Volourn
Pretty Princess
- Joined
- Mar 10, 2003
- Messages
- 24,924
By now most of you fully realize how dissapointed I am over Bethesda getting the Fallout license and now my hopes of enjoying FO3 is all but dashed. Anyways, I posted an 'I quit!" message on one of the mega threads. Now, now folks. I'm not Visceris. I don't quit so easily and when I quit I actually quit.
That's the catch. What did I quit, you ask? I quit waiting around for devs like Bethesda to cash in on my fave series (which may also happen with BG and, yes, even NWN). but, what was I to do? Simple. A fellow named enderwiggin also had enough and made a call out for Fallout fans to start our own mod. Usually, I'd be reluctant to such an undertaking; but my disgust of Bethesda is more disgusting then any other gaming disgust I have (save, perhaps, POR2). I know, I know. you are thinking,"Not another mod!". If that bores ya (or my post does) stop reading as I'm only getting started.
The main reason why I jumped at this chance to develop a Falllout mod is because I want any Fallout game or pseudo game to at least capture the spirit of Fallout hence, why I joined. With this mind, here are the must haves that will be a part of this project no matter:
* Isometric/3rd person (same exact view as the FO series)
* Turn Based combat
* The 50s post nuclear wasteland feel and atmosphere
* Multiple solutions to 99.9% (if not 100%) of all quests
*Complete Player Freedom
* SPECIAL will stay intact (though there will be twinks and twicks depending on the team agreeing)
The above is factual, and non negotiable. It will be a whole new story, and the major theme will be war as in the theme we all hear constantly when playing Fallout: "War.War Never Changes." Other themes will also be covered but war is the central theme.
Things we are toying with (some are almost assured; others have to be discussed):
* New mutated creatures of the wasteland
* More Complex and Deep Joinable NPCs (ala PST & BG2; but hopefully much more mature considering the theme - of course)
* Possibly Old & New Vehicle types (most likely a car and possibly a motorcycle of some sort - this is to be discussed in length)
* As mentioned above, and this can't be stressed enough, all quests can be solved in multiple way. Your choices will effect your standing with various groups AND the possible end game. Choose wisely.
Now, we are in the early stages of planning. Our first design document is well into being written as we type this. We have our base story planned out, and how we'd like to see it work out. To start with, our intention is to start very small - one small city as our demo so people can see for themselves what we are and are not capable of achieving. The starting town is named Estes and that's all I will reveal at this time.
If you need to know, my duties on the project are mainly writing and design. We also have a few other what i believe to be talented writer on staff as well as a few other sueful people like our resident artist and mapper. At this time we have enough writers; and we have others; but another mapper, artist, or scripter would also be very handy at this time. Anyone interested in writing will sadly have to wait until the demo is released and we determine where we got to go from there. Though this is a team effort since Enderwiggin began this little project and is our leader by default; he is the Team leader. So far, i have been very impressed with his patience (with me espicially and my brand of "spunk"), and organizational skills. He also helps in others like picking out the starting town and being a great help in choosing our 'main story' and espicially our theme.
Any comments, opinions, or inquires into joining the project or if you simply want to to give input on what you'd like to see in a Fallout project head on over to our message boards: http://fanfallout.noreality.net/phpBB2/index.php our website, though bare, is up and running now and can be found at the following address: http://fanfallout.noreality.net/index.htm
In conclusion, i know some of you are scoffing at our project (I mean anything with Volourn involved with it has to be bad); but we are all serious about our mission. remember, we plan to start small with the demo and work our way up to something major if all goes well. Chances going by the odds are slim; but nothing worth the risk isn't worth doing is my motto. Thank you in your patience in reading this post. Forgive any errors as I did try to keep the mistakes to a minimum..
If you have any questions about this project and/or my part in said project don't hesitate to ask me here.
Thank you,
Volourn.
P.S. I apologize in advance if I broke any rules for spamming links to a self pimped fan project. Either way, just to suck up, I love this site.
That's the catch. What did I quit, you ask? I quit waiting around for devs like Bethesda to cash in on my fave series (which may also happen with BG and, yes, even NWN). but, what was I to do? Simple. A fellow named enderwiggin also had enough and made a call out for Fallout fans to start our own mod. Usually, I'd be reluctant to such an undertaking; but my disgust of Bethesda is more disgusting then any other gaming disgust I have (save, perhaps, POR2). I know, I know. you are thinking,"Not another mod!". If that bores ya (or my post does) stop reading as I'm only getting started.
The main reason why I jumped at this chance to develop a Falllout mod is because I want any Fallout game or pseudo game to at least capture the spirit of Fallout hence, why I joined. With this mind, here are the must haves that will be a part of this project no matter:
* Isometric/3rd person (same exact view as the FO series)
* Turn Based combat
* The 50s post nuclear wasteland feel and atmosphere
* Multiple solutions to 99.9% (if not 100%) of all quests
*Complete Player Freedom
* SPECIAL will stay intact (though there will be twinks and twicks depending on the team agreeing)
The above is factual, and non negotiable. It will be a whole new story, and the major theme will be war as in the theme we all hear constantly when playing Fallout: "War.War Never Changes." Other themes will also be covered but war is the central theme.
Things we are toying with (some are almost assured; others have to be discussed):
* New mutated creatures of the wasteland
* More Complex and Deep Joinable NPCs (ala PST & BG2; but hopefully much more mature considering the theme - of course)
* Possibly Old & New Vehicle types (most likely a car and possibly a motorcycle of some sort - this is to be discussed in length)
* As mentioned above, and this can't be stressed enough, all quests can be solved in multiple way. Your choices will effect your standing with various groups AND the possible end game. Choose wisely.
Now, we are in the early stages of planning. Our first design document is well into being written as we type this. We have our base story planned out, and how we'd like to see it work out. To start with, our intention is to start very small - one small city as our demo so people can see for themselves what we are and are not capable of achieving. The starting town is named Estes and that's all I will reveal at this time.
If you need to know, my duties on the project are mainly writing and design. We also have a few other what i believe to be talented writer on staff as well as a few other sueful people like our resident artist and mapper. At this time we have enough writers; and we have others; but another mapper, artist, or scripter would also be very handy at this time. Anyone interested in writing will sadly have to wait until the demo is released and we determine where we got to go from there. Though this is a team effort since Enderwiggin began this little project and is our leader by default; he is the Team leader. So far, i have been very impressed with his patience (with me espicially and my brand of "spunk"), and organizational skills. He also helps in others like picking out the starting town and being a great help in choosing our 'main story' and espicially our theme.
Any comments, opinions, or inquires into joining the project or if you simply want to to give input on what you'd like to see in a Fallout project head on over to our message boards: http://fanfallout.noreality.net/phpBB2/index.php our website, though bare, is up and running now and can be found at the following address: http://fanfallout.noreality.net/index.htm
In conclusion, i know some of you are scoffing at our project (I mean anything with Volourn involved with it has to be bad); but we are all serious about our mission. remember, we plan to start small with the demo and work our way up to something major if all goes well. Chances going by the odds are slim; but nothing worth the risk isn't worth doing is my motto. Thank you in your patience in reading this post. Forgive any errors as I did try to keep the mistakes to a minimum..
If you have any questions about this project and/or my part in said project don't hesitate to ask me here.
Thank you,
Volourn.
P.S. I apologize in advance if I broke any rules for spamming links to a self pimped fan project. Either way, just to suck up, I love this site.