I mostly agree.
Whilst you do get a lot of weapons, a lot of them are pretty useless, especially late game. You'd think 9mm AP rounds would actually, you know, be effective against armour but they are still pretty rubbish.
Progression follows this odd path where entire weapon types get invalidated as the game progress. Which is terrible for builds and makes a lot of your recruits useless unless they have big guns or energy weapons.
Compare this to Wasteland 2 where most weapons are still viable, even energy weapons which do have a niche.
Wasteland does the whole party based squad RPG thing a little better, imo.
That said, I do want there to be another game like it. I would not mind there being another Fallout Tactics game, except with Real Time with pause because Wasteland is already turn based.
Kind of like the difference between UFO and X-COM.
Wasteland's take on energy weapons is pretty bad, though. It is pretty much the worst possible ranged weapon type you can have. There is no point to it. I never bother with energy weapons in WL2. Snipers and Assaults all the way.
True, it's not great, but you can at least tell they have have a purpose. It's just not well executed.
Energy weapon specialists shine when they are against targets that EW are designed to counter. It's just that such enemy types aren't as common as they should be and enemies can have stupid armour levels without counting as conductive for some silly reason. EW were actually better in non-DC, iirc, because they just countered heavy armour.
Compare this to tactics where they intentionally made most weapon types redundant as the game progresses, including 9mm AP. Which they give you a lot of when the robots show up.