Playing Sawyer mod in New Vegas right now and I like many changes he did, especially on the item economy, enemy health and enemy armor but, oh boy, Saweyrism is fucked up even on mods, okay, explosives are "OP" on New Vegas, so lets have the perk that you had to pick three times to get a 60% damage bonus, only give you 20% more damage so explosives are in line with other weapons, good right?C'mon, don't rag on Roguey. Roguey brings a balance to the force. Everyone gushes who MCA, but who gushes on Sawyer?
I actually like Josh Sawyer. Yeah, unpopular I know. I like the Balance Man, even if I do not necessarily agree with all he does
NOPE, not good at all, explosives, you cant craft them in large numbers until you have the Mad Bomber perk and even there, you sort of depend exclusively of mines and grenades you find, and even to craft those explosives with Mad Bomber, it is a pain in the ass to go carrying all sorts of useless heavy junk to just craft them and now you need to waste two perk points to just get 20% more damage. That is the same thing Cyberbug had of perk points that only gave you 10% more damage. In the end, after all that struggle, your reward is that you have stuff that is barely better than the guns you are using anyway, guns that can do headshots and do critical damage and have AP ammo, mind you. My shotgun does more damage with slugs than my fucking grenade launcher which ammo is way rarer, way heavier to carry around and it cant penetrate DT.
Also, seeing glowing ghouls not being obliterated by even multiple frag mines (that are already time consuming to place, mind you), it is just not fun. Problem of Sawyer is that he really believes balance issues can be solved by theorycrafting and tuning numbers when there are many factors involved, in economy there is a thing called Laffer curve, after a certain point, if the goverment increases taxes, it gets less revenue and not more revenue, someone must tell Sawyer that there is a balance curve and after a certain point, trying to overtune stuff will make your game worse.
Weapons to be fun, there must be some level of asymmetry between them and yes, this type of design will always risk leading to some form of unbalanced gameplay but there must be an equilibrium between something like Cyberbug where whole weapon types break the game making it boring and something like PoE that taste like Hospital food without salt. No, I dont want the same outcome for all weapons even if that is more balanced.
On a rating of 1 to numanuma, how shit is this mod?
Can you just skip all the NCR chapters?
On a rating of 1 to numanuma, how shit is this mod?
Can you just skip all the NCR chapters?
Well, I was somewhat stomaching the COD style early NCR main questline, but it's jumped the shark with the secret underground flying aircraft carrier, Enclave space station and Enclave turning Scavs into Borg.
Also: Dead Space in FalloutOn a rating of 1 to numanuma, how shit is this mod?
Can you just skip all the NCR chapters?
Well, I was somewhat stomaching the COD style early NCR main questline, but it's jumped the shark with the secret underground flying aircraft carrier, Enclave space station and Enclave turning Scavs into Borg.
Nobody:
Absolutely nobody:
Mod devs: COD in Fallout, best idea ever.
Also: Dead Space in FalloutOn a rating of 1 to numanuma, how shit is this mod?
Can you just skip all the NCR chapters?
Well, I was somewhat stomaching the COD style early NCR main questline, but it's jumped the shark with the secret underground flying aircraft carrier, Enclave space station and Enclave turning Scavs into Borg.
Nobody:
Absolutely nobody:
Mod devs: COD in Fallout, best idea ever.
Also: Wolfenstein New Order in Fallout
Also: Silent Hills in Fallout
Also: Spec Ops The line in Fallout
Also: Metal Gear Solid in Fallout
What was missing: Fallout in Fallout
Also missing: They reading a fucking book instead of using popamole as references.
Frontier references things in the exact same style FO3 does
I'd be willing to bet Dogecoin that the in-house reasoning why the player shouldn't be able to play footsie with Enclave was the same in the Bethesda studio developing FO3 as it was in the multiples of furry sex pest dungeons Frontier was developed in
maybe Frontier theys/thems had the original design documents to go by
There are a group of modders marking a DLC sized mod for Fallout 4 which takes place in London.
OI! Do you haf a loicense fo dat pipboi?!
Its not even just the mod devs, Bethesda themselves more or less made a DLC on the idea in Operation: Anchorage. That's how you know its quality shit, they're ripping off the best.Nobody:
Absolutely nobody:
Mod devs: COD in Fallout, best idea ever.
I just can't get over how bad everything is, even ignoring all of the degenerate fetishes. These people do not understand Fallout. How hard is it to make three approaches to every quest? Battle, stealth, and skill-based.
Bestiality with fictional animals, Phobos, one of the modders has a female death claw on her/his/its Discord sig with some guy in it too, implying the two are a couple.Aside from lizard sex and putting collars on your companions to make them SUBMIT, was there any new "fun" fetish things found in this mod?