There was a guy that was reversing Tactics and on the side also fixed some bugs, but I haven't tried it yet.I hated the burst bug, anyone ever fix that? If not, how do you guys play around it? Spread out your guys a lot?
What does it do?
lulThe Mod is an open world RPGish redo of the original campaign. That is to say, that it is the original campaign set in a much larger world for the player to explore. In fact, if the player chooses you can ignore the main campaign altogether and go off and explore the new content. However of course, it is advised that you do not go AWOL and DO complete the brotherhood missions so as to advance some plot-lines and to get better equipment and ammos.
-Join different factions such as 'The Zianist' or 'The Alkidas'
-Enjoy a career as a professional fighter
-Explore new and large towns and all within them.
-Get married and buy a home.
-More than 30 new maps to explore.
There is lot's to do and explore. I'm sure there is something for everybody in the Mod.
Not really.Talking about those balance mods... do they fix the 2mm EC ammo?
I recently discovered the reason why the Gauss Rifle is so ASS against the robots.
Its not (just) because its a normal damage weapon and the robots bounce that shit, its because it has shit ammo modifiers, unlike the Fallout 2 version which had, if I remember right, -15 DR modifier and 3/2 damage mod.
So the FOT Gauss Weapons have zero penetration or damage ability except for sheer weapon damage. They probably do well against human enemies, but anything armored? Nope.
Gauss Minigun is the one exception, probably because of how much 2mm EC it throws.
You can absolutely throw grenades behind cover and over walls. It's how people stealth checked the regular camping spots online. As long as you can see the target ground you want to hit, you can toss a grenade onto it, even if there's a roof above it. Just equip the grenade and right click. You can even pixel hunt for the spots that are hard to get and kill something like a super mutant without it ever being able to attack youAmmo is quite plentiful, as long as it's 7.62. I have like 8k of them in my current run, lol.I don't mind the items being expensive, but with no plentyful ammo to grind encounters so i can loot and sell stuff it doesn't work
Game had a shitton of ammo you could loot, but way more of some guns while other types of ammo were really really rare. That forces you to build around what you can loot only, with no freedon to actually invest in a fun build you'd like to play
5.56 is also pretty common, but the weapons that use it seem to pretty weak compared to 7.62 rifles.
You'd think that 5.56 would have innate armor pen which is offset by relative low base damage, but no, 7.62 and 5.56 work the same, it's just that 7.62 weapons deal more damage and have longer range.
Throwing weapons are also kind of meh. FoT is the only tactics game that I can remember where grenades do not travel in an arc but in a straight line, which means no hitting enemies behind walls and cover. Which completely misses the point of grenades.
Probabbly your very mod build you are running change that number. total conversion has that tendency~Talking about those balance mods... do they fix the 2mm EC ammo?
I recently discovered the reason why the Gauss Rifle is so ASS against the robots.
Its not (just) because its a normal damage weapon and the robots bounce that shit, its because it has shit ammo modifiers, unlike the Fallout 2 version which had, if I remember right, -15 DR modifier and 3/2 damage mod.
So the FOT Gauss Weapons have zero penetration or damage ability except for sheer weapon damage. They probably do well against human enemies, but anything armored? Nope.
Gauss Minigun is the one exception, probably because of how much 2mm EC it throws.
Really? Strange, I tried doing that and I just hit the walls. Trying to hit enemies in cover doesn't really seem to hurt them either, even when I do have los.You can absolutely throw grenades behind cover and over walls. It's how people stealth checked the regular camping spots online. As long as you can see the target ground you want to hit, you can toss a grenade onto it, even if there's a roof above it. Just equip the grenade and right click. You can even pixel hunt for the spots that are hard to get and kill something like a super mutant without it ever being able to attack youAmmo is quite plentiful, as long as it's 7.62. I have like 8k of them in my current run, lol.I don't mind the items being expensive, but with no plentyful ammo to grind encounters so i can loot and sell stuff it doesn't work
Game had a shitton of ammo you could loot, but way more of some guns while other types of ammo were really really rare. That forces you to build around what you can loot only, with no freedon to actually invest in a fun build you'd like to play
5.56 is also pretty common, but the weapons that use it seem to pretty weak compared to 7.62 rifles.
You'd think that 5.56 would have innate armor pen which is offset by relative low base damage, but no, 7.62 and 5.56 work the same, it's just that 7.62 weapons deal more damage and have longer range.
Throwing weapons are also kind of meh. FoT is the only tactics game that I can remember where grenades do not travel in an arc but in a straight line, which means no hitting enemies behind walls and cover. Which completely misses the point of grenades.
Explosions are quite hit and miss. I have had a melee bad guy getting gibbed standing next to me while my guy was not even hurt when a ghoul threw an incendiary grenade at us.Really? Strange, I tried doing that and I just hit the walls. Trying to hit enemies in cover doesn't really seem to hurt them either, even when I do have los.You can absolutely throw grenades behind cover and over walls. It's how people stealth checked the regular camping spots online. As long as you can see the target ground you want to hit, you can toss a grenade onto it, even if there's a roof above it. Just equip the grenade and right click. You can even pixel hunt for the spots that are hard to get and kill something like a super mutant without it ever being able to attack youAmmo is quite plentiful, as long as it's 7.62. I have like 8k of them in my current run, lol.I don't mind the items being expensive, but with no plentyful ammo to grind encounters so i can loot and sell stuff it doesn't work
Game had a shitton of ammo you could loot, but way more of some guns while other types of ammo were really really rare. That forces you to build around what you can loot only, with no freedon to actually invest in a fun build you'd like to play
5.56 is also pretty common, but the weapons that use it seem to pretty weak compared to 7.62 rifles.
You'd think that 5.56 would have innate armor pen which is offset by relative low base damage, but no, 7.62 and 5.56 work the same, it's just that 7.62 weapons deal more damage and have longer range.
Throwing weapons are also kind of meh. FoT is the only tactics game that I can remember where grenades do not travel in an arc but in a straight line, which means no hitting enemies behind walls and cover. Which completely misses the point of grenades.
Wasteland's take on energy weapons is pretty bad, though. It is pretty much the worst possible ranged weapon type you can have. There is no point to it. I never bother with energy weapons in WL2. Snipers and Assaults all the way.I mostly agree.
Whilst you do get a lot of weapons, a lot of them are pretty useless, especially late game. You'd think 9mm AP rounds would actually, you know, be effective against armour but they are still pretty rubbish.
Progression follows this odd path where entire weapon types get invalidated as the game progress. Which is terrible for builds and makes a lot of your recruits useless unless they have big guns or energy weapons.
Compare this to Wasteland 2 where most weapons are still viable, even energy weapons which do have a niche.
Wasteland does the whole party based squad RPG thing a little better, imo.
That said, I do want there to be another game like it. I would not mind there being another Fallout Tactics game, except with Real Time with pause because Wasteland is already turn based.
Kind of like the difference between UFO and X-COM.
True, it's not great, but you can at least tell they have have a purpose. It's just not well executed.Wasteland's take on energy weapons is pretty bad, though. It is pretty much the worst possible ranged weapon type you can have. There is no point to it. I never bother with energy weapons in WL2. Snipers and Assaults all the way.I mostly agree.
Whilst you do get a lot of weapons, a lot of them are pretty useless, especially late game. You'd think 9mm AP rounds would actually, you know, be effective against armour but they are still pretty rubbish.
Progression follows this odd path where entire weapon types get invalidated as the game progress. Which is terrible for builds and makes a lot of your recruits useless unless they have big guns or energy weapons.
Compare this to Wasteland 2 where most weapons are still viable, even energy weapons which do have a niche.
Wasteland does the whole party based squad RPG thing a little better, imo.
That said, I do want there to be another game like it. I would not mind there being another Fallout Tactics game, except with Real Time with pause because Wasteland is already turn based.
Kind of like the difference between UFO and X-COM.
Why would you need to harvest 7.62? You get plenty from missions. I have like 20k right now lol.In the late stage of vanilla Fallout Tactics, the sole usage of explosives, 556 caliber, and 9mm weapons is to kill random encounter hostiles to harvest 7.62 ammo and or Browning bullet.
I remember driving around in vehicles, drive in close fast and unload those automatic guns. From far away, grenades and rocket launchers are the key.
The TC mods and fixmods are, in one way or another, mess with merchant list and make those bullets more common so the need to do it is no longer in place.
He uses burst mode exclusively and love to duel enemies from maximum range, which would explain why he keeps running out. He once told me to dance around at max range, make the enemy run out of ammo, and then kill them as they run in. When you use that kind of strategy, you aren't getting much ammo from enemies.I am running vanilla though. I think I'm just using High Resolution? I still have more 7.62 than I know what to do with, especially since the only 7.62 that's worth using against robots is the SAW.