mediocrepoet
Philosoraptor in Residence
Gandalf riding Star Destroyer if the player does not take the objective by 15:00.
This sounds awesome! Where do I buy it plz?
Gandalf riding Star Destroyer if the player does not take the objective by 15:00.
Is there a "move all" button? Trying to move 8-10 different units every turn gets pretty tiresome pretty fast.
Just right click twice. It goes pretty quick.Is there a "move all" button? Trying to move 8-10 different units every turn gets pretty tiresome pretty fast.
Just finished the Invasion Campaign on hardest difficulty (no scaling). Holy shit that was long. Not terribly difficult, to be honest – sunken lands were about the toughest (and most tedious) part of the game, with enemy spam out the ass, but the later levels were kind of a breeze. Most likely because you already have full roster and so spend your stuff on training – with enough upgrades, your units are basically space marines that steamroll the Empire without much difficulty. Still, pretty fun game overall.
It also seems strange when the enemy has better ranged units than you, that also somehow are much tankier than your ranged units. (Talking about longbowmen vs your slingers)
The other thing that I’m sure everyone here recognizes is that not being able to choose your own general for the campaign is somewhat lame.
The merchants didn't make much of a change in my playthrough, but the training definitely did. Aside from straight up increases to armor, magic resistance, armor piercing, etc. you also got amazing utility shit like the All Terrain training, which basically means you got free, full movement on everything except water. Absolute game changer, as your heavy units can finally advance along with the rest of your army rather than getting delayed by every forest and hill along the road.I wonder how difficult (and tedious) it was at release, where there was no training or merchants. The later levels would have certainly been tougher.
Point blank is nice, but not nearly as good as imperial units – after all, if you do the point blank, you likely have your slingers right next to the enemy unit (if it survived), whereas firearchers can just snipe everything from far back, dealing massive damage to almost anything.They are better, only niche for the barbarian ranged units is point blank on enemy ranged, since that happens often.
The merchants didn't make much of a change in my playthrough, but the training definitely did. Aside from straight up increases to armor, magic resistance, armor piercing, etc. you also got amazing utility shit like the All Terrain training, which basically means you got free, full movement on everything except water. Absolute game changer, as your heavy units can finally advance along with the rest of your army rather than getting delayed by every forest and hill along the road.I wonder how difficult (and tedious) it was at release, where there was no training or merchants. The later levels would have certainly been tougher.
Still, the possibly most powerful training is mana vessel, which gives you 3 mana on level start per unit that has it. This translates into summoning around 8 sentinels right away which you then use to destroy the enemy line, with your spess muhreens just cleaning up what's left.
Point blank is nice, but not nearly as good as imperial units – after all, if you do the point blank, you likely have your slingers right next to the enemy unit (if it survived), whereas firearchers can just snipe everything from far back, dealing massive damage to almost anything.They are better, only niche for the barbarian ranged units is point blank on enemy ranged, since that happens often.
I didn't have either of those, actually – never encountered them. But I had 5 fire archers and bows that gave several of them +1 to range. Enemy was absolutely fucked – first gets raped by berserkers, then come first line of archers, then second line, then third line.The enemy simply couldn't field his troops faster than I was kiling them.Not sure what items you got, I had an "Endless Quiver" from an early barrow which made a fire archer a total MVP with the unlimited retaliaton. Later on a "Banner of the Tireless Archer" dropped which gives all ranged in a radius of two unlimited retaliation which is utterly broken - wonder how early that can drop, completely broken.
I basically turned Aisha (or whatever her name was) into a summoner monkey, doing nothing but shitting out sentinels until she ran out of mana. With that many sentinels (fast as fuck, flying, hard hitting, resistant to everything except magic) you can comfortably crack enemy hardpoints as well as clean out the entire map long before the timer runs out.Surprisingly I didn't use mana vessel that much since I always had enough mana and not enough actions to spend them, the extra artifact one was my favourite.
Fantasy General II - v01.02.12759 Update
We're releasing a new update for Fantasy General II.
We're releasing a new update for Fantasy General II. It is a smaller one, containing a few fixes. The team has been hard at work on the next piece of content, though: the announcement of the new DLC will be coming soon, so stay tuned.
Change History:
v01.02.12759 – 06th January 2021
• Bugfix: Fixed an issue causing the game to malfunction when a taurus catapult is used.
• Balancing: Adjusted Hero Health
• UI: Fixed some missing icons in tutorial messages
• UI: Fixed faulty layouting of tooltips when playing with russian language
• UI: Tweaked tooltip layouts to not be higher than screen
• Content: Fixed faulty DLC requirements in "Eagle's Eyrie" mission in "Invasion" campaign.
it will probably happen, but I get the feeling they may just keep adding 'clans' to this, the possibilities are pretty endless as long a its selling okay.Eh, I'll just wait for a complete edition to come out.
yes.. playing as good empire of white, caucasian man, dressed in medieval arturian style, with plate armored infantry, knights on horses, elven archers and female healers, would be soo interesting.Only weirdos want to play as the bad guy or some such shit lol.
Eh, I'll just wait for a complete edition to come out.
it will probably happen, but I get the feeling they may just keep adding 'clans' to this, the possibilities are pretty endless as long a its selling okay.Eh, I'll just wait for a complete edition to come out.
Oh whoaa,a bunch of nice pictures of warhammer,it is not like there is an endless amount of that shit on the net. If only there was a single warhammer game that came even halfway close to those picture LoL. And yeah i don't really like to play edgy muh evul races and people in those games. I am pretty much normal person and enjoy virtue and honour. Also am human and white on top of it,it is only natural to want to play as your own people.yes.. playing as good empire of white, caucasian man, dressed in medieval arturian style, with plate armored infantry, knights on horses, elven archers and female healers, would be soo interesting.Only weirdos want to play as the bad guy or some such shit lol.
Imagine Panzer General type game in WaHa setting... Something like Chaos Commander...If only there was a single warhammer game that came even halfway close to those picture LoL.
Armageddon base game has 3 campaigns, the first part is actually pretty cool and not broken. The game rules (and AI) can't cope with Titans and superheavy tanks which really appear in the second and third campaign.You don't have to imagine, there are games exactly like that.
Rites of war, which is pretty cool and available on gog.
Armageddon and its reskins, which is a broken pos that's available everywhere.