You kinda have to take into account what they get a pass / flak for.Tactics getting so much flak while FNV gets a pass is bullshit.
I find it a huge decline after Jagged Alliance 2 and OpenXcom.
I just don't feel in control.
The game some times suddenly changes to real time at akward times.
It's very hard to judge movement. Unless I hold the Shift key the game won't allow me to use the last four APs for movement, for example.
LOS is much harder to judge than in JA2 or OX. I can't even tell wether there are windows or other openings in buildings until getting close, and then you suddenly see the whole interior, except for enemies hiding in corners.
And in addition the game crashes frequently.
So more frustration than fun.
Yeah, the merchant system is kind of buggy.
Not only do they not restock, you can cheese them by gambling without actually offering anything. If you mash the button you'll eventually get what you're going for. I think it only works on quartermasters though. I tried doing it to get the robot parts for that one mission and it didn't work.
Items are also stupidly expensive, but then again you get so much loot because of the sheer number of enemies on the field (seriously, it's actually impossible to loot everyone late game) that I guess it balances out.
you can make a barter/gamble character you only use at bunkers and you can buy/gamble everything the quartermasters, medics and traders have. steal works too. i stole everything from every bunker (every soldier and other npc), looted everything from every mission and brought it back. the game has more than enough loot, you just didn't look hard enough. iirc the only thing you can't really use in Fallout Tactics is gauss ammo since it's incredibly rare and not buyable in any meaningful quantityI don't mind the items being expensive, but with no plentyful ammo to grind encounters so i can loot and sell stuff it doesn't work
Game had a shitton of ammo you could loot, but way more of some guns while other types of ammo were really really rare. That forces you to build around what you can loot only, with no freedon to actually invest in a fun build you'd like to play
Yes, either Redux or Equilibrium (requires Redux) fixes it.I hated the burst bug, anyone ever fix that? If not, how do you guys play around it? Spread out your guys a lot?
They fix it by restricting the burst to one target, or something like that.Yes, either Redux or Equilibrium (requires Redux) fixes it.I hated the burst bug, anyone ever fix that? If not, how do you guys play around it? Spread out your guys a lot?
That's kind of unfortunate.They fix it by restricting the burst to one target, or something like that.Yes, either Redux or Equilibrium (requires Redux) fixes it.I hated the burst bug, anyone ever fix that? If not, how do you guys play around it? Spread out your guys a lot?
Ammo is quite plentiful, as long as it's 7.62. I have like 8k of them in my current run, lol.I don't mind the items being expensive, but with no plentyful ammo to grind encounters so i can loot and sell stuff it doesn't work
Game had a shitton of ammo you could loot, but way more of some guns while other types of ammo were really really rare. That forces you to build around what you can loot only, with no freedon to actually invest in a fun build you'd like to play
The burst fire bug isn't insta-gib. It is hitting everything else in the cone automatically if it misses the original target. So long as the original target is hit, it resolves properly, IIRC. And don't forget armour will work against stuff even in burst mode, so the miniguns are pretty much shit against you regardless of burst mode bug or not.That's kind of unfortunate.They fix it by restricting the burst to one target, or something like that.Yes, either Redux or Equilibrium (requires Redux) fixes it.I hated the burst bug, anyone ever fix that? If not, how do you guys play around it? Spread out your guys a lot?
Isn't there another fix that proper fixes it? I think I'm using it in my game. Missed burst shots don't seem to instantly gib my units at least, and there's still AoE.
Are SMGs, 5.56 weapons and pistols just useless? I found that they are outclassed by pretty much every other weapon type in the game.
Similarly, melee and unarmed seems to be a waste of points because enemies are so lethal that if you get close you die. Deathclaws seem pretty weak too.
Ah, I guess I might not have fixed it then. I've returned to it after a year so I don't remember if I modded it or not. I just remember my units dying for no reason against super mutants.The burst fire bug isn't insta-gib. It is hitting everything else in the cone automatically if it misses the original target. So long as the original target is hit, it resolves properly, IIRC. And don't forget armour will work against stuff even in burst mode, so the miniguns are pretty much shit against you regardless of burst mode bug or not.That's kind of unfortunate.They fix it by restricting the burst to one target, or something like that.Yes, either Redux or Equilibrium (requires Redux) fixes it.I hated the burst bug, anyone ever fix that? If not, how do you guys play around it? Spread out your guys a lot?
Isn't there another fix that proper fixes it? I think I'm using it in my game. Missed burst shots don't seem to instantly gib my units at least, and there's still AoE.
Are SMGs, 5.56 weapons and pistols just useless? I found that they are outclassed by pretty much every other weapon type in the game.
Similarly, melee and unarmed seems to be a waste of points because enemies are so lethal that if you get close you die. Deathclaws seem pretty weak too.
Yes, most weapons are pretty much shit. The only ones you should be looking at is hunting rifle, AK-47, FN FAL, sniper rifle, SAW, M2, shotguns (any, they are all pretty good for when you get them), rifle-type energy weapons, gauss rifle. MP5, Walther and Desert Eagle isn't bad, but you generally have better weapons by then (i.e., AK-47).
There is one special mention, though. The P226 goes down to 1AP per shot if you have both Fast Shot trait and the -1AP with guns perk. Too bad it has damage of ass.
The Ruger is a 5.56mm weapon that has a respectable damage, bit it has range of poop because it is a SMG in game, regardless of how rifle-y it looks.Ammo is quite plentiful, as long as it's 7.62. I have like 8k of them in my current run, lol.I don't mind the items being expensive, but with no plentyful ammo to grind encounters so i can loot and sell stuff it doesn't work
Game had a shitton of ammo you could loot, but way more of some guns while other types of ammo were really really rare. That forces you to build around what you can loot only, with no freedon to actually invest in a fun build you'd like to play
5.56 is also pretty common, but the weapons that use it seem to pretty weak compared to 7.62 rifles.
You'd think that 5.56 would have innate armor pen which is offset by relative low base damage, but no, 7.62 and 5.56 work the same, it's just that 7.62 weapons deal more damage and have longer range.
How do you mod it? With a Hex editor?The Ruger is a 5.56mm weapon that has a respectable damage, bit it has range of poop because it is a SMG in game, regardless of how rifle-y it looks.Ammo is quite plentiful, as long as it's 7.62. I have like 8k of them in my current run, lol.I don't mind the items being expensive, but with no plentyful ammo to grind encounters so i can loot and sell stuff it doesn't work
Game had a shitton of ammo you could loot, but way more of some guns while other types of ammo were really really rare. That forces you to build around what you can loot only, with no freedon to actually invest in a fun build you'd like to play
5.56 is also pretty common, but the weapons that use it seem to pretty weak compared to 7.62 rifles.
You'd think that 5.56 would have innate armor pen which is offset by relative low base damage, but no, 7.62 and 5.56 work the same, it's just that 7.62 weapons deal more damage and have longer range.
What you can do is mod the game to make some weapons better. So those with rare, exotic ammo (e.g., 30.06) is actually objectively better than those that use 7.62mm. You can also mod ammo to make 5.56 armour piercing if you want to. That kind of modding is surprisingly easy in FOT.
Those mods allegedly "fixes" weapon balance, but it is "fixed" according to the modder, and... well, I don't share his "logic". Plus one of them adds the .50 cal sniper rifle, which is bloody insane with DU ammo.Ah, I guess I might not have fixed it then. I've returned to it after a year so I don't remember if I modded it or not. I just remember my units dying for no reason against super mutants.The burst fire bug isn't insta-gib. It is hitting everything else in the cone automatically if it misses the original target. So long as the original target is hit, it resolves properly, IIRC. And don't forget armour will work against stuff even in burst mode, so the miniguns are pretty much shit against you regardless of burst mode bug or not.That's kind of unfortunate.They fix it by restricting the burst to one target, or something like that.Yes, either Redux or Equilibrium (requires Redux) fixes it.I hated the burst bug, anyone ever fix that? If not, how do you guys play around it? Spread out your guys a lot?
Isn't there another fix that proper fixes it? I think I'm using it in my game. Missed burst shots don't seem to instantly gib my units at least, and there's still AoE.
Are SMGs, 5.56 weapons and pistols just useless? I found that they are outclassed by pretty much every other weapon type in the game.
Similarly, melee and unarmed seems to be a waste of points because enemies are so lethal that if you get close you die. Deathclaws seem pretty weak too.
Yes, most weapons are pretty much shit. The only ones you should be looking at is hunting rifle, AK-47, FN FAL, sniper rifle, SAW, M2, shotguns (any, they are all pretty good for when you get them), rifle-type energy weapons, gauss rifle. MP5, Walther and Desert Eagle isn't bad, but you generally have better weapons by then (i.e., AK-47).
There is one special mention, though. The P226 goes down to 1AP per shot if you have both Fast Shot trait and the -1AP with guns perk. Too bad it has damage of ass.
Per the weapons, that seems to be the case. It's a pity really; FoT gives you such a nice variety of weapons, and they're mostly shit.
Does that Redux mod and whatever the other one is (equilibrium, I think?) fix weapon balance?
FoT comes with a game editor. Just fire it up and away you go.How do you mod it? With a Hex editor?The Ruger is a 5.56mm weapon that has a respectable damage, bit it has range of poop because it is a SMG in game, regardless of how rifle-y it looks.Ammo is quite plentiful, as long as it's 7.62. I have like 8k of them in my current run, lol.I don't mind the items being expensive, but with no plentyful ammo to grind encounters so i can loot and sell stuff it doesn't work
Game had a shitton of ammo you could loot, but way more of some guns while other types of ammo were really really rare. That forces you to build around what you can loot only, with no freedon to actually invest in a fun build you'd like to play
5.56 is also pretty common, but the weapons that use it seem to pretty weak compared to 7.62 rifles.
You'd think that 5.56 would have innate armor pen which is offset by relative low base damage, but no, 7.62 and 5.56 work the same, it's just that 7.62 weapons deal more damage and have longer range.
What you can do is mod the game to make some weapons better. So those with rare, exotic ammo (e.g., 30.06) is actually objectively better than those that use 7.62mm. You can also mod ammo to make 5.56 armour piercing if you want to. That kind of modding is surprisingly easy in FOT.
If I ever figure out how to upload my game files, you can have a go at my modded game. I messed with the weapon damage and range, added a few random encounters taken from the Redux mod, and edited most of the maps to make it more challenging, including enemies running at you from across the map when you enter combat with their buddies. Also added a few surprises here and there on certain story maps.Yeah, I had a look at ModDb and the modding for FoT is surprisingly vibrant. There's a mod for an Enclave campaign which I'm tempted to try at some point.
There's an interesting mod called "The Sum" made by some canadian guy. Fun thing about this is the mod was state funded by the government of Canada. It's a mumble jumble of anarchist stuff (the progressive side of it), but despite the political autism of the mod, it's very interesting and unique, though very buggyYeah, I had a look at ModDb and the modding for FoT is surprisingly vibrant. There's a mod for an Enclave campaign which I'm tempted to try at some point.