant etc.

fucking awesome. i bitched about this through a thousand Bethie-board bans. glad to see this option.

* There are special moves for melee weapons in VATS - specifically a move for a golf club called "Fore" which seems to be a groin shot.

VATS sucks donkey dick but at least melee is now rendered relevant.


* Skils have a bigger effect on conversation choices. E.g. someone with a high Explosives skill may be able to have a coversation about explosives where appropriate.

Yes. Fuck yes. It looks like my biggest complaint against Fallout 3 (after the obvious suckfest which is the writing and dialogue) has been addressed.

* There is a Reputation system in adition to Karma.

Yes. Fuck yes, again. One of the major reasons *not* to play Fallout 3 is that nothing you do ever fucking matters to you or anyone around you.

Well...anyway, I'm excited.

EDIT; MOAR:

- First-person action RPG with the same engine as Fallout 3 (sorry, Van Buren fans).
- Set in the Mojave wastelands. Vegas didn't get many nukes. More intact buildings, as well as desert vegetation. Vegas itself is mostly intact.
- You don't play a Vault Dweller (or descendant of one) but a courier, left for dead and saved by a friendly robot.
- The overarching story is a struggle between the locals, Caesar's Legion (a faction of slavers from the east) and the New Californian Republic. Vegas itself is mostly intact.
- Both karma and reputation are tracked. If I'm reading it right there's separate reputations for each of the settlements, as in 1 and 2.
- All dialogue options are shown to all players, regardless of whether you have the stats to succeed or not, though there's no punishment for failure.
- Bartering is not just lower prices but negotiating for better rewards.
- VATS returns, and melee weapons have special moves in it. The golf club has "Fore!", which is a shot to the golf balls (so to speak) that knocks the opponent down. Weapons also now have knock-back upon death, with shotguns sending mans flying.
- Super Mutants return, but in two varieties - the smarter ones from Fallout 1, and the idiot ones from Fallout 2. On at least one occasion you can convince them to fight amongst themselves.
- New weapons include what appears to be an M4 and a grenade machinegun.
- Followers can be managed through a context-sensitive menu, with orders like "follow", "stay" or "attack".
- Hardcore Mode! In this mode, Stimpacks heal over time (as opposed to instantly), combat is tougher, ammo has weight and you can suffer dehydration, so keep some water on you!
 

likaq

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Joined
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- First-person action RPG with the same engine as Fallout 3 (sorry, Van Buren fans).
- Set in the Mojave wastelands. Vegas didn't get many nukes. More intact buildings, as well as desert vegetation. Vegas itself is mostly intact.
- You don't play a Vault Dweller (or descendant of one) but a courier, left for dead and saved by a friendly robot.
- The overarching story is a struggle between the locals, Caesar's Legion (a faction of slavers from the east) and the New Californian Republic. Vegas itself is mostly intact.
- Both karma and reputation are tracked. If I'm reading it right there's separate reputations for each of the settlements, as in 1 and 2.
- All dialogue options are shown to all players, regardless of whether you have the stats to succeed or not, though there's no punishment for failure.
- Bartering is not just lower prices but negotiating for better rewards.
- VATS returns, and melee weapons have special moves in it. The golf club has "Fore!", which is a shot to the golf balls (so to speak) that knocks the opponent down. Weapons also now have knock-back upon death, with shotguns sending mans flying.
- Super Mutants return, but in two varieties - the smarter ones from Fallout 1, and the idiot ones from Fallout 2. On at least one occasion you can convince them to fight amongst themselves.
- New weapons include what appears to be an M4 and a grenade machinegun.
- Followers can be managed through a context-sensitive menu, with orders like "follow", "stay" or "attack".
- Hardcore Mode! In this mode, Stimpacks heal over time (as opposed to instantly), combat is tougher, ammo has weight and you can suffer dehydration, so keep some water on you!

One of the screenshots has a Super Mutant with a blonde wig and pink heart-shaped glasses.


source: http://forums.penny-arcade.com/showthre ... p=13496273


All dialogue options are shown to all players, regardless of whether you have the stats to succeed or not, though there's no punishment for failure.



:facepalm:
 

TwinkieGorilla

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hey fuck *you*!

wait. whoa. that dialogue thing...what the fuck? is? that? shit?
 

Darth Roxor

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All dialogue options are shown to all players, regardless of whether you have the stats to succeed or not, though there's no punishment for failure.

What in the fucking fuckity fuck multiplied by a couple hundred million billion?
 

TwinkieGorilla

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after all the ridicule this: [Intelligence] (insert something painfully inane here) bunch of cockshit got...Obsidian thinks fucking up the dialogue even more is a good decision for the series?

Seriously. I don't get it. Unless I'm missing some vital piece of information here (which I hope for the love of all things unholy I am) Sawyer has gone and fought the good fight without his brain on galaxy news radio.
 

Solivagant

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" Skils have a bigger effect on conversation choices. E.g. someone with a high Explosives skill may be able to have a coversation about explosives where appropriate."
this quote kind of contradicts the offending quote.

"All dialogue options are shown to all players, regardless of whether you have the stats to succeed or not, though there's no punishment for failure."

stats to succeed != stats to unlock? maybe there's a difference. like you have enough explosives skill to select an explosives line, but not enough skill to actually succeed.

sounds less offensive like this.

and I came out of lurk just to try and rescue obsidian's reputation!
 

likaq

Arcane
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more info from beth forum:

Just finished reading the full preview!

You're a courier, wounded and left for dead in a shallow grave. A friendly robot, Victor, digs you out, and his doctor owner Mitchell patches you up. You take a "vigour test", which is some sort of electric parlour game. This decides who you are and sets up SPECIAL. You can also take some Rorschach tests, but the mag says this is for fun. The Doc then gives you a Pipboy as he was once a Vault dweller.

"Hoover Dam", and "Helios" (a solar plant, confirmed by the mag to have been built by Poseidon) are fought into and then you can direct the power to wherever you choose. In the case of Helios you can also keep the plant for your self use the energy to call down a powerful laser, or even try to distribute to all equally, however there is a risk of overloading the reactors.

There is a "reputation system", in which all three factions (NCR, Ceasar's Legion and the locals) will either see you as good or bad toward them individually.

There is a screenshot of three Capital Wasteland mutants running toward the player, who is wielding what *looks* to be a heavy incinerator, but has a TV screen and no flamer fuel tanks. He's also wearing NCR combat armour, which is in gold/mustard colours.

There are two separate screens of supermutants that look to be more local, grey skin, and the two are wearing very different clothes. One is Tabitha, who is hearing a blonde wig and love heart glasses. The mag implies she's "not all there".

One that quest, you rescue Raul, a ghoul who Tabitha kept alive to fix her favourite robot. He appears to be a follower, as the mag says you can give him items, and also commands, such as "stay, follow or attack", and also tell him to switch to melee, in which case he'll mutter "sure, I'll put away my rather effective gun, and switch to this piece of um, metal tubing here".

From what I read, the "all dialog" thing seems to imply there will be failures for skill checks as well as speech checks, though, as the mag states, there is no penalty for failing a skill check. In fact, the mag gives an example: A woman who the player tried a Sneak skill attempt on in conversation failed when convincing her an ambush would help the town be rid of a gang of raiders. She simply says ""Good luck with your, uh, ambush"


I hope the above info was able to clarify somewhat!



:declineofsawyer: or another 'great' idea from mr todd howard?
 

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